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It's still not working for me. I saved Stefan's rules.txt and uploaded them directly to the wordfilter folder. I said the word... (no, not with a question mark, with a "u" :P) and nothing happened. No log, no RC message, no asterisks, nothing. It doesn't require an NPC Server, does it?
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Actually, I don't really care if it doesn't work, as it's not really needed. I was just messing around with it. :P Stefan, don't waste your time fixing it if it doesn't work without an NPC Server, we'll live. |
ACTION log tellrc warn
My guess is that it is a spinoff of sendtorc, and requires an NPC server. |
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Also it seems to me that the order of the ACTIONS will change the result dramatically, in that if a certain is in front of another it might just disable some of the actions after that. Stefan, is this true? |
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Statement made: "It's too bad I already have a profanity system, or I'd use this one." Logic: If you have the choice between using two things which perform the same function, and things such as cost, etc, are not a factor, which do you choose? The better one, correct? (unless, of course, the two are equal, at which point it becomes arbitrary.) From this comes the inference. Thus, my first point's validity is proven. Now, had he been more clear in why he did not use it (perhaps he thought they were equal, perhaps he wanted to utilize something already made, whatever), then this whole situation would not have arisen. Thus, my second point's validity is proven. :) |
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How could one be better than the other if they both perform the same exact function? The decision would more overly have to be arbitrary, then. Quote:
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hmmm
is it just me or is it everyone. The word cant is not in rules.txt but some reason it manages to bleep it out.
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Of course, if you used 'can't' then it wouldn't be as likely to happen. Apostrophes are so helpful. |
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Then in that case, it's logical to say that whichever provides more efficiency is the one that should be chosen. Quote:
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I have to agree with him. You've already proven your point. I think mine should be deleted, too. These threads are only proving nothing except for the simple fact that they are extremely off-topic. |
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Nice, Stefan.
Would be cool if there were a 'SCRIPT/SCRIPTEND' option too for doing a few other tasks after someone swears. |
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Edit: I understand enough, you are against Loriel, and he's a very good friend of mine.. so i'm gonna stick up to him. Stop acting like you are superior than any other human being, sure you may be more intelligent and more wise, but that gives you no right to insult Loriel just because he have a negative opinion of this silly addition. |
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Loriel knows that I don't mean him any real offense. You're only making yourself look foolish by defending him against a non-existent attack.
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No really, we should rename the logo to "Graal: Argument Center."
:\ |
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Regardless, in his version, I do believe he is mistaken - it'd still send the swear-filled text to the server, but would send replacement text shortly after that (When the next .05 timeout executed, presumably). |
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player->text->[clientside filter]->server->players The text would be filtered before it even gets displayed to the other players. Quote:
^^ |
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And why would this be? I'm assuming is that the two texts being transmitted would be the origional draft and a copy of that draft with the world filtering completed on it. Quote:
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Man, you people sure get offended easily.. :\
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Chat is examined and things are replaced -> It gets sent to server Again, though, that depends on how it's handled, we'd need more information about how the client and server communicate. |
Could we not just assume that Great Coder Stefan, working on Graal since eternity, knows best how to handle such things and therefore follow the path he leads us on?
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<toall:I'm a COW> |
Would like an 'IGNORE' action, so we can have words that are ignored from the censor. (I want to censor 'ass', but enable 'assistant', 'assume', etc, rather than censoring every godforsaken combination of 'ass' and an insult).
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