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Qwert616 02-23-2004 03:03 PM

Quote:

Originally posted by WanDaMan

Lol we will.
Brad you are retarded. If you don't have nothing nice to say, don't say it.
How is it a 'clone' it's completly different, so back up some evidence towards this.

Honestly, the rules so far aren't exactly bursting with originality. Mostly the element types to be exact.

WanDaMan 02-23-2004 05:18 PM

Quote:

Originally posted by Qwert616


Honestly, the rules so far aren't exactly bursting with originality. Mostly the element types to be exact.

'Was'

EOA, is a good server. Do there scripting before doing anything for me, if you was ever going to.
I'm not even online yet nor have I started development...
I should of mentioned this before, sorry ETD.

Crono 02-23-2004 09:10 PM

Quote:

Originally posted by Deek2

He is worthless to us. Just ignore him.

Plus, pokemon was the first card game I "played". I still like the actual card game to this date. Would be leet if the server used a pokemon-styled thing XD! Its the only card game I know how to play. :P

WanDaMan 02-23-2004 09:31 PM

Quote:

Originally posted by Gerami


Plus, pokemon was the first card game I "played". I still like the actual card game to this date. Would be leet if the server used a pokemon-styled thing XD! Its the only card game I know how to play. :P

Believe me, the ideas we have in store for this project is far better then any pokemon game:)!

Deek2 02-23-2004 09:32 PM

Quote:

Originally posted by Gerami


Plus, pokemon was the first card game I "played". I still like the actual card game to this date. Would be leet if the server used a pokemon-styled thing XD! Its the only card game I know how to play. :P

It's hard to say now that whatever card game that you DO make now isn't a rip off of either pokemon OR yu-gi-oh, since both of those games carry alot of traits with them that alot of new ideas could also have with themselves, especially the elemental card idea. It's not going to hurt anything. Pokemon is a widely spread game now anyways. It's kind of hard to think of elements that the game doesn't have.

mercenary917 02-23-2004 09:55 PM

It would be cool if the arenas or whatever there's going to be had some things like traps or devices to help or hinder you if you attacked or used a skill on them. As for the name I'll see if I can find something foriegn that sounds cool :cool:

Brad 02-23-2004 10:04 PM

Quote:

Originally posted by WanDaMan

Believe me, the ideas we have in store for this project is far better then any pokemon game:)!

Doubtful. Share some of these ideas please Einstein.

Qwert616 02-24-2004 01:02 AM

Quote:

Originally posted by Deek2

It's hard to say now that whatever card game that you DO make now isn't a rip off of either pokemon OR yu-gi-oh, since both of those games carry alot of traits with them that alot of new ideas could also have with themselves, especially the elemental card idea. It's not going to hurt anything. Pokemon is a widely spread game now anyways. It's kind of hard to think of elements that the game doesn't have.

Yeah, game mechanics such as "drawing cards", "resource cards", and "winning" could possibly be shared through the games. However, this element schtick seems cut and copy from Pokemon's rule set.

It is possible to be original when designing the rules for this server. Try not to undercut it's potential.

Deek2 02-24-2004 01:30 AM

Quote:

Originally posted by Qwert616

However, this element schtick seems cut and copy from Pokemon's rule set.


*shrug* It's just a card game basic. I don't see why pokemon is the one that's credited soo much for having this. Is it because it's soo popular or something?Yeah, I played pokemon back when it came out on gameboy, and I can say that this will be nothing like it. Not even remotely similar, except for the battling scheme (which is copied on almost every other classic-style RPG anyways). Monster "pets" will not be in the server, we threw out that idea because it's cheesy and dull.
Quote:


It is possible to be original when designing the rules for this server. Try not to undercut it's potential.

See, that's what I'm saying. You guys have no idea what were thinking of, everything that's been stated in here before is crap. In the end, most of this stuff probably won't even be in the server in the long run, so instead of jumping to conclusions too quickly, let's not make a total jackass of ourselves (Brad) and just pipe down, ok?

Qwert616 02-24-2004 03:29 AM

Quote:

Originally posted by Deek2

*shrug* It's just a card game basic. I don't see why pokemon is the one that's credited soo much for having this. Is it because it's soo popular or something?Yeah, I played pokemon back when it came out on gameboy, and I can say that this will be nothing like it. Not even remotely similar, except for the battling scheme (which is copied on almost every other classic-style RPG anyways). Monster "pets" will not be in the server, we threw out that idea because it's cheesy and dull.

