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jake13jake 02-15-2004 03:35 PM

Quote:

Originally posted by Thought
I read through most of this post rather quickly, from what I can see you are arguing over the stupidest things, anyhow.
[list=1][*]Graal 3.x uses an in-game rendering system for windows, this superseeds any need for platform specific windowing code or dependancies on third party libraries. The Windows windowing API is completely different from the various Linux libraries for windowing.[*]Creating new windows without a well developed library in Windows takes over 50 lines of code, somewhat simple to do, but it is still a large task to do all of that windowing code.[*]I fully support the idea of an extended window with playerlist it would be quite useful in both 2.x and 3.x -- Graal 2.x had this but it was overlayed on the actual game screen rather than a seperate area.[*]The windows, etc, in Graal 3.x are seperate from the code, but they are hidden from us (and "compiled") so we cannot modify them.[*]Server-wide chat already exists, it's called a toall.[/list=1]

Wow, all this arguing... hmmm... I agree that the bit about the programming argument should be dropped. It's pretty much irrelevant to the thread.

As for your comment about server-wide chat being toall, I don't really care. I'm not asking anybody to script it into Graal. I already said that it's more of a personal idea. toall: wouldn't include all of the features as of what my idea is.

R0bin 02-15-2004 04:22 PM

Dear god, kaimetsu. Calm down.


I understand the idea.

Of course it would obscure the game window, The only way it couldnt would be if when you resized the window, it resized it making the npcs // players // tiles smaller or larger.

Which is a very nasty idea.

You question my mental age?
It happens to be the same as my real age.
And if it wasnt, I would seriously doubt my MENTAL HEALTH.

-Ramirez- 02-15-2004 06:06 PM

MrGannondorf, since all you seem to know how to do is insult people's intelligence, I see no reason to even respond to anything of yours anymore. You tell me I say nothing logical... right. Enough.

Quote:

Originally posted by R0bin
Of course it would obscure the game window, The only way it couldnt would be if when you resized the window, it resized it making the npcs // players // tiles smaller or larger.

Um... wtf? I don't know where you came up with this, as nobody mentioned anything even remotely similar. I thought you understood our idea? :)

Kaimetsu 02-15-2004 06:31 PM

Quote:

Originally posted by R0bin
Of course it would obscure the game window, The only way it couldnt would be if when you resized the window, it resized it making the npcs // players // tiles smaller or larger.
Okay, now I know that you don't understand. No resizing is necessary.

Quote:

You question my mental age?
It happens to be the same as my real age.
And if it wasnt, I would seriously doubt my MENTAL HEALTH.

I'm not even sure what point you're making here. Mental age and physical age are completely different concepts, and sanity is not a factor in either.

Thought 02-15-2004 09:08 PM

Quote:

Originally posted by Kaimetsu I'm not talking about rendering, I'm talking about the creation and management of window objects. Graal uses SDL to achieve that effect. Since SDL doesn't provide support for multiple windows (or so I believe), Stefan would need to write platform-specific code or find some suitable free library.
No, SDL does not provide that support, but that is to create multiple graphical windows, not actual functional windows -- that can be achieved easily.
Quote:

Originally posted by Kaimetsu And that's just the tip of the iceberg. Handling input is another major concern, for example.
Yep, that's another problem.
Quote:

Originally posted by Kaimetsu The layout of the windows, you mean? Probably best to be unambiguous when dealing with non-programmers...
All of the windows in Graal 3.x are not hardcoded, they are specified and handled through the scripting language. The script files are hidden (& "compiled").

jake13jake 02-15-2004 10:08 PM

Quote:

Originally posted by R0bin
Dear god, kaimetsu. Calm down.
Of course it would obscure the game window, The only way it couldnt would be if when you resized the window, it resized it making the npcs // players // tiles smaller or larger.

I actually think that you're thinking about changing the resolution of the ingame window. You're right, that would be a nasty idea. The problem is though, that it's not the idea posted in this thread.

MrGannondorf 02-16-2004 12:05 AM

Well, seeing the emotional reactions I got from my last post, I got my point accross as well as I can get it, you're just mad because I'm right.

At any rate, I don't come to the game forums to be insulted or to insult, those are just a byproduct of dealing with close minded people.


Also, while making a new sdl library would cause maby an hour or two of work, what makes you think your idea of rescripting the interface wouldn't? Last I knew, Stefan liked making things more customizable, not ramming things down people's throats?

I'm not going to argue this any further. The interface changes you've proposed to be implemented to graal weather people like them or not are stupid, so they make a great test for graal's main creator. If Stefan wants to implement them, thats his funeral.

Thought 02-16-2004 04:21 AM

Quote:

Originally posted by MrGannondorf
Also, while making a new sdl library would cause maby an hour or two of work, what makes you think your idea of rescripting the interface wouldn't? Last I knew, Stefan liked making things more customizable, not ramming things down people's throats?
I can only laugh at that statement.

Kaimetsu 02-16-2004 06:41 AM

Quote:

Originally posted by Thought
No, SDL does not provide that support, but that is to create multiple graphical windows, not actual functional windows -- that can be achieved easily.
You're talking about rendered windows within the game? The objects handled by the new GUI script stuff?

Well, that's fine, but we were talking about separate window objects, not simulations thereof.

Quote:

All of the windows in Graal 3.x are not hardcoded, they are specified and handled through the scripting language. The script files are hidden (& "compiled").
I know that (ex-GST, remember?), I only wasn't sure what you were saying because you're being ambiguous. You're using the same term for an actual OS-handled window object and a Graal-handled GUI component.

Quote:

Originally posted by MrGannondorf
Well, seeing the emotional reactions I got from my last post, I got my point accross as well as I can get it, you're just mad because I'm right.

