![]() |
I see what you are saying now Kaimetsu. I couldn't tell you how I would do it unless I did it. I know I could do it but I would have to do it to tell you how I would do it.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
There is no need for insults or negativity. If a person cant ask a simple question without being flamed why are the forums here. If it continues i think Unixmad should step in and tell you to stop it. |
Quote:
Talk is cheap. Especially talk that doesn't actually answer my question. Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Second, I do fully understand the problem. What I would make my system do is have the players draw chat bubbles over other players, completely clientside. So it goes like this: Player Chats>Sends Data to other players>other players receive, filter out the chat string>NPC draws the filter string over player who chats That is my current idea of how to do it anyway, and I think it will work rather effectively... By default, the language filter will no doubt be on, only those who want to here the nonsense of vulgar language can. |
Quote:
Quote:
|
Quote:
I am describing what Graal does along with what the script would do. Probably a this.string. Drawn with a single NPC, purely clientside, using showtext/showpoly. Actually, I have already done this system. At the end of the week, when I will show another screenshot, I will be sure to have my guy speak. It works rather nicely, because when the NPCs speak they also have chat bubbles. Also resizes according to ammount of text, and comes with a little chat bubbly thing come from the bubble to the player. Actually rather simple to make, alot easier then I had anticipated...I just put it in it's own function in the GUI NPC. |
Quote:
Quote:
|
Quote:
Nah. Script gani would be no good, one simple reason being I don't want to give my scripts away. Another simple reason being, it fits fine in my GUI...it really does not make a difference either. I think it looks great the way it is... Actually, am I able to have it in a script gani with different image layers? That is to say...would I be able to make it so it handles the bubble as a image? Right now, when to bubbles hit each other, they merge, and the text is on the same layer so you can imagine the result. Can this be avoided in a gani? |
Quote:
*cant wait to see this* |
1 Attachment(s)
Quote:
Keep in mind, this is my NPC test level, so you won't really understand whats going on. |
Quote:
|
Quote:
I might also create a secondary chat display, showing a level message (well, more like loaded level message) and a server message area. So, if it does get to crowded, people can use secondary chat methods. |
1 Attachment(s)
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
|
Quote:
Fair enough, but it's a messy solution. |
Quote:
New feature:[list=1][*] Account: BryanluvsJulia put on permenant ignore.[/list=1] |
Quote:
Quote:
Quote:
Quote:
As for the second idea, well, I doubt I could do that without the script getting pretty long, and I'd rather keep it short...so I am stuck with the way it is. Quote:
|
Quote:
Quote:
Quote:
Using an inferior system just to make the script shorter seems a little irresponsible. Quote:
|
Quote:
Quote:
Quote:
Quote:
|
Quote:
And you also know about clientr.strings, since I explained them to you a few months ago. Quote:
Those situations were different, but the debate is moot. You're free to weight the factor however you want. Quote:
'Graphics' is not truly a subset of scripting. All the same principles apply as in any other discipline - they're just output differently. If you're good at scripting in general then you're good at scripting graphical systems. Your weakness may be in your ability to visualise abstract objects in 2D space. |
Quote:
And yeah...been using them on anything the player shouldn't edit. Quote:
Quote:
The fact is, I don't see a way for me to make it work the way I would want it. Would I keep a array of the height/width of each bubble, and find a way for them not to collide? I could do it, but it would get messy, and it is not worth the trouble. Get what I am saying? |
Quote:
Quote:
Quote:
|
Quote:
Quote:
Quote:
|
| All times are GMT +2. The time now is 04:54 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.