Please point me to a popular card game that uses a weakness sytem like that (aside from Pokemon).

Quote:

See, that's what I'm saying. You guys have no idea what were thinking of, everything that's been stated in here before is crap. In the end, most of this stuff probably won't even be in the server in the long run, so instead of jumping to conclusions too quickly, let's not make a total jackass of ourselves (Brad) and just pipe down, ok?
Then tell us, what are you thinking of?

The main reason I said that was due to statements like this:

Quote:

It's not going to hurt anything. Pokemon is a widely spread game now anyways. It's kind of hard to think of elements that the game doesn't have.

Deek2 02-24-2004 04:02 AM

Quote:

Originally posted by Qwert616


Please point me to a popular card game that uses a weakness sytem like that (aside from Pokemon).


What weakness system? The ideas that I am making up are the ones that we will be using. There is no "weakness" system. I don't even know what you're talking about.

Quote:


Then tell us, what are you thinking of?


*shrug* That's up to Wan to decide wether we give out our ideas or not. Until then, I'm not telling. :)
Quote:


The main reason I said that was due to statements like this:


Well, using the logic that some of these board members are using, you guys are seeming to imply that just because we are using elements that are similar to Pokemon and other card games, that were directly copying off of them. So what? I'd like to see you guys come up with some unique elements. There are only soo many of them to choose from, you know.

Brad 02-24-2004 04:06 AM

Correct me if I'm wrong but you don't exactly need types in a card game nor do you need elemental advantages/disadvantages. You also do not need to draw a card every turn..etc. The list can go on junior.

Deek2 02-24-2004 04:11 AM

Quote:

Quote: Correct me if I'm wrong but you don't exactly need types in a card game nor do you need elemental advantages/disadvantages. You also do not need to draw a card every turn..etc. The list can go on junior.

No, we don't need to do that, but were not changing it because it doesn't suit the needs of just one person. If you don't like what were doing, then butt out and make your own server (like you've been implying. :rolleyes: )

Myomoto 02-24-2004 09:17 AM

I have to agree with Nappa and Brad on this one,
You don't need elements, and even if you want elements call them something like "Ne'sha" and other weird names, because calling all the elements the same as the one in pokemon ain't gonna work ;O and on a sidenote, yes, you are saying your opion is better than Nappa's :|

xsirebrusx 02-24-2004 09:31 AM

1 Attachment(s)
heh, heres a layout of some cards i was making, back in the day...if you want to use it. I have others such as water and fire, if you want...

WanDaMan 02-24-2004 10:11 AM

Quote:

Originally posted by xsirebrusx
heh, heres a layout of some cards i was making, back in the day...if you want to use it. I have others such as water and fire, if you want...
Nice card.

I'm not giving out the ideas so Brad can say he had them first, I am 'Einstein' so you said.

Qwert616 02-24-2004 03:03 PM

Quote:

Originally posted by Deek2

What weakness system? The ideas that I am making up are the ones that we will be using. There is no "weakness" system. I don't even know what you're talking about.


The third post in the thread? You know, that one? Yeah, that's kind of what I'm talking about.

Quote:

*shrug* That's up to Wan to decide wether we give out our ideas or not. Until then, I'm not telling. :)
That's perfectly acceptable. Just keep in mind that the rest of the forum users can speculate on the rules that have been announced so far. :)

Quote:

Well, using the logic that some of these board members are using, you guys are seeming to imply that just because we are using elements that are similar to Pokemon and other card games, that were directly copying off of them. So what? I'd like to see you guys come up with some unique elements. There are only soo many of them to choose from, you know.
You're being two-faced again. You claim that your new rules will be original, but then you appear to make statements like this implying that it may not. Or at the very least you're making "safety statements" that you can fall back on later.

Quote:

No, we don't need to do that, but were not changing it because it doesn't suit the needs of just one person. If you don't like what were doing, then butt out and make your own server (like you've been implying. :rolleyes: )
I don't know about the other "concieted idiots", but I want to see the server do well, believe me. You and Wan have a great idea on your hands that has a lot of potential. I (maybe we) just don't want to see it turn into a horrible train wreck of card game cliches.

WanDaMan 02-24-2004 03:05 PM

Quote:

Originally posted by Qwert616


I don't know about the other "concieted idiots", but I want to see the server do well, believe me. You and Wan have a great idea on your hands that has a lot of potential. I (maybe we) just don't want to see it turn into a horrible train wreck of card game cliches.

