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-   -   Hey, esteemed PWA team (https://forums.graalonline.com/forums/showthread.php?t=58485)

Xcessive54321 04-11-2005 09:45 PM

Quote:

Originally Posted by Googi
How come all the playerworlds are so awful? I mean, the best playerworlds out there are Era and Unholy Nation. What's up with that?

it's because of all the trials :D they can only go to classic, so they go to the one thats thier favorite or the one with most people, and un has abunch of new stuff :cool:

Crono 04-11-2005 10:17 PM

Quote:

Originally Posted by Shaun
In the end, everybody loses, GraalOnline wins. Whenever you produce stuff, you are, in reality, paying GraalOnline to be given the right to volunteer.Yes, they do have all this available for you to use, but if you have the talent, you may as well make your own game.

I've known this and thank jebus I only make levels.

Easy and just way to boost my ego :(

Xcessive54321 04-11-2005 10:23 PM

use gamemaker for games man. but im lucky i make levels to

ETD 04-11-2005 10:48 PM

Quote:

Originally Posted by GoZelda
No, but they'll have a quality server almost for free.

That makes NO sence at all. GO makes over $100 a year for each rented playerworld. If you make them all pass a test before even going private, then you're limited to maybe 5 or 6 playerworlds who will rent, instead of the 100+ now
Think about that... even if they only have 100 rented playerworlds, that's over $10,000 a year of income, and I am sure graal has more rented playerworlds than that.

Besides, to get past the private phase, each playerworld currently has to pass a quality inspection... I would agree that they could maybe make it harder for a PW to go hosted... but kicking all the paying playerworlds offline would just mean lost income. Since they have the server space already, they might as well use it.

Also, having a lot of private worlds has increased the number of developers... sure, a lot of the old famous ones have left, but a lot of people have gained basic developing knowlege by working on private playerworlds, where-as in the old system they might not have ever had a chance to learn.
Quote:

Originally Posted by Gerami
I've known this and thank jebus I only make levels.

Easy and just way to boost my ego :(

You actually MAKE levels? I thought you just milk levels you made 2 years ago to make people think that you're good, then get hired for possitions and do nothing untill you're fired

My bad, I must have been mistaken
>_<

Mitch 04-12-2005 12:47 AM

The graalonline administrations would most likely abandon or reject plans of this specific nature. They gain money in return for hosting the game and updating, however it is most likely they do not wish to give money. I believe the company itself already has access to professional development teams.

If something like this were to happen, people from outside of graal would develop certain parts of the playerworld for money. I am betting mostly anything these people will be extremely advanced and very expensive, turning graal into an economically related mmorpg.

Kaimetsu 04-12-2005 07:06 AM

Quote:

Originally Posted by GoZelda
No, but they'll have a quality server almost for free. This will probably draw more players to Graal

I doubt very much that this scheme of yours would lead to "quality servers". It never did before, and nowadays it's even more difficult a decent server offline.

WanDaMan 04-12-2005 10:14 AM

I love to develop, if you check to my first ever post I've attached my first map I ever made.

Sometimes I do wish that I got payed to work, but this is only the beggining for me; I take my skills from what I've learned from Graal Online and I use them in real life.

Crono 04-12-2005 02:16 PM

Quote:

Originally Posted by ETD
\
You actually MAKE levels? I thought you just milk levels you made 2 years ago to make people think that you're good, then get hired for possitions and do nothing untill you're fired

My bad, I must have been mistaken
>_<

Shh dont ruin my master plan >_>!

Nah I make levels sometimes but they're usually offline. And yeah you're right, I go inactive on purpose because I lose interest and you know, become unmotivated. For one reason or another. Not my fault playerworlds suck these days, is it?

ETD 04-12-2005 02:56 PM

Quote:

Originally Posted by Gerami
Not my fault playerworlds suck these days, is it?

People seem to be blaming the developers for the current playerworld quality, and so in that sence it IS your fault, along with the rest of us. If we can't create better quality work, then the playerworld system in a whole is doomed I think. Because it's up to us to keep things going. If playerworlds continue to stink, then I don't think GO itself will put that much work into improving over-all quality (unless the PWA steps in) And so they might just get removed all together at some point, in favor of maybe 2 classic-style GO run servers, where they can control the content and staff better.

Just some thoughts.

protagonist 04-12-2005 03:01 PM

Quote:

Originally Posted by WanDaMan
Dude, you don't only just script. Wasn't you LAT Chief on UN before you started scripting? Bit too late now >_<

You're just maliciously attacking me. I was, yes, but you should know that making original levels that are nicely detailed takes time. I don't have that time to waste just to prove myself.

