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-   -   The assorted 2k2 idea thread! (https://forums.graalonline.com/forums/showthread.php?t=22874)

Bird2prey 02-03-2002 03:37 AM

Quote:

Originally posted by Xythar


Just have HP decrease when food runs out, until the player dies.

Just fatigue effects, like it takes longer to swing your sword, character falls over if struck etc.

funnylinkwantsbomys 02-03-2002 03:37 AM

1 Attachment(s)
ono omi

psihunter 02-03-2002 03:37 AM

Quote:

Originally posted by cshank4

What happnes wen they pass out though? I mean wha if you dont have any food and you pass out and you get peeps like hero mc dohl whos being mean and wont give you some food or sumthin then you like just sit there and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait and wait some more!

Well you wake up like a min or so with a low food meter
but your HP would be decreased slightly

cshank4 02-03-2002 03:39 AM

Quote:

Originally posted by Bird2prey


Just fatigue effects, like it takes longer to swing your sword, character falls over if struck etc.

Mommy!
O /
- |-|--- >--|0
/ \
(quote this too see!)

Kaimetsu 02-03-2002 03:40 AM

Quote:

Originally posted by Xythar


Kai, get over here. Couldn't you just do the food idea with basic variables?

Yeah, food is probably pretty easy. Couple of problems in a couple of places, but it's certainly possible.

Quote:

And is it possible to prevent players from reentering battle levels? Anything here that would be really impossible to script? We need you. :(
Well... It could be done, I suppose, but it seems a little strange. I'm sure there must be better possible systems, like forcing the player to stay as a ghost until the battle is over or something.

Xythar 02-03-2002 03:42 AM

1 Attachment(s)
Quote:

Originally posted by psihunter

Well you wake up like a min or so with a low food meter
but your HP would be decreased slightly

I prefer death. Much simpler, and less frustrating. You wake up after a minute, walk three paces, pass out again?

On a side note, I think that the 2k2 staff are machosists.

psihunter 02-03-2002 03:43 AM

Quote:

Originally posted by Xythar


I prefer death. Much simpler, and less frustrating. You wake up after a minute, walk three paces, pass out again?

On a side note, I think that the 2k2 staff are machosists.

Death is much worse
Alteast it should be
Read my RP wise threads if you haven't

funnylinkwantsbomys 02-03-2002 03:44 AM

if (playeddies) {set battleblock;} but that would be non p2p scripting :/

cshank4 02-03-2002 03:44 AM

NO MORE GOKARTS BOMYS AND ALL THIS OTHER FUTURE STUFF!
STEFAN IF YOU NEED HELP WITH THIS PLAY FFX! YOULL GET AN AWESOME SERVER IDEA@!!!2131314142143648

Xythar 02-03-2002 03:45 AM

Quote:

Originally posted by Kaimetsu


Well... It could be done, I suppose, but it seems a little strange. I'm sure there must be better possible systems, like forcing the player to stay as a ghost until the battle is over or something.

Best battle idea yet. If nothing else, the ghost thing must be implemented.

Xythar 02-03-2002 03:47 AM

Quote:

Originally posted by psihunter


Death is much worse
Alteast it should be
Read my RP wise threads if you haven't

As it is, I believe you lose potions and the like. Your idea could easily be the most frustrating thing I've ever seen on a video game.

Bird2prey 02-03-2002 03:47 AM

Quote:

Originally posted by Xythar


Best battle idea yet. If nothing else, the ghost thing must be implemented.

And we need a naming system similar to Namingway from Final Fantasy... is it VI...?

Xythar 02-03-2002 03:50 AM

Quote:

Originally posted by Bird2prey


And we need a naming system similar to Namingway from Final Fantasy... is it VI...?

Naming system? Not sure I know what you're talking about.

Bird2prey 02-03-2002 03:51 AM

Quote:

Originally posted by Xythar


Naming system? Not sure I know what you're talking about.

There was a thread about already. Basically you enter your RP name when you first start and stick with it.

Xythar 02-03-2002 03:52 AM

Quote:

Originally posted by Bird2prey


There was a thread about already. Basically you enter your RP name when you first start and stick with it.

Meh, what about multiple characters?

Bird2prey 02-03-2002 03:55 AM

Quote:

Originally posted by Xythar


Meh, what about multiple characters?

There could be locations where you could edit, or have a list of a few to switch between. It would help to prevent these fools with nicks like "!I R BETTOR TAN U"S ORL" and such. It wasn't my idea, but seeing as it could be useful for RPing I posted it.

psihunter 02-03-2002 03:57 AM

Quote:

Originally posted by Xythar


As it is, I believe you lose potions and the like. Your idea could easily be the most frustrating thing I've ever seen on a video game.


