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Zurkiba 07-23-2005 09:22 PM

Quote:

Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.

None the less, there will still need to be a higher player within the kingdom whom will take the roles of the King. Not to mention, the successes of my kingdoms are because my friends are in power.

Lance 07-23-2005 09:25 PM

Quote:

Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.

Can you give some examples of these tasks and duties? Also, how will these awesome NPC kings decide whether or not such tasks and duties were completed well, or completed in an RP fashion (and not merely completed poorly in an I M LEETZ0RZ sort of way)?

Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people.

LilNiglet 07-23-2005 09:50 PM

Quote:

Originally Posted by konidias
This is exactly why I am eliminating human kings. Kings will be smart NPCs. It will work. Believe me.

Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random.

No offense, but that just totally put me off from your version of 2k1. This shouldn't be World of Warcraft where you do quests to get better faction standing. It should be completely player-driven in the regards of RPing. Keep NPCs where they belong.

konidias 07-23-2005 10:26 PM

Quote:

Originally Posted by Lance
Can you give some examples of these tasks and duties? Also, how will these awesome NPC kings decide whether or not such tasks and duties were completed well, or completed in an RP fashion (and not merely completed poorly in an I M LEETZ0RZ sort of way)?

Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people.

Repairing a damaged castle wall, fighting off monsters trying to invade, delivering goods to allied kingdoms, donating food or something for a feast, there are plenty of tasks and duties that can be performed.

I don't really see how kings were a very efficient way of enforcing RP in the first place. It's quite possible to have a few RP admins who moderate the kingdoms as a whole, and they could demote people (through the king) if they are acting out of character while on tag.

Quote:

Originally Posted by LilNiglet
No offense, but that just totally put me off from your version of 2k1. This shouldn't be World of Warcraft where you do quests to get better faction standing. It should be completely player-driven in the regards of RPing. Keep NPCs where they belong.

No offense, but I'm not going to change my plan just because you think it won't work. I'm willing to take a risk and make something that might be even more fun than original kingdoms. It's not going to feel systematic or anything.

I'm aiming to make a "realistic" king who is very flexible and you will not be able to level up your rank in a visible fashion or anything. I'm going to try and make it as comfortable as possible. To the point where you feel you are a part of the kingdom and that the king acknowledges your good deeds. As I planned with Oasis, I'm making 2k1 into a server that encourages RP, not enforces it. I'm looking for something that will get everyone roleplaying, Not just the hardcore roleplayers, or people who are friends with the current kings.

Nappa 07-23-2005 11:28 PM

Oh man. I am so excited to see Koni's 2k1 flop.

Brad 07-23-2005 11:31 PM

yo koni I never agree with anyone else but I don't like NPC kings at all. I am all for your server and I've supported you since day 1 but thats the only idea I don't like. If Lance's server is gonna be more kingdoms orientated I think I'll have to support that. Kingdoms and all the guilds like leet, farber, frog, etc. were my experience on 2k1. Without kingdoms being a major role I don't think the server can last. OLDSCHOOL kingdoms were awesome when we had 5 hearts and orcs would attack and **** I just had so much fun.

konidias 07-24-2005 12:25 AM

That's fine. Then don't play my server. That doesn't mean others won't enjoy it. I think you may be jumping the gun a bit though.

All I ask is that you give it a chance. If you don't want to give it a chance, then so be it. I'm not going to sit here and explain the whole concept just for you to say "I don't like it I'm playing Lance's server".

Chrismas 07-24-2005 12:34 AM

the best part about the Kingdoms were the idiots in it.. the human error was golden.

KuJi 07-24-2005 01:12 AM

It wasn't the server that was good, the ideas, or even the kingdoms.

It was the players, you can't bring back none of the old servers, because you are missing the players that went with them. Its like drinking a drink, with just a cup and nothing inside it.

EX:
Graal 3000
Graal2001
Elven Lands

You can't bring them back, because the players you were with will not be back.. and theirfore, people will refuse to play.


Just a theory ;)

GryffonDurime 07-24-2005 01:15 AM

Honestly, I don't see NPC-run Kingdoms functioning well. You act as though any human player is inherintly corrupt. To which, the only counter-argument I need is to say that most hallowed name "Aftershock".