Quote:

Originally Posted by WanDaMan
You want G2K1 back? your more incompetitent than Lance,.

Huh? How do you figure? You're not even backing up your claims with fact. You're just saying stuff.
Quote:

Originally Posted by WanDaMan
I guess I myself and some of the community would take you more seriously if you did show off some of your work or something.

I have better things to do. I don't do stuff unless I take it under my responsibility list. Showing off isn't going to make that list any time soon.

Crono 04-12-2005 03:02 PM

Quote:

Originally Posted by ETD
People seem to be blaming the developers for the current playerworld quality, and so in that sence it IS your fault, along with the rest of us.

Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?

Quote:

If we can't create better quality work, then the playerworld system in a whole is doomed I think. Because it's up to us to keep things going. If playerworlds continue to stink, then I don't think GO itself will put that much work into improving over-all quality (unless the PWA steps in)
Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.

Quote:

And so they might just get removed all together at some point, in favor of maybe 2 classic-style GO run servers, where they can control the content and staff better.
Dont think so =o

Quote:

Just some thoughts.
:)

GoZelda 04-12-2005 04:59 PM

Quote:

Originally Posted by ETD
That makes NO sence at all. GO makes over $100 a year for each rented playerworld. If you make them all pass a test before even going private, then you're limited to maybe 5 or 6 playerworlds who will rent, instead of the 100+ now

I never mentioned anything about not hosting all those lousy playerworlds, did I? No. It would be an option for people not to have to pay all the fees for a playerworld, but will be able to put one online granted it is good quality.

Quote:

Originally Posted by Kaimetsu
I doubt very much that this scheme of yours would lead to "quality servers". It never did before, and nowadays it's even more difficult a decent server offline.

But it still would be a worthwhile alternative, wouldn't it? Even if it doesn't work, GO doesn't lose any money.

Googi 04-12-2005 05:30 PM

Quote:

Originally Posted by GoZelda
GO doesn't lose any money.

No, but they would be losing an opportunity to make money from charging to host servers.

Kaimetsu 04-12-2005 05:42 PM

Quote:

Originally Posted by GoZelda
But it still would be a worthwhile alternative, wouldn't it? Even if it doesn't work, GO doesn't lose any money.

Jeez, man. Don't you understand the simplest economics? If you have less income then you will usually have less money.

GoZelda 04-12-2005 06:18 PM

Quote:

Originally Posted by Googi
No, but they would be losing an opportunity to make money from charging to host servers.

But they enlarge the chance of an opportunity for them to lure more players to play Graal.

Kaimetsu 04-12-2005 06:23 PM

Quote:

Originally Posted by GoZelda
But they enlarge the chance of an opportunity for them to lure more players to play Graal.

C'mon, dude. Step back and think about it.

1) The probability that a good, attractive playerworld will be created would not be increased by any large amount, if at all.
2) The loss of income would be significant.

If GO want to spend lots of money on a good playerworld, they should just pay me to make something.

GoZelda 04-12-2005 07:25 PM

Quote:

Originally Posted by Kaimetsu
C'mon, dude. Step back and think about it.

1) The probability that a good, attractive playerworld will be created would not be increased by any large amount, if at all.
2) The loss of income would be significant.

If GO want to spend lots of money on a good playerworld, they should just pay me to make something.

I guess I'm not being clear enough.

Developer A makes a playerworld, but does not have the money to put it online.
Developer A contacts Unixmad/Stefan/whatever and asks if they can host his playerworld if it passes a certain level of quality (something like GK quality).
If the demands are met, the playerworld can go online.

Now I guess the tricky part kicks in here. The playerworld would be, at this point, without doubt a good, amusing playerworld. And so, people get an account so they can play it.

I guess you are right on the point that GO will not make any money if the playerworld is classic. But, if the PW has the quality of a Gold server and is put under the Gold tab, then it is another reason for people to upgrade to Gold/VIP, and so it could be means of making money.

Quote:

Originally Posted by Kaimetsu
If GO want to spend lots of money on a good playerworld, they should just pay me to make something.

But nothing will ensure that your playerworld is a succes. I presume this success is the risk factor here. The 'alternative' playerworlds that GO would pass would be about the quality of what you would be able to make. And here comes the risk: Will the playerworld persuade enough players to upgrade to gold to make up for the 100$ fine to host one? If it does, then Graal probably has made money. But if Graal pays you to make a playerworld, then there is that risk factor too. Perhaps your playerworld is very good, but players are just not interested in it - then Graal has made a loss.

Of course, there are other advantages. As soon as your playerworld starts attracting less players up to the point that it isn't profitable anymore, it can be taken away like that *snap*. This is not the case with paid playerworlds.

agh, gotta go I'll try to be more clear later.