I noticed in alot of other games when you die you lose items
this also makes death more of a wanted avoided thing. Instead of people say OMI I DON"T CARE IF I DIE BECAUSE I DON"T LOSE JACK!

Kaimetsu 02-03-2002 03:58 AM

Quote:

Originally posted by Xythar


Meh, what about multiple characters?

There would be the potential for multiple characters. Maybe some char select screen. The point of it is quite reasonable, head along to the Future Improvements forum to read my thread on the subject.

cshank4 02-03-2002 04:26 AM

See also
http://forums.graal2001.com/forums/s...threadid=22884

_0AfTeRsHoCk0_ 02-03-2002 04:56 AM

Extension to the working economy idea

All kingdoms are given the defualt of three caravans (trading carts). They use these carts to travel to other kingdoms and trade. For example, Dustari may have too much wood so they send it over to Zormites and they barter with some iron ore. Then the trading carts have to back to their respective kingdoms and unload the equipment to be used later on for numerous things. Kingdoms can also make caravans so they can increase trade activities and trading carts should also be assualted (attacked) so all the materials are lost. This way bandits can also acquire items and kingdom military forces have to defend the carts from ambush

I posted this idea a while ago but I thought it would be a good idea to revive it now

cshank4 02-03-2002 05:01 AM

The caravans thing is awesome sounding!
Also how about you can choose to eb a kingdom but if you do the Leader must like test you or you have to take a test from an NPC. Or you could be like a bandit or something. Classes, I'm sorry but I think those are the neatest idea on here, of course undead is not really a class more of a race.
Classes:
Warrior
Fighter
Mage
Cleric
Archer
I think that those would acomidate most of the ideas that Ghost Pirate said.

Xythar 02-03-2002 05:10 AM

Quote:

Originally posted by _0AfTeRsHoCk0_
Extension to the working economy idea

All kingdoms are given the defualt of three caravans (trading carts). They use these carts to travel to other kingdoms and trade. For example, Dustari may have too much wood so they send it over to Zormites and they barter with some iron ore. Then the trading carts have to back to their respective kingdoms and unload the equipment to be used later on for numerous things. Kingdoms can also make caravans so they can increase trade activities and trading carts should also be assualted (attacked) so all the materials are lost. This way bandits can also acquire items and kingdom military forces have to defend the carts from ambush

I posted this idea a while ago but I thought it would be a good idea to revive it now

I've always loved the caravan idea. :)

Tyhm 02-03-2002 05:39 AM

Probably been said but I wanna post before I forget:

Cross GoKarts with Horses. Gokarts have a more realistic control system, but Horses look better, so make a GoKart that looks like a Horse and you're all set!
As for drasines, they fit in a way...mine carts would be better, and not over trees, UNDER trees.

Xythar 02-03-2002 05:43 AM

Quote:

Originally posted by Tyhm
Probably been said but I wanna post before I forget:

Cross GoKarts with Horses. Gokarts have a more realistic control system, but Horses look better, so make a GoKart that looks like a Horse and you're all set!
As for drasines, they fit in a way...mine carts would be better, and not over trees, UNDER trees.

The draisine sucks, period. Just make a horse whistle.

Tyhm 02-03-2002 05:56 AM

Caravans and stagecoaches, also good.
Starving a town out...hmm. It sounds like a good idea, but the implimentation's bugging me. I can just see the defenders staying behind their impenentrable walls, refusing to lower the gate because the raiders have to log off sometime.
Maybe there's an upkeep cost in food? If your kingdom goes without food for a week, the maintenance crews don't repair the gate and it can be destroyed...

Carrier pigeon PMs. Instead of a red bubble appearing, a white bird floats down to you. Click it to read the message and reply. The time it takes to deliver is dependant on the distance between the two points - further, they wouldn't be free. You can send and resend the same pigeon, and when you log off they just return to sender, but you can't send a PM if you don't have any pigeons...so you gotta go to the pigeon shop, buy one for a gralat, then send to Stefan "HEY STEFAN SPONSOR ME FOR GP PLZ!!!", and he reads it, then keeps the pigeon and you gotta buy a new one or wait for him to log off. ^__^

Also, if the pigeons could be killed...then the seiges would be way better, the king sends a pigeon to a member outside the castle to get support. The raiders shoot it down and the reinforcements never arrive. Muahahahahaha.
VERY IMPORTANT - NPC Control. When you go online, you set your NPC Behavior - stay here, fight these tags, defend these tags, avoid these tags - maybe just by setting a kingdom tag and allowing your generals to take control. WHEN YOU LOG OFF, and this is the part where NPCServ really shines, your player is replaced with an NPC Character, just like you but his name is gray. This way "you" exist 24/7, you're just not always playing your character.