At any rate, I don't come to the game forums to be insulted or to insult, those are just a byproduct of dealing with close minded people.

Yes, of course. It doesn't matter that you threw the first insult, or that you're arguing on a topic that you barely understand. You're perfect and can do no wrong. Anyone who disagrees is just jealous!!!

Quote:

Also, while making a new sdl library would cause maby an hour or two of work
We're not talking about "making a new SDL library". We're talking about making a new SDL.

Quote:

what makes you think your idea of rescripting the interface wouldn't?
Who said anything about rescripting interfaces? You clearly don't even understand the original idea, and it would take barely any work at all (hence, as Kat mentioned earlier, Stefan's receptiveness to the suggestion).

Quote:

Last I knew, Stefan liked making things more customizable, not ramming things down people's throats?
We're talking about adding an optional feature that extends the capabilities of the engine. That seems to fit better in the former of your categories than the latter.

Quote:

I'm not going to argue this any further.
You weren't really ever arguing it - you were too busy insulting people and chasing imaginary topics.

Thought 02-16-2004 07:20 AM

Quote:

Originally posted by Kaimetsu
You're talking about rendered windows within the game? The objects handled by the new GUI script stuff?

Well, that's fine, but we were talking about separate window objects, not simulations thereof.

I was talking about both, SDL can only handle one graphical window at a time (that makes use of SDL), whereas you could also instantiate additional non-SDL windows if you wanted to.

Quote:

Originally posted by Kaimetsu
I know that (ex-GST, remember?), I only wasn't sure what you were saying because you're being ambiguous. You're using the same term for an actual OS-handled window object and a Graal-handled GUI component.
If I wasn't clear enough, sorry. :(

Kaimetsu 02-16-2004 07:36 AM

Quote:

Originally posted by Thought
I was talking about both, SDL can only handle one graphical window at a time (that makes use of SDL), whereas you could also instantiate additional non-SDL windows if you wanted to.
Ah, yes, that would be possible. It would be quite tiresome if the windows had any complexity, and it'd eliminate most of the point of using SDL in the first place, but it would work.

G_yoshi 02-16-2004 11:30 PM

Quote:

Originally posted by Kaimetsu
Wow.

This is a good idea, I can't understand why so many people are attacking him for it. Yes, it's not necessary, but it provides something truly beneficial that isn't available in the current engine, and it probably won't require a huge amount of programming.

Yoshi, you were belittling him even before you came to understand his idea. R0bin, I suspect that you did the same. And, even if you've figured it out now, you won't dare admit that it has merit. I expect this stuff from the newbies and the l33t d00ds, but I'd like to think that you people would have a little more maturity.

(Hey, I'm allowed one post per month)

sorry :(

MrGannondorf 02-17-2004 11:34 PM

Quote:

Originally posted by Kaimetsu Yes, of course. It doesn't matter that you threw the first insult, or that you're arguing on a topic that you barely understand. You're perfect and can do no wrong. Anyone who disagrees is just jealous!!!
Dunno, adding fuel (on the part of others, mind you) to the fire seems to validate things.

Quote:

Originally posted by Kaimetsu We're talking about adding an optional feature that extends the capabilities of the engine. That seems to fit better in the former of your categories than the latter.
Well, aslong as its optional, I don't care. I still think the idea is bs, though.

Quote:

Originally posted by Kaimetsu You weren't really ever arguing it - you were too busy insulting people and chasing imaginary topics.
Ironic that I'm the one who is so busy insulting people, yet I said I'd shut up (in the words of not "arguing" it further) to stop it, and yet you kept adding fuel to the fire. Yes, you're so mature, and I'm just a whiney brat.

jake13jake 02-18-2004 04:29 AM

Quote:

Originally posted by MrGannondorf

Dunno, adding fuel (on the part of others, mind you) to the fire seems to validate things.


Well, aslong as its optional, I don't care. I still think the idea is bs, though.

Ironic that I'm the one who is so busy insulting people, yet I said I'd shut up (in the words of not "arguing" it further) to stop it, and yet you kept adding fuel to the fire. Yes, you're so mature, and I'm just a whiney brat.

shhh.... calm down... :rolleyes:

Kaimetsu 02-18-2004 05:21 AM

Quote:

Originally posted by MrGannondorf
Ironic that I'm the one who is so busy insulting people, yet I said I'd shut up (in the words of not "arguing" it further) to stop it, and yet you kept adding fuel to the fire.
And it's interesting that it actually wasn't your last post, and you in fact came back to throw some more insults. Listen. You can't attack somebody and then declare the argument over, as if your departure suddenly brings the issue to a close - especially if you don't actually intend on leaving. Using your favorite metaphor: That's like adding fuel and expecting it not to burn. If you put insults or arguments in your final post then it's perfectly reasonable for your opponent to respond to them.

jake13jake 02-18-2004 09:08 PM

Quote:

Originally posted by Kaimetsu


And it's interesting that it actually wasn't your last post, and you in fact came back to throw some more insults. Listen. You can't attack somebody and then declare the argument over, as if your departure suddenly brings the issue to a close - especially if you don't actually intend on leaving. Using your favorite metaphor: That's like adding fuel and expecting it not to burn. If you put insults or arguments in your final post then it's perfectly reasonable for your opponent to respond to them.

I must say, this is some complex stuff...
"Arguing about arguing"

jake13jake 02-02-2006 06:46 AM

Wow, one of my most newbie threads!
I still think this would be a great idea for Graal v5

haunter 02-02-2006 03:01 PM

Quote:

Originally Posted by jake13jake
Wow, one of my most newbie threads!
I still think this would be a great idea for Graal v5

Isn't it possible to do this in V4?

Rick 02-02-2006 03:56 PM

Quote:

Originally Posted by haunter
Isn't it possible to do this in V4?

It is. :)


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