I'll ask Deek if I can post them, if I do and I hear Brad has stolen them I'm putting a bounty over your head :)

Qwert616 02-24-2004 03:09 PM

Quote:

Originally posted by WanDaMan

I'll ask Deek if I can post them, if I do and I hear Brad has stolen them I'm putting a bounty over your head :)

You can always PM them. ^_^

It's fine if you don't want to post them though. I understand why you may want to keep them private.

WanDaMan 02-24-2004 03:10 PM

Quote:

Originally posted by Qwert616


You can always PM them. ^_^

Aight I'll PM you them, believe me its friggen long though... :P

WanDaMan 02-24-2004 03:12 PM

1 Attachment(s)
I tried, got MSN?
[email protected]
PM me within the next 10-15 minutes

Qwert616 02-24-2004 03:35 PM

Quote:

Originally posted by WanDaMan
I tried, got MSN?
[email protected]
PM me within the next 10-15 minutes

I don't use MSN, sorry.

Maybe e-mail it to me at
[email protected]
?


Sorry for the hassle.

EDIT:

Ah, got the PM. Nevermind that.

WanDaMan 02-24-2004 05:20 PM

Right, what you think?
Or havn't you read it all yet? ;)

GryffonDurime 02-24-2004 06:31 PM

1 Attachment(s)
I got so enthused I made a little card picture

I call it Light of the Maiden

mercenary917 02-24-2004 08:19 PM

Of course this game isn't going to be entirely original, not a lot of things are original anymore but just because it's not entirely original doesn't mean it's a bad idea.
The advantages of using elemts like fire, water etc is that everyone knows what they are and why they are weak or strong against certain things.
Maybe there could be a neutral 'plasma' element?

WanDaMan 02-24-2004 08:56 PM

1 Attachment(s)
I will add the new card pictures to them. :D

Well here is the idea's if you want to read them:

Brad 02-24-2004 10:01 PM

Why would I steal anything if I am not making anything. You people are so dumb.

GryffonDurime 02-24-2004 10:18 PM

Blek- Having to pay for time to play the game? That's not even logical man -_-. In my opinion, concentrate more on the social aspect of having people playing a cardgame. :\

Deek2 02-24-2004 10:47 PM

Quote:

Originally posted by Brad
Why would I steal anything if I am not making anything.

Pff, that's a pretty self-explanitory lie right there.
Quote:

Durime:Blek- Having to pay for time to play the game? That's not even logical man -_-.

Yes it is. It keeps people on their feet. You get more than enough money from monsters if you put enough time into it. If you don't want to play and slack off most of the time, then you will not be able to benefit from the game.
Quote:

Qwert:I don't know about the other "concieted idiots", but I want to see the server do well, believe me. You and Wan have a great idea on your hands that has a lot of potential. I (maybe we) just don't want to see it turn into a horrible train wreck of card game cliches.

If you want to see the server head in the right direction, help us by working with us and giving us your ideas instead of working against us. Telling us it's pokemon is not an example of helping.

GryffonDurime 02-24-2004 11:30 PM

Quote:

Originally posted by Deek2
Yes it is. It keeps people on their feet. You get more than enough money from monsters if you put enough time into it. If you don't want to play and slack off most of the time, then you will not be able to benefit from the game.
Sorry, but that just sounds like you saying that the only way to play your server is to constantly keep moving. A great deal of people would probably prefer a nice, casual pace- Much like, I don't know, EVERY CARD GAME IN EXSISTANCE. By casual, I dont mean taking hours on end, but I mean being able to think, and enjoy, and not have to worry about how long you're allowed to play the game .

Qwert616 02-25-2004 12:14 AM

Quote:

Originally posted by Deek2
If you want to see the server head in the right direction, help us by working with us and giving us your ideas instead of working against us. Telling us it's pokemon is not an example of helping.
I am working with you. A couple examples from the rule system was posted so far, and I stated some grievances that I had in hopes that you may have reconsidered. I suppose I can throw out a few ways to alter elements and different work with them. I'll give it some thought and post back later.

I just hope Brad doesn't steal it.

Quote:

Originally posted by mercenary917
Of course this game isn't going to be entirely original, not a lot of things are original anymore but just because it's not entirely original doesn't mean it's a bad idea.
The advantages of using elemts like fire, water etc is that everyone knows what they are and why they are weak or strong against certain things.
Maybe there could be a neutral 'plasma' element?

