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(And due to that P2P only) |
woah....that wouldn't work though, considering serverside variables can't be read clientside.
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I like the idea of having lots of weapons instead of 4 or 5. It allows for better control and custimization. Take it from me, having extensive p2p scripting knowledge and exerience. But what i am telling you is 50% my opinion. It might not be the best way and it might not be the worst way. But from my experince. 2 NPCs are better than 1.
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You corrected what? I never said it doesn't look like the Graal tileset, I said the shallow water looks like it's floating on the grass. I never even mentioned the current Graal tileset. You basically corrected something I didn't say. Excuse me if I refer the look of shallow water to your shallow water tiles, as I know how much shallow water doesn't have to look like shallow water. :rolleyes: |
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You have to result to insulting my work just because I give you some advice on your shallow water. That's pretty pathetic. |
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I said your shallow water looked strange and gave you my opinion on how you could fix it better. If that is "insulting" you then obviously you can't take criticism. I didn't attempt to create an arguement, you're the one insulting people. |
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Hey guys, problem solved. :p
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*Phew*
Maybe they will stop creating arguments every thread now!
:p |
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Hmm...then last question...could it be set with NPCWs? If not, then they are kind of useless....
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Well the only way they could is if you allow putNPC (which I wouldn't dare allow)...so client.string should work just as good as long as I don't allow putnpc. |
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Hmm well I am not going to worry about it until it happens...most people will not be able to figure out how my systems work anyway, and if someone tried to edit there weapons, they would probably be looking very strange...in which case I would get rid of them after I let them explain themselves. Wouldn't be to hard considering each string has about 20 - 30 different pieces of info needed to be precisely set... |
Why does the client need to be able to change them, anyway?
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[edit] Oh yes, client needs to be able to change them for equiping, and all the various item creation methods (blacksmithing for instance). Although now that I think of it it could all be done serverside... |
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Yeah, there's never any reason to do this stuff clientside.
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Heh, the script monkey has enlightened yet another! |
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Wow, these new bodies make Murasamune feel...well alot more complete. The animation is soooo much better with these new bodies, you can see feeling in the character as he moves, and it just flows. The character has the exact feeling I wanted him to, though it took me a while to come up with (expecially the new equiptment template, the cape...took me a while to figure out a good animation for it, but in the end it was worth the time), and the ganis take long to make, it will be worth it, because the character are alot more important the tiles, and system NPCs even. I am trying to put as much character into the ganis as possible, I want everything to move realisticly, and I want everything to flow. With this, I find the missing puzzle piece to "why I always thought Murasamune was missing something" has been found, and it fits perfectly.
If lucky, I might show the animation of the body with equipment on, and him turning to every direction, stopping at each direction and walking. But, as I said, thats if you are lucky ;). I got alot more ganis to do, although not nearly as much as you may think, since I have redefined movement and everything. Although, to fill in those, I have about 50 ganis (all in all) most likely for weapons and such, so its still will be hard. I am going to do those as I go along though. So much I want to say, but everything must wait until release. Release will come sooner then expected, I assure you that. Its coming up fast I'd say, and Murasamune will no doubt be ready when I submit... |
Nice, drop a screenshot. ;)
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mehrassahmoon |
I always assumed: 'Myoor as ah moon eh'
Or something like that. Hard to express phonetics across the internet. |
Gah..this will be hard....
Mir - a - sa - moon The mir part is supposed to be said like the beginning of "*Mir*ror". |
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