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you guys are going off topic, but anyways i like the "don't drop anything if you die" idea, but then dieing wouldn't be so bad unless your 2 monsters away from winning the brutal :p there would have to be something else to make dieing not profitable by Pkers but not walk away from able, heres some ideas:
1: Death Rate - if you die too much your death rate increses, and if your death rate gets high enough your stats go down BUT ONLY UNTILL THE DEATH RATE GOES BACK DOWN, no permenent stat decreses, and to get the death rate down, kill stuff or wait a long time 2: Injury - if your injured you are unable to do something, lets say you injure your arm, now you can't use weapons of any kind, not even wands, or say you injured your leg, you would move at a crawl, or you hurt your HEAD, now your less intellegent, BUT ALL THAT IS ONLY UNTILL YOU FIX THE INJURY by useing the mend injury prayer/scroll or waiting... note: both of those wouldn't apply for the sparring arenas |
Why not use this idea from CF - every person killed results in luck -1 for, say, a week. Seeing how luck affacts almost everything, that'll really hurt after a while...
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Luck -1??? Wow, That would break anyones wallet in a hurry!
How come this is the only thread i'm reading with GOOD ideas in it???? What color are my underpants???????????? :confused: |
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I suggested this in another thread, I hope it does happen :p
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Think about it, if your stats go down after dying, YOU ARE MORE DAMNED LIKELY TO DIE AGAIN NEXT TIME! It just spirals down after that so that there is no chance of you ever surviving a single hit from anything. Anyway, i love the idea about only having Kingdom Mode and Peaceful Mode. If these lamers want 100% PKing, they should go to classic, as has been said before, and stop ruining a server that was SUPPOSED to be for roleplaying primarily. Plus, if kingdom mode had set stats, defence, attack, etc...then players would be even and fighting would require a reasonable amount of skill again, whereas now it's just "whoever wastes the most of their life down maps and collecting EAs wins". |
I agree with not having the losing-stats idea.
At the start of GK, you lost them when you died, and then you kept on dying until your speed got down to about 0.2, then you restarted. Then you died, and died again, then restarted etc. |
yes i also agree about that
i played 2 months as lvl 1 when there was xp loss... :\ |
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If there's a loss, it should be a temp loss (damnation?).
As for fixed stats in kingdom mode, I don't think that's fair - sure, there is a huge gap between no armour enchantments and all alchemy items +10, but some of the higher enchantments in stats are earned, and in reality, people have different strengths and weaknesses, too, so the effect shouldn't equalize everyone. |
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"Okay, my HSoD for your Sorigs and I'll throw in a pair of- FOR THE LOVE OF BRIGID STOP CASTING FLAMING AURA! YOU'RE LAGGING ME TO HELL!" "Yeah that sounds okay but I'd really like a- YOU BETTER STOP HITTING ME WITH THAT DAMNED FID OR I'LL PWN YOUR ASS!" "HEY NIDO! TAKE THOSE MONSTERS OUTSIDE!" Okay! Okay! ;) "WHO TOOK MY PLAT?!" |
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