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I don't belive it's possible to stack tiles on top of eachother for the reason that the heightmap is separate from the actual tile layout of the level. The heightmap maps out the height segments on the gmap. Each height segment is 3 tiles (If I recall correctly) and is just a static integer (not a degree/radian value.) If the height of the segment is below the 'waterheight' variable, the tile will be underwater (and given a nice blue-effect *gasp*) Quote:
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He posted so people were aware that Thamhic was even there, otherwise he'd be sitting on his server with no one knowing of his server, nor of his plans. So the best thing he did was to post, and here we are.
Im pretty interested in your server, and knowing that you are owner and are backing it proves it will have a good chance of becoming complete. I can most likely do graphics for you :) I lost interest in everything developerish wise :P |
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