There are so many things you can do with a TCG. Especially one with a graphical feel like this. You can take advantage of things like arenas, changable cards, different play areas, and a lot more.

Deek2 02-25-2004 02:12 AM

Quote:

Sorry, but that just sounds like you saying that the only way to play your server is to constantly keep moving.

*sigh*
Did you skim through the .txt or what? I specifically stated that you can still play the server. Is that not clear to you? What? I don't understand what you're not getting.
Quote:

A great deal of people would probably prefer a nice, casual pace- Much like, I don't know, EVERY CARD GAME IN EXSISTANCE.By casual, I dont mean taking hours on end, but I mean being able to think, and enjoy, and not have to worry about how long you're allowed to play the game .

*shrug* Whatever. I was thinking about letting the time be infinite inside of the pub houses. If you're not questing or leveling up then you'll most likely be inside of the towns, anyways. I left it out because that lets people exploit the ranking system because it doesn't pose as much of a difficulty to gain ranks by just beating newbies 24/7 :\ . I also don't like the idea of the cards being chose at random whenever you're battling, because it might become frustrating whenever you run into an enemy and you're automatically (randomly) chosen with one of the worst decks that you have, and you can't even do anything about it.

GryffonDurime 02-25-2004 03:53 AM

Quote:

Originally posted by Deek2

*sigh*
Did you skim through the .txt or what? I specifically stated that you can still play the server. Is that not clear to you? What? I don't understand what you're not getting.

*shrug* Whatever. I was thinking about letting the time be infinite inside of the pub houses. If you're not questing or leveling up then you'll most likely be inside of the towns, anyways. I left it out because that lets people exploit the ranking system because it doesn't pose as much of a difficulty to gain ranks by just beating newbies 24/7 :\ . I also don't like the idea of the cards being chose at random whenever you're battling, because it might become frustrating whenever you run into an enemy and you're automatically (randomly) chosen with one of the worst decks that you have, and you can't even do anything about it. [/B]

By play the game, I meant the Card game- you know, the central aspect of the entire server. When a server's only real draw is the card game, and you place such rigid restrictions on it, you're basically making your server playable in only small doses. You think by limiting time you'll stop people from preying on newbies?
Why should they use up so much of their time in long duels with experienced players, when they could knock out 2-3 novices at the same time?

Deek2 02-25-2004 06:08 AM

Quote:

By play the game, I meant the Card game- you know, the central aspect of the entire server.

I know what you mean. I don't want people sitting at tables 24/7 and be a directly duplicate of UN where half of our population is just going to be mass piles of idlers and AFKers. That's practically the only reason I made a time limit, besides the quest ideas. If I just make the towns and pubs have no time limit, then I would have to get rid of the ranking system because of it's abuse exploitability, and I don't want to get rid of it.
Quote:

You think by limiting time you'll stop people from preying on newbies?

That wasn't my intentions. Putting a time limit up and people preying on newbies has nothing to do with each other, I put a time limit in there to keep idlers from abusing the system and to make quests more challenging.

WanDaMan 02-25-2004 09:22 AM

Right this is getting pathetic, thanks to everyone for reading.
I would like to know what you like/dislike so we can alter..

mercenary917 02-25-2004 06:18 PM

I like where you're going with the time limit thing.. but have you made up a storyline or anything for it? I could help with something like that.

Darlene159 02-26-2004 02:02 PM

I have spent the last 30 minutes or so deleting all the garbage out of this thread,, there is absolutely no need for all the spam, attacks, sexual content, and so on that was in this thread. If you wish to post, do so in a mannor that does not break forum rules, or dont post..... :mad:

Brad 02-26-2004 10:01 PM

Quote:

Originally posted by Darlene159
I have spent the last 30 minutes or so deleting all the garbage out of this thread,, there is absolutely no need for all the spam, attacks, sexual content, and so on that was in this thread. If you wish to post, do so in a mannor that does not break forum rules, or dont post..... :mad:
I didn't know the rules only apply to me. I mean I never see any warnings given to people who flame me. But ya sure are quick to prosecute when I do the flaming.

Darlene159 02-26-2004 10:37 PM

Quote:

Originally posted by Brad


I didn't know the rules only apply to me. I mean I never see any warnings given to people who flame me. But ya sure are quick to prosecute when I do the flaming.

If you have a beef with me, take it to forum pm's...not in this thread or anywhere else on these forums

Nappa 02-27-2004 12:56 AM

I got a warning too Brad.. she probably didnt even say anything to Deek.

She just doesn't like us.


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