Lance's 2k1, or 2k1 Prime, won't FORCE people to Roleplay. It will FORCE Kingdom-members to roleplay. Those that don't wish to Roleplay are represented on our staff list; we are developing content for them along with the Kingdoms. Those who do wish to Roleplay will be able to do so in a well-established enviornment, and judging by the currently planned roster, they will be able to roleplay under the supervision of very competant monarchs.

So many underestimate the functions of the Kings back on 2k1; they were the best examples of roleplaying their kingdom could offer, for the most part. 2K2, which valued the game mechanics an NPC system would get all tingly at, led us to some rather incompetant kings. If you want to talk about repeating past mistakes, I'd start with gaining power through a means besides Roleplaying rather than gaining power THROUGH roleplaying.

See all y'all when the Kingdom gates swing or sink open for the first time :D

Zurkiba 07-24-2005 03:46 AM

Quote:

Originally Posted by konidias
I'm aiming to make a "realistic" king who is very flexible and you will not be able to level up your rank in a visible fashion or anything. I'm going to try and make it as comfortable as possible. To the point where you feel you are a part of the kingdom and that the king acknowledges your good deeds. As I planned with Oasis, I'm making 2k1 into a server that encourages RP, not enforces it. I'm looking for something that will get everyone roleplaying, Not just the hardcore roleplayers, or people who are friends with the current kings.

Because we all know how NPCs make you feel like you're apart of the group, and how an NPC King which awards petty deeds is more realistic then a real player.

2k1 has never enforced roleplaying, it's entirely optional. If you wish to play with the roleplayers then you follow the rules. It's similiar to how a professional baseball team cant simply challange a professional football team, and both sides get to keep their rules. They completely contradict each other.


Quote:

Originally Posted by KuJi
It wasn't the server that was good, the ideas, or even the kingdoms.

It was the players, you can't bring back none of the old servers, because you are missing the players that went with them. Its like drinking a drink, with just a cup and nothing inside it.

EX:
Graal 3000
Graal2001
Elven Lands

You can't bring them back, because the players you were with will not be back.. and theirfore, people will refuse to play.


Just a theory ;)

Even if this were the case, then you will find that a good majority of forum users are Graal2001 freaks

protagonist 07-25-2005 03:08 AM

I'd rather see kingdoms run by humans. I don't think the kingdoms need reworked at all.

Lance 07-25-2005 04:25 AM

Quote:

Originally Posted by protagonist
I'd rather see kingdoms run by humans. I don't think the kingdoms need reworked at all.

But I'm confused. You said there was no such thing as negative progress, and that any change would be for the better.

Waltz5 07-25-2005 04:42 AM

Up to this point I loved Koni's 2k1 ideas and progress 10-fold... but after hearing his intial kingdom ideas, namely the NPC king idea, I am rather turned off and quite dissapointed.

Not only that, Lance has Gryffon with him, and with that a huge advantage in the kingdoms category.

GryffonDurime 07-25-2005 05:00 AM

Quote:

Originally Posted by Lance
But I'm confused. You said there was no such thing as negative progress, and that any change would be for the better.

Lance, when a former detractor compliments you, it's usually better not to try and stab them in the foot.

Lance 07-25-2005 05:31 AM

Quote:

Originally Posted by GryffonDurime
Lance, when a former detractor compliments you, it's usually better not to try and stab them in the foot.

It wasn't a 'stab'. Believe it or not, that post was designed to stimulate some thought and perhaps even receive an answer. After all, it's tough to figure out what people really mean when they say mutually contradictory stuff.

WanDaMan 07-25-2005 12:44 PM

Konidias isn't make Graal2001, he's sounding as if he is but he isn't. You people want anything, if it had the name you'd end up playing it.

The new tileset is horrible anyway >_<

konidias 07-25-2005 03:31 PM

Quote:

Originally Posted by WanDaMan
Konidias isn't make Graal2001, he's sounding as if he is but he isn't. You people want anything, if it had the name you'd end up playing it.

The new tileset is horrible anyway >_<

You don't know what I'm making. Are you part of the dev team? No. I really don't care for your opinion because you don't like me in the first place so anything I make is going to be terrible in your eyes.

I'm making this playerworld because I enjoy doing stuff like this and I want to be able to relive the good times I had on 2k1. This is not my job and I'm not getting paid to do it. I'd appreciate it if people didn't treat it as such. If you don't like my idea, that is fine. You don't have to play my server, you can play Lance's. But it's quite funny how all of the sudden when Lance announces a release date for his server, I lose a lot of supporters for mine.

