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I'd say the blessing steps should be equalized - 5 wisdom levels per + will do fine, because I believe many of those following Ogma and Govannon do so for easy blessing, and hardly anyone is with DianCecht for the same reason. The gods sure are different, but their sats are different enough to set them apart, there is no need for such strange steps - specially as they get messed up after level 20 anyway.
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Perhaps it should not be that they have equalized blessing steps, but that at 107 wisdom, you'll be able to bless to +26 regardless of your god (IIRC, +26 is the max you can get under Govannon.)
See, for those that bless high, it'll be at smaller intervals at earlier levels, and at higher intervals at higher levels. (like, level 4, 8, 12, 17, 22, 25, 31, 37, 43, etc.) It'd be the opposite for those that bless low. And for those that bless medium, the rate should stay the same regardless. |
I'm assuming, to bless DianCecht +4, you will need level 75 wisdom. :\ Since level 8 you can do +1, level 20 +2, level 42 +3, and the difference between +1 and +2 is 12 levels. Between +2 and +3 is 22 levels. So +3 and +4 must be 32 levels and so on. x_x
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The closest thing you can say about blessing steps is that they don't follow any fixed rules that I can find logic in. For Ogma and Gov, they go up by 4 till +5, then 8 twice, then +12 and more.
I'd say either equalise the steps to 5 each, or make it like 2, 4, 6 and so on for every god. Either way, the effects of the various attacktypes and blessings should be reviewed and modifies to be roughly similar in strength. |
Does the spell Daylight work? I had gotten 300/150 grace and attempted get some DianCecht spells, however, I only suceed in getting Wrathful Eye and Sunspear. :\ Something wrong?
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Neither daylight, nor light, not nightfall work, nor infravision or darkvision, as there is no night/day-system.
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Isn't "light" ment to blind?
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We won't know till the system works. For now, DianCecht's blessing is the only thing that can blind someone.
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i get all this cept the glow. is it not meant to show up? shining would be sexy
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I asked for this a long time ago, They still won't give it to us. How hard can it be to make us glow. I mean come on, how long has it been since i asked for this. Everyone seemed to like the idea.
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its a great idea, AND its not hard
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unless gk uses a special gs3 that i dont know how to use
*sorry double post |
I want the permanent glow. And if it's not too much to ask, make my god not useless!
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This god needs relics and some new spells
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I think this god is pretty fair, could fix the spells that it has that aren't working, but if you're 100/50 grace or 300/150 you can revive players from death.
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highly situational though. not to mention the fact that the revive spells are banned in almost any situation that matters
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yea, I think 100/100 or 167/167 should revive, then in legit systems you could have healers for Kingdom Core and especially around now for the Christmas Dungeons, it's nice not to have to restart your dungeon because a teammate died.
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Less praying Please, I would like the cost of reviving to be lower. 150 is a lot of grace. =/
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Grace and wisdom spells need to become more viable as a means of combat with no other forms of combat used in conjunction. At the moment you could probably take a player down if you came prepared with 2x max grace from altar praying, but that's a one shot and from then on, running and praying is the only option. It's just so flawed as a combat tree.
I don't think 150 grace is too much for a revive but i think there should be stages of revive so 150 would revive and fully replenish HP of the revived, 100 would go towards a 60% heal + revive and 50 would go towards a 20% revival with varying casting times so that there are tactical advantages to using even the smallest revive in a war situation but those advantages wouldn't really go down well in a pve situation where 100% hp is preffered over a small revive and then another heal as they'd surely need. |
Suggestion to change the blessing scale of this god. +4 as a maximum is too low now that some weapons come with implemented blinding (eg the extremely common xmas flame sword) Perhaps put it on a scale similar to Bile, so that Dian blessed weapons can be viable.
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3 wc and damage won't make dian viable. The existance of poison and Bile/Ogma keeps him from being viable
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