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Easy and just way to boost my ego :( |
use gamemaker for games man. but im lucky i make levels to
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Think about that... even if they only have 100 rented playerworlds, that's over $10,000 a year of income, and I am sure graal has more rented playerworlds than that. Besides, to get past the private phase, each playerworld currently has to pass a quality inspection... I would agree that they could maybe make it harder for a PW to go hosted... but kicking all the paying playerworlds offline would just mean lost income. Since they have the server space already, they might as well use it. Also, having a lot of private worlds has increased the number of developers... sure, a lot of the old famous ones have left, but a lot of people have gained basic developing knowlege by working on private playerworlds, where-as in the old system they might not have ever had a chance to learn. Quote:
My bad, I must have been mistaken >_< |
The graalonline administrations would most likely abandon or reject plans of this specific nature. They gain money in return for hosting the game and updating, however it is most likely they do not wish to give money. I believe the company itself already has access to professional development teams.
If something like this were to happen, people from outside of graal would develop certain parts of the playerworld for money. I am betting mostly anything these people will be extremely advanced and very expensive, turning graal into an economically related mmorpg. |
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I love to develop, if you check to my first ever post I've attached my first map I ever made.
Sometimes I do wish that I got payed to work, but this is only the beggining for me; I take my skills from what I've learned from Graal Online and I use them in real life. |
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Nah I make levels sometimes but they're usually offline. And yeah you're right, I go inactive on purpose because I lose interest and you know, become unmotivated. For one reason or another. Not my fault playerworlds suck these days, is it? |
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Just some thoughts. |
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1) The probability that a good, attractive playerworld will be created would not be increased by any large amount, if at all. 2) The loss of income would be significant. If GO want to spend lots of money on a good playerworld, they should just pay me to make something. |
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Developer A makes a playerworld, but does not have the money to put it online. Developer A contacts Unixmad/Stefan/whatever and asks if they can host his playerworld if it passes a certain level of quality (something like GK quality). If the demands are met, the playerworld can go online. Now I guess the tricky part kicks in here. The playerworld would be, at this point, without doubt a good, amusing playerworld. And so, people get an account so they can play it. I guess you are right on the point that GO will not make any money if the playerworld is classic. But, if the PW has the quality of a Gold server and is put under the Gold tab, then it is another reason for people to upgrade to Gold/VIP, and so it could be means of making money. Quote:
Of course, there are other advantages. As soon as your playerworld starts attracting less players up to the point that it isn't profitable anymore, it can be taken away like that *snap*. This is not the case with paid playerworlds. agh, gotta go I'll try to be more clear later. |
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I think they would already accept super-great playerworld material without charging for it. It's just that nobody has submitted any. |
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Well a few servers like Oasis and that S-omething Ages one were given to the owners free of charge based on killer content, so there is precedent for it.
But I haven't seen anybody meeting those standards in a long time. |
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;) nice graphics and levels and scripts can attract NEW players, but it is usually up to the community to KEEP players. You can't start a new server with bad content, and expect to form a good community with it. And you can not expect a playerworld to attract new players with bad content either. True, new players generally go to the playerworld with the most people, but that is because there is really no playerworld on now with exceptional quality. I think a playerworld could gain a good playerbase with good development, then keep it by forming a community. Besides, no community can survive unless new members are added to it... otherwise people slowly leave, and the playercount slowly goes down. (sadly that's how N-Pulse has been for the past few years) Your logic with motivation isn't right... you need to be motivated to MAKE a good playerworld, to attract a good community. How can a good playerworld be created without motivated development staff? (Though maybe that's the point?) |
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Currently GO would be at a loss in this, because the content is not currently being enjoyed by a mass of players. |
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thats you thinking out loud. Quote:
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Now I remember why I fired you. |
Did I touch a nerve? :cool:
i dunt need gud grama to pt a msage acros! ;) |
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Why have you gone off topic saying that?
GWILIKERS GATMAN |
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