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It depends. The name of the game is implicit intentions; personally I don't like searching through endless conditions to understand what somebody is doing. If the conditions are related then yeah, fine, but otherwise it's stupid.
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I didnt read all the way to the third page but.....
In order for more people to be in the room playerenters will have to be triggered.... *DUH* you dont need a timeout loop to lag the server any or little just a simple NPC Code: THat would be sufficient right or did i miss something? [edit] NPC Code: THeres a more complex edit it should work *goez to zleep im tired* |
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//Some cool pie-giving coding } I've been arguing related the whole time. :) |
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myvar = (flag? valueiftrue : vlaueiffalse) and I guess you can layer them... never tried that :megaeek: |
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