Just think how much richer G2K2 would be if there were no anonymous NPCs. Instead of Skop and Jewel owning their respective shops, the kingdom owns the shops...when they need a shopkeeper, they find an NPC standing around (who would ordinarily be a player - let's say it's me) and order them "Work in Fish Shop!". Then the Tyhm NPC walks across the square, jumps over the counter, and waits on players who want to buy bait or sell fish. Then when I log on, I find myself working at the fish shop, say something rude about the king and why I ever joined the kingdom in the first place, hop over the counter and go off adventuring...a different NPC player will be assigned to working the counter. Heck, it could even be automatic, whoever's in the kingdom, closest, and not online. This could make some sweeeet defenses too - no matter when you visit Dustari Castle, TrueHeat's walking around behind the gate, ready to cut down any Zormites who dare attack.

You can do it, so do it already! This would be so cool!

Tyhm 02-03-2002 06:00 AM

Hey...come to think of it, you could do all the player's offline control pretty easily. The player sets their minimum bid - I'll work for 0-100 gralats a day. If you're set to 100 you'll basically never go under NPC Control and just sit wherever you are. If you're set to 10 you might be called upon for guard duty - it's a high risk position, so you get paid a lot to do it. If you set it down to 1, you might wake up working the counter at the shop. The idea behind this is your player can make money even while you're offline - which is only fair, since subscriptions cost money even while you're offline. ^_~

Xythar 02-03-2002 06:04 AM

Quote:

Originally posted by Tyhm
Caravans and stagecoaches, also good.
Starving a town out...hmm. It sounds like a good idea, but the implimentation's bugging me. I can just see the defenders staying behind their impenentrable walls, refusing to lower the gate because the raiders have to log off sometime.
Maybe there's an upkeep cost in food? If your kingdom goes without food for a week, the maintenance crews don't repair the gate and it can be destroyed...

Carrier pigeon PMs. Instead of a red bubble appearing, a white bird floats down to you. Click it to read the message and reply. The time it takes to deliver is dependant on the distance between the two points - further, they wouldn't be free. You can send and resend the same pigeon, and when you log off they just return to sender, but you can't send a PM if you don't have any pigeons...so you gotta go to the pigeon shop, buy one for a gralat, then send to Stefan "HEY STEFAN SPONSOR ME FOR GP PLZ!!!", and he reads it, then keeps the pigeon and you gotta buy a new one or wait for him to log off. ^__^

Also, if the pigeons could be killed...then the seiges would be way better, the king sends a pigeon to a member outside the castle to get support. The raiders shoot it down and the reinforcements never arrive. Muahahahahaha.
VERY IMPORTANT - NPC Control. When you go online, you set your NPC Behavior - stay here, fight these tags, defend these tags, avoid these tags - maybe just by setting a kingdom tag and allowing your generals to take control. WHEN YOU LOG OFF, and this is the part where NPCServ really shines, your player is replaced with an NPC Character, just like you but his name is gray. This way "you" exist 24/7, you're just not always playing your character.

Just think how much richer G2K2 would be if there were no anonymous NPCs. Instead of Skop and Jewel owning their respective shops, the kingdom owns the shops...when they need a shopkeeper, they find an NPC standing around (who would ordinarily be a player - let's say it's me) and order them "Work in Fish Shop!". Then the Tyhm NPC walks across the square, jumps over the counter, and waits on players who want to buy bait or sell fish. Then when I log on, I find myself working at the fish shop, say something rude about the king and why I ever joined the kingdom in the first place, hop over the counter and go off adventuring...a different NPC player will be assigned to working the counter. Heck, it could even be automatic, whoever's in the kingdom, closest, and not online. This could make some sweeeet defenses too - no matter when you visit Dustari Castle, TrueHeat's walking around behind the gate, ready to cut down any Zormites who dare attack.

You can do it, so do it already! This would be so cool!

I can't help but wonder what Classic would be like if it was allowed P2P scripting options...

As for the first point... Something does need to be done for walls and drawbridges. Maybe each castle just has a gate, and it has to be destroyed with a battering ram? The ram, would, of course, require several people to operate.

