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Jeff: For scripts like that on Providence we use actionhit or actionattack or somesuch; HP or Control-NPC triggering or whatever is done by the victim's system NPC. Using some quick checks with <, <, and =, you could even theoretically determine which way the victim should fly (with onwall of course). |
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Bleah. If NPCServ doesn't even have hitplayer, may as well keep Classic as vulnerable as it is and keep pushing for setshootnpc and setshootdamage.
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hurt 10; hurtdx=4; hurtdy=1; would be sufficient. I just don't know. |
Yeah, or hurtdx=playerx-paramx; hurtdy=playery-paramy; hurt paramdmg;
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Jeff: Yes Tyhm, that should work. I'd say an NPC server would actually save trouble in the future :) |
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