It shows me that most people just want ANYTHING. I'm sure Lance is very thrilled about taking my supporters away, and it shows in his smug remarks that he has made. This isn't a contest and it never was. I never intended to be competing with Lance's 2k1.

URBANLEGEND 07-25-2005 04:31 PM

Konidias, why don't you stop hating Lance, come out of your mental box and wakeup to what you were doing? It's clear a large part of your motivation is out of hate for Lance, which is probably why you seem to be sure that Lance is thrilled about "taking your supporters away". You should never have started this project to begin with. You could have joined Lance's project, and I find it very selfish of you that you would go off on your own, proudly attempting to erect from the ruins of other people's work some glorious shrine of what you think things should be...so, what? Lance's and other people's hard work to revive the server should go to waste if people like yours better? Someone is wasting their time with this, and since Lance was ahead of you, I am glad you lost supporters, then, especially since you've been so defiant to receiving outside help. One day you may realize how much of a good thing you've ignored. As for Lance, good job, and keep up the good work. Do not feel discouraged, you have every right to attempt to make a good server for people.


Love, Antago

konidias 07-25-2005 05:26 PM

I don't hate Lance, and I think you're a fool to believe I started this entire project because I hate Lance. That is just stupid.

I started my own version of 2k1 because I wanted complete creative freedom with it. I don't hate Lance but I doubt his abilities as a manager and I feel that working with him would be a waste of my time in the long run.

It's selfish of me to want to do my own thing? I don't see why I should be forced to work under Lance just because he's been sitting on the project for a year. People seem to forget that he was promising stuff in November of last year and is only now starting to actually do anything again.

Their hard work isn't going to go to waste if mine is better. They enjoyed making it and that is all that matters. Again, you act like we're all in competition and we are only making servers because it's our job. Nobody commanded them to remake 2k1.

Again, Lance's server may have been online first, but I don't see any other difference in it. Why support the guy who hasn't gotten anything done when he had the ability to do so? If I would have had the server since November and very little progress had been made, would you be supporting me simply because I had the server first?

I hope you realize that I developed a lot of the content for the original 2k1, and that I also managed the server. It's not like I'm just stealing it all and claiming it's all mine.

Anyway, I'm tired of fighting about this. At the end of August both of our servers will be released and it's up to the players to decide THEN which server they would rather play. I just think it's silly to be declaring which server you're going to play without even experiencing it yet.

Emily_Cruddas 07-25-2005 06:09 PM

Not sure i understand very well, lance has a few new ideas for 2001 but it pretty much has the same feel to it, while koni has all new tilesets and is making 2001 like it used to be?


(edit) It's just a dang shame folks don't work together for one reason or another, talents that could be used together to make a truly amazing server that WILL attract new and old players alike is wasted because you say "Oh i just can't work with him because my ego doesn't allow it." just a dang shame....

Zurkiba 07-25-2005 06:20 PM

Quote:

Originally Posted by Emily_Cruddas
Not sure i understand very well, lance has a few new ideas for 2001 but it pretty much has the same feel to it, while koni has all new tilesets and is making 2001 like it used to be?


(edit) It's just a dang shame folks don't work together for one reason or another, talents that could be used together to make a truly amazing server that WILL attract new and old players alike is wasted because you say "Oh i just can't work with him because my ego doesn't allow it." just a dang shame....

Lance is making the traditional 2k1, only with additions to things such as kingdoms and the economy, these are minor additions such as Tomato farming.

Koni is redoing the server, including the way bomies function and whatnot. Kingdoms aren't going to be the good looking kingdoms (probably just the same kingdoms) that are led by an NPC. The rest of the server is a mystery as Koni aint sharing it supposively

However, take my word for it. Competition between Konidas and Lance is probably the best thing to ever happen. I actually see people working on Graal2001 Dev and the reports are good of progression. This was non-existant a week before Konidas stated he was going to redo his server.

Scott 07-25-2005 06:54 PM

I'm torn between helping Koni or Lance and Jordan. ;\

draygin 07-25-2005 07:14 PM

Man you need to clean out your mail box Scott that or get on Aim more. :P

At any rate I'm helping Lance although we've really butted heads in the past the only thing in Graal that really interests me is RPing and NPC leaders just really isn't my bran.