And as for the NPC control... Are you certain that's possible? If it is, that's something that could easily make 2k2 the greatest thing to ever be released for Graal. The irony is, of course, that the NPCs would probably roleplay better than half the online kingdom members. :p

Xythar 02-03-2002 06:05 AM

Quote:

Originally posted by Tyhm
Hey...come to think of it, you could do all the player's offline control pretty easily. The player sets their minimum bid - I'll work for 0-100 gralats a day. If you're set to 100 you'll basically never go under NPC Control and just sit wherever you are. If you're set to 10 you might be called upon for guard duty - it's a high risk position, so you get paid a lot to do it. If you set it down to 1, you might wake up working the counter at the shop. The idea behind this is your player can make money even while you're offline - which is only fair, since subscriptions cost money even while you're offline. ^_~
Great. Abso-frelling-lutely great. The thing is, I already know it'll never happen. :(

VyralP2P 02-03-2002 06:11 AM

:( To many good ideas never become real ..
[edit]Tyhm's 24/7 player idea is the best I have heard ever ! thought stefan will never make it ..[/edit]

Tyhm 02-03-2002 09:58 AM

Wanna know what's really sad?

I could do it on Classic. It'd lag like an SOB and the NPCs wouldn't be able to cross levels, and it'd only work for the first player in the level due to how it stores player information, but I could DO it. It isn't hard.
Every player has an NPC that follows them around the level. It sets to their exact appearance and position. When they change their minimum wage, so does the NPC. When they stop updating, the NPC appears - when they resume updating, the NPC vanishes. When they logon, they are warped to the NPC.

1 NPC per upgraded account - Unixmad just WISHES that was a tall order. Man, if we were at the point where that'd overload the server, we'd have enough money to get a bigger server for one....

cshank4 02-03-2002 11:00 AM

Dude the NPCcontrol thing is leet!
Also I think that Stefan said the castle walls and gates were destroyable with Catapults Cannons and Balistas.
*hopes that he can mine enough money to kill dustari with his own Mercanary force... >=)*

Bird2prey 02-03-2002 11:05 AM

Quote:

Originally posted by cshank4
Dude the NPCcontrol thing is leet!
Also I think that Stefan said the castle walls and gates were destroyable with Catapults Cannons and Balistas.
*hopes that he can mine enough money to kill dustari with his own Mercanary force... >=)*

Not bloody likely.

cshank4 02-03-2002 11:08 AM

Quote:

Originally posted by Bird2prey


Not bloody likely.

Sounds Racy, no?

Bird2prey 02-03-2002 12:53 PM

Quote:

Originally posted by cshank4

Sounds Racy, no?

Sounds racy indeed.

Kaimetsu 02-03-2002 01:10 PM

Quote:

Originally posted by Tyhm
Every player has an NPC that follows them around the level. It sets to their exact appearance and position. When they change their minimum wage, so does the NPC. When they stop updating, the NPC appears - when they resume updating, the NPC vanishes. When they logon, they are warped to the NPC.
That's a kinda icky solution. There must be a more efficient one...

Tyhm 02-03-2002 03:21 PM

There is. Use NPCServ. It's just like Bomy Pets, but with Humans. In fact, you could basically adapt Bomy Pet code to it. Not difficult. Just have the Bomy Pet follow the single owner's footsteps exactly, the usual
setcharprop #C0,#C0(0);
stuff...

SOMEBODY DOO THIIIIS! Who's on G2K2? Stefan? Birdbird? Godspeed? Heck, I dunno. It'd kick butt in any case.

Kaimetsu 02-03-2002 04:00 PM

Quote:

Originally posted by Tyhm
There is. Use NPCServ. It's just like Bomy Pets, but with Humans. In fact, you could basically adapt Bomy Pet code to it. Not difficult. Just have the Bomy Pet follow the single owner's footsteps exactly, the usual
setcharprop #C0,#C0(0);
stuff...

I meant that creating a whole new follow-the-player NPC just to see when they log off seems inefficient.

Xythar 02-03-2002 09:53 PM

Quote:

Originally posted by Kaimetsu


I meant that creating a whole new follow-the-player NPC just to see when they log off seems inefficient.

If it ain't broke, why fix it? There's little doubt in my mind that you could easily make a more efficient system, but the one Tyhm suggested sounds perfectly feasible to me.

Brad 02-03-2002 09:54 PM

Someone make a koopa bomy k

Xythar 02-03-2002 09:55 PM

Quote:

Originally posted by Tyhm
There is. Use NPCServ. It's just like Bomy Pets, but with Humans. In fact, you could basically adapt Bomy Pet code to it. Not difficult. Just have the Bomy Pet follow the single owner's footsteps exactly, the usual
setcharprop #C0,#C0(0);
stuff...

SOMEBODY DOO THIIIIS! Who's on G2K2? Stefan? Birdbird? Godspeed? Heck, I dunno. It'd kick butt in any case.

You know, I'm easily the most incredibly basic scripter ever to play Graal, and I can already see where you're going with this, with the adapting the bomy pets and all. Godspeed could create this in a second, I'm sure.

/Edit: Hell, I'm about ready to copy all of Tyhm's posts about it, and send it to him in a big 'ole PM.


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