Kaimetsu 04-12-2005 07:49 PM

Quote:

Originally Posted by GoZelda
Developer A makes a playerworld, but does not have the money to put it online.
Developer A contacts Unixmad/Stefan/whatever and asks if they can host his playerworld if it passes a certain level of quality (something like GK quality).
If the demands are met, the playerworld can go online

So this would not be a replacement for the current system, but rather a supplement?

I think they would already accept super-great playerworld material without charging for it. It's just that nobody has submitted any.

GoZelda 04-12-2005 07:54 PM

Quote:

Originally Posted by Kaimetsu
So this would not be a replacement for the current system, but rather a supplement?

Exactly. Replacing the current system with the one I proposed would as you all stated be a very bad move of GO.

Quote:

Originally Posted by Kaimetsu
I think they would already accept super-great playerworld material without charging for it. It's just that nobody has submitted any.

Well, they already do so on a small scale with P2P servers by allowing players to submit GFX.

Kaimetsu 04-12-2005 07:55 PM

Quote:

Originally Posted by GoZelda
Well, they already do so on a small scale with P2P servers by allowing players to submit GFX.

And I submit that they also do so with playerworlds. Or, at least, they would if somebody offered something good.

GoZelda 04-12-2005 08:04 PM

Quote:

Originally Posted by Kaimetsu
And I submit that they also do so with playerworlds. Or, at least, they would if somebody offered something good.

That's somewhat what I suggested. I agree.

HoudiniMan 04-12-2005 11:07 PM

Well a few servers like Oasis and that S-omething Ages one were given to the owners free of charge based on killer content, so there is precedent for it.

But I haven't seen anybody meeting those standards in a long time.

ETD 04-13-2005 02:34 AM

Quote:

Originally Posted by Gerami
Playerworld quality has a lot to do with communities these days. I mean whats the point of making a sexy overworld if you only have 12 players and know you wont get more? It's an issue for many playerworlds. Look at UN, their levels suck and they're still number 1. What can I say?
-----------------------------------------------------------
Motivation is a major factor for, I believe, all of us. For me, theres no hope in graal until a nice playerworld comes along.

Wrong
;)
nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.

Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)

Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)

Andy0687 04-13-2005 08:59 AM

Quote:

Originally Posted by HoudiniMan
Well a few servers like Oasis and that S-omething Ages one were given to the owners free of charge based on killer content, so there is precedent for it.

But I haven't seen anybody meeting those standards in a long time.

Fast Forward (Months/Years?)

Currently GO would be at a loss in this, because the content is not currently being enjoyed by a mass of players.

WanDaMan 04-13-2005 09:43 AM

Quote:

Originally Posted by protagonist
You're just maliciously attacking me. I was, yes, but you should know that making original levels that are nicely detailed takes time. I don't have that time to waste just to prove myself.

Haha, sit down. Go believe that you can manage a server without doing any development what so ever.

Quote:

Huh? How do you figure? You're not even backing up your claims with fact. You're just saying stuff.
Refer back up to that sentence; "plz make me manager i can debate on the forums but im not very gud at development i know G2k1 is in need off but it doesn't matter because i can debate1. I'll just get my friends to help me. I don't need to do any work I'm not qualified enough!"

thats you thinking out loud.

Quote:

Originally Posted by protagonist
I have better things to do. I don't do stuff unless I take it under my responsibility list. Showing off isn't going to make that list any time soon.

dude your just all talk, go eat some beef or somethin'

Crono 04-13-2005 04:23 PM

Quote:

Originally Posted by ETD
Wrong
;)
nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community.

Mithica's levels were utter **** in 2001 and it "attracted" and "kept" players because of it's community. The community itself was just a bunch of people rushing to see Mithica after it went non-p2p.

Quote:

Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down.
(sadly that's how N-Pulse has been for the past few years)
Jup :o

Quote:

Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?)
I'm saying that some people such as myself have no motivation to develope or maybe KEEP the motivation. Why? Because at first im drawn into the project but then find no reason to take a step.

protagonist 04-13-2005 07:07 PM

Quote:

Originally Posted by WanDaMan
stuff


Now I remember why I fired you.

WanDaMan 04-13-2005 07:15 PM

Did I touch a nerve? :cool:

i dunt need gud grama to pt a msage acros! ;)

protagonist 04-13-2005 07:59 PM

Quote:

Originally Posted by WanDaMan
Did I touch a nerve? :cool:

Not really. I'm actually quite satisfied that I fired you.

WanDaMan 04-14-2005 09:40 AM

Why have you gone off topic saying that?

GWILIKERS GATMAN


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