It's nice to see you know us so well you can instantly tell what we have experienced and our reasons for not liking npc kings.
While I have not RP'd on Graal with NPC Kings I have in many other games such as Neverwinter Nights. By far and large the better experiences where always on those servers that had player controlled Kingdoms.
Now while I don't like the idea of having preset Kingdoms and then recruiting leaders. I much prefer people comming up with kingdoms RPing as small groups and building support and by then building up into a Kingdom. I still absolutely hate the idea of NPC lead Kingdoms. I could go on listing examples and reasons for why but it's clear you know more about my experiences and how things work not to mention what I actually enjoy even more than I do so I really don't see the need.

konidias 07-25-2005 08:02 PM

It's really a shame that so many people see things in black or white. How many servers have you played online that had an npc character as a king? My guess is ZERO. Then why are you so confident when you say that my idea won't work? Is it because you're afraid of the unknown?

In my opinion there are some people that don't like my npc king idea simply because they want themselves or their friends to be in power. My idea is going to put several people out of power. Which I guess is a turn off to those several people.

When I started my revision I thought about kingdoms and at first I didn't even want them at all. Because they are such a large project and they aren't NEEDED for roleplaying. But then I figured it would be better to have them anyway... But then I began to think about the problems that would arise from this:

1. Who leads each kingdom? Do you just draw names out of hat? Do they get voted in through a popularity contest? Do they get the position because they are friends with staff?

2. Will this person do a good job? Will they be active? What happens if they are inactive? What happens if they are corrupt?

3. How can any RP events be taken seriously when they are normally just thought up at the spur of the moment? How can two kingdoms really go to war? Do both kings just say "I HAET U!!11" and then send their armies in to attack?

The old kingdoms lacked balance. They lacked structure. They lacked consistency. There was corruption, there was inactivity. There was favoritism.

I don't really think anyone here is totally grasping my concept of an npc king. I think most people are just automatically assuming that it means the king will be useless and you will go and talk to him and he will assign you chores and you do them and level up and it's all very robotic. But that is not the case.

I want a successful server and I want to feel confident that it will succeed. Putting my server into the hands of different people and letting them play king does not seem wise. I will be waiting on the sidelines to say "I told you so" when a kingdom on Lance's server collapses due to corruption, inactivity, or lack of members.

WanDaMan 07-25-2005 08:22 PM

Quote:

Originally Posted by konidias
You don't know what I'm making. Are you part of the dev team? No. I really don't care for your opinion because you don't like me in the first place so anything I make is going to be terrible in your eyes.

I've seen what you're making and In my own opinion I can say it is nothing like Graal 2001.

No, I am not apart of the development team.

Woah, you want players to give you their opinion but you refuse to take in mine because you believe I hate you?

I don't hate you.

I like'd Oasis, if you recall I wouldn't of made an overworld to get your account upgraded so you could finish Oasis >_<.

Quote:

Originally Posted by konidias
I'm making this playerworld because I enjoy doing stuff like this and I want to be able to relive the good times I had on 2k1. This is not my job and I'm not getting paid to do it. I'd appreciate it if people didn't treat it as such. If you don't like my idea, that is fine. You don't have to play my server, you can play Lance's. But it's quite funny how all of the sudden when Lance announces a release date for his server, I lose a lot of supporters for mine.

The old times never had an new tileset. You took on the task of reviving Graal2001, you yourself have brought this on.

How in hell can we play yours and Lance's?

I never supported your version of Graal2001.


Quote:

Originally Posted by konidias
It shows me that most people just want ANYTHING. I'm sure Lance is very thrilled about taking my supporters away, and it shows in his smug remarks that he has made. This isn't a contest and it never was. I never intended to be competing with Lance's 2k1.

I don't want anything; I'd rather have
Quote:

Originally Posted by konidias
the good times

back then. I don't want something new and not Graal2001.

Ofcourse you're competing, only one server can go online :whatever:

Zurkiba 07-25-2005 10:03 PM

Quote:

Originally Posted by konidias
It's really a shame that so many people see things in black or white. How many servers have you played online that had an npc character as a king? My guess is ZERO. Then why are you so confident when you say that my idea won't work? Is it because you're afraid of the unknown?

Valikorlia had NPC Kings, the Archduke took the role as King. No one liked the NPC King... in the end they fell through RP Means because there was no leader to actually do things.

