| Kaimetsu |
02-16-2004 06:41 AM |
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Originally posted by Thought
No, SDL does not provide that support, but that is to create multiple graphical windows, not actual functional windows -- that can be achieved easily.
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You're talking about rendered windows within the game? The objects handled by the new GUI script stuff?
Well, that's fine, but we were talking about separate window objects, not simulations thereof.
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All of the windows in Graal 3.x are not hardcoded, they are specified and handled through the scripting language. The script files are hidden (& "compiled").
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I know that (ex-GST, remember?), I only wasn't sure what you were saying because you're being ambiguous. You're using the same term for an actual OS-handled window object and a Graal-handled GUI component.
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Originally posted by MrGannondorf
Well, seeing the emotional reactions I got from my last post, I got my point accross as well as I can get it, you're just mad because I'm right.
At any rate, I don't come to the game forums to be insulted or to insult, those are just a byproduct of dealing with close minded people.
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Yes, of course. It doesn't matter that you threw the first insult, or that you're arguing on a topic that you barely understand. You're perfect and can do no wrong. Anyone who disagrees is just jealous!!!
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Also, while making a new sdl library would cause maby an hour or two of work
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We're not talking about "making a new SDL library". We're talking about making a new SDL.
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what makes you think your idea of rescripting the interface wouldn't?
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Who said anything about rescripting interfaces? You clearly don't even understand the original idea, and it would take barely any work at all (hence, as Kat mentioned earlier, Stefan's receptiveness to the suggestion).
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Last I knew, Stefan liked making things more customizable, not ramming things down people's throats?
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We're talking about adding an optional feature that extends the capabilities of the engine. That seems to fit better in the former of your categories than the latter.
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I'm not going to argue this any further.
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You weren't really ever arguing it - you were too busy insulting people and chasing imaginary topics.
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