Quote:

Originally Posted by konidias
In my opinion there are some people that don't like my npc king idea simply because they want themselves or their friends to be in power. My idea is going to put several people out of power. Which I guess is a turn off to those several people.

I can assure you, the people who have stated they do not wish for an NPC King do not know what's going on with the kingdoms. Therefore your assumptions that they only want their friends in power is invalid as they do not know who is leading the kingdoms.

Quote:

Originally Posted by konidias
When I started my revision I thought about kingdoms and at first I didn't even want them at all. Because they are such a large project and they aren't NEEDED for roleplaying. But then I figured it would be better to have them anyway... But then I began to think about the problems that would arise from this:

There are three types of roleplaying: Battle, Social, and Political. The point is that the political aspects of roleplaying takes roughly 50% of the pie chart. If you cut the political roleplaying of the server then the RP community will fall.

Quote:

Originally Posted by konidias
1. Who leads each kingdom? Do you just draw names out of hat? Do they get voted in through a popularity contest? Do they get the position because they are friends with staff?

They get positions because they have been identified as good leaders and good roleplayers.

Quote:

Originally Posted by konidias
2. Will this person do a good job? Will they be active? What happens if they are inactive? What happens if they are corrupt?

They would be selected because they have done good jobs in the past. I'm sure that anyone is smart enough to judge if a person would be active. If they're inactive then the kingdom revolts. If they're corrupt?... this has no real bearing on anything, they can be corrupt and still produce a wonderful kingdom.

Quote:

Originally Posted by konidias
3. How can any RP events be taken seriously when they are normally just thought up at the spur of the moment? How can two kingdoms really go to war? Do both kings just say "I HAET U!!11" and then send their armies in to attack?

Wars are interactions between the people of the kingdom to resolve a conflict. I know Gryffon well enough to know that all wars will have to go through him first.

Quote:

Originally Posted by konidias
The old kingdoms lacked balance. They lacked structure. They lacked consistency. There was corruption, there was inactivity. There was favoritism.

I will give you one of the above statements, favoritism. But is there really anything wrong with that? Because of Favoritism I was able to make the Zormite kingdom into something after they changed leaders every other day. They ended up conquering the world too.

Quote:

Originally Posted by konidias
I don't really think anyone here is totally grasping my concept of an npc king. I think most people are just automatically assuming that it means the king will be useless and you will go and talk to him and he will assign you chores and you do them and level up and it's all very robotic. But that is not the case.

All I'm hearing is
"We'll let that guy who runs around in an all orange body going 'LAWLZ I NEKKID!' and he'll be the Duke of your kingdom"

Quote:

Originally Posted by konidias
I want a successful server and I want to feel confident that it will succeed. Putting my server into the hands of different people and letting them play king does not seem wise. I will be waiting on the sidelines to say "I told you so" when a kingdom on Lance's server collapses due to corruption, inactivity, or lack of members.

Granted, kingdom leaders do have an effect on the server as a whole. However there are still two issues that you are blind to see.

There are higher ups then the kingdom leader who also have the power to change those kingdom leaders.

Secondly - There will always be a high leader of a kingdom, rather you like it or not. Therefore your judgements against a player king will still happen.

protagonist 07-25-2005 10:52 PM

Quote:

Originally Posted by Lance
But I'm confused. You said there was no such thing as negative progress, and that any change would be for the better.

I didn't say that Koni's version would fail, I simply said that it wouldn't be something that I would be enthusiastic about. His 2k1 option would still be superior as long as you continue to be lazy and leave it UC, where it will never go anywhere.

Brad 07-25-2005 11:38 PM

popularity contests rule

GryffonDurime 07-25-2005 11:47 PM

Quote:

Originally Posted by konidias
It's really a shame that so many people see things in black or white. How many servers have you played online that had an npc character as a king? My guess is ZERO. Then why are you so confident when you say that my idea won't work? Is it because you're afraid of the unknown?

In my opinion there are some people that don't like my npc king idea simply because they want themselves or their friends to be in power. My idea is going to put several people out of power. Which I guess is a turn off to those several people.

When I started my revision I thought about kingdoms and at first I didn't even want them at all. Because they are such a large project and they aren't NEEDED for roleplaying. But then I figured it would be better to have them anyway... But then I began to think about the problems that would arise from this:

1. Who leads each kingdom? Do you just draw names out of hat? Do they get voted in through a popularity contest? Do they get the position because they are friends with staff?

2. Will this person do a good job? Will they be active? What happens if they are inactive? What happens if they are corrupt?

3. How can any RP events be taken seriously when they are normally just thought up at the spur of the moment? How can two kingdoms really go to war? Do both kings just say "I HAET U!!11" and then send their armies in to attack?

The old kingdoms lacked balance. They lacked structure. They lacked consistency. There was corruption, there was inactivity. There was favoritism.

I don't really think anyone here is totally grasping my concept of an npc king. I think most people are just automatically assuming that it means the king will be useless and you will go and talk to him and he will assign you chores and you do them and level up and it's all very robotic. But that is not the case.

I want a successful server and I want to feel confident that it will succeed. Putting my server into the hands of different people and letting them play king does not seem wise. I will be waiting on the sidelines to say "I told you so" when a kingdom on Lance's server collapses due to corruption, inactivity, or lack of members.

Thank you, Koni. Thank you for spitting in my face, and Vermain's, and Ghost Pirate's. Because surely under their administration, favoratism and idiocy ran rampant. Player-kings can work with the proper players. And I assure you, the roster currently in progress IS good.

Googi 07-25-2005 11:59 PM

This is almost as bad as your idea to get rid of playable Bomys.

Amagius 07-26-2005 07:02 PM

Whoever can churn out a server that is interesting, fun, and has the atmosphere for roleplaying that Graal 2001 has my vote. I have no clue what either person has done, and neither does anyone besides the owners and perhaps a few other people.

kenyonandelliot 07-26-2005 08:08 PM

Quote:

Originally Posted by Googi
This is almost as bad as your idea to get rid of playable Bomys.

no not the bomy's!

protagonist 07-26-2005 09:07 PM

I have no problem with Koni's ideas and a new tilesets, etc. He just has to be more tolerant that some people are going to want to keep 2k1 the same and he has to work to please those people too. He's acting too much like Lance with the "you guys have no clue what you're talking about" thing. Enlighten us, Koni; don't patronize us. We've all had to deal with that too much already.

konidias 07-26-2005 09:33 PM

When you come up with an idea that you think is good and then people flat out reject it without even giving it a chance... it doesn't make you want to be very open to what THEY have to say.

I really don't thing arguing about it is going to matter right now. I shouldn't have said anything at all. When it is released you can either play it or not play it.

I'm just kind of tired of people claiming I'm being egotistical or selfish because I refuse to work with Lance. I don't want to work with him, it would not be fun and I would not enjoy it, therefore I don't do it. I'm already investing my time and effort into this project, I'm sure as heck not going to do it if I'm not enjoying it.

protagonist 07-26-2005 09:37 PM

Quote:

Originally Posted by konidias
When you come up with an idea that you think is good and then people flat out reject it without even giving it a chance... it doesn't make you want to be very open to what THEY have to say.

Well, as a manager you have to accept that people will do that, and also be able to take it without looking like you're agitated. Aesthetics are what make a server.
Quote:

Originally Posted by konidias
I really don't thing arguing about it is going to matter right now. I shouldn't have said anything at all. When it is released you can either play it or not play it.

That's not a good attitude to have. You want people to play the server and help make it a success, not get mad at you because you're impatient with their concerns.
Quote:

Originally Posted by konidias
I'm just kind of tired of people claiming I'm being egotistical or selfish because I refuse to work with Lance. I don't want to work with him, it would not be fun and I would not enjoy it, therefore I don't do it. I'm already investing my time and effort into this project, I'm sure as heck not going to do it if I'm not enjoying it.

I think it's a good idea for you not to work with Lance. I agree that people should stop pressing for something that is so obviously a stupid idea.

Curt1zzle 07-26-2005 11:04 PM

Hey uhm...call me old fashioned...but shouldn't we complete one playerworld at a time?

Au revoir, Oasis.

Thrashsoul3 07-29-2005 12:38 AM

Gscript him up a complex monster system and there ya go!

xAndrewx 07-31-2005 03:24 PM

screenshots please.

Zurkiba 07-31-2005 03:30 PM

Quote:

Originally Posted by xAndrewx
screenshots please.

Trust me, you'd rather like the surprise of opening day


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