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they will upload other stuff like there NPCs and use them and **** indead of doing their job |
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But yes, you are breaking the rules, but I'm not gonig to ban you, your posting about your pw so I don't take offence to that. But, my banning powers are global, and if the rules are broken on another forum I can ban, but not edit anything on the forum. Sorry to cause alarm. |
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If not fewer... |
that will be way too complicated torank, its not just putting up a script and saying "oh that works" Or not, its making it, editing it, making changes, going back and seeing if ne one else has ideas, etc... it cant work that way.
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just look at what building privately did to 2k1 and 2k2, they were\are the best (player wise) p2p worlds. |
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Setting up a private playerworld for the PW administration team to test the things for the pw owners would probably process alot of p2p playerworlds that have things that work. Instead of this "i think it will work with npc-server" stuff, it can be tested before reviewed finally by Stefan, and put up, if it gets that far. I don't know whether or not NPC-Server has the "test" thing like the regular level editor NPC thing does, but if it does, we could send the level back with details of what was wrong. We review playerworlds anyway, it'd be no more trouble to review a little more (work-wise) just to help produce/process decent, working, good-looking p2p playerworlds. If stefan doesn't want to release an npc-server like thing for level editor because of belief of theft, then this would work better. It could work. You'd never know until you've tried it. |
not so much experts, but people who are dedicated, which is where you pw administration would come in, to make sure they are staying dedicated.
and the point of this is to allow staff of a pw to build their world, or at least a demo to release. not to test some things. that is what 2k2 and 2k1 do, so they know things work perfect. I know, myself, that i would need that for pandora, since its a very 'event' linked world, and it has to have all the things working together. also I dont want to give the pw administration, or at least you, torankusu, my scripts, and then find out that it 'wasnt accepted' and then i have no proof it was really mine, giving you, or other pw administration, ability to take it, or the general ideas of it as your own. thats why having a pw that would be private, is a better idea, so that they can keep their ideas private but still make sure that everything will work right, then release it when they know its ready and the players will like it or be drawn to it. |
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We release nothing of other playerworlds stuff. Infact, I've deleted every playerworld that I tested when I was a tester. If you think that your scripts are completely original, and want to give them to no one to test, then don't bother trying to get it reviewed. Testing is all trial and error. We are here because the admins, and pw owners, feel that they can trust us with scripts and review the playerworlds with unbiased judgement. Like you said, Stefan is not likely to release an npc-server-like thing because possibility of theft. |
i know that, i didnt ask him to, i asked for him to set up private worlds like he did with 2k2 and 2k1, that have p2p rights tht would allow only the staff to get on it.
that is how all GO pw's are done, and they turn out great. and player made ones can turn out just as good, or close to it, if we had the same abilites when building. |
It'd be more work on his part, actually.
Since we review them to send them to him if they pass, why can't we review them online to make sure they work? And for the p2p ones, we could send them back to be fixed up with error descriptions included? Instead of having a 20+ temporary P2P servers, the reviewers could review with like two. |
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I wouldn't know :p |
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and about testing the worlds... the only person who REALLY knows 100% what the script is meant to be, is the maker. a tester cant say what is wrong with it, because he doesnt know how everything is supposed to work. |
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The scripter (owner) can simply say what the script is supposed to do, and explain a bit. We aren't stupid. |
most scripts are hard to explain what they are supposed to do, at least every little detail of their function.
and some thigns need to run with other npc's, or check commands, that testers might forget, or not understand, or we might not know how to explain. theres alot that goes on 'behind the scenes' of these cool p2p scripts, that arent as easy to explain as the things that you do see. |
I've deleted every playerworld I've reviewed. Why would I want to copy stuff, anyway? I wouldn't even understand most of the npc's scripts, most I can do is up to strequals :p
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I agree fully
It sucks when you dont have a server to test commands that npc server uses it just plain old sucks....If someone edited graal and made a gserver and gave it to help make servers that would be cool. Stefan should make it I mean like the old gserver but this time with limit's and stuff just to get a server up on a whole different host....so basically stefan creates a graal server maker program or whatever that staff can connect to you on your server that your hosting by typeing in the ports and addresses and edit levels with a touch of a button I mean it's hard to explain but c'mon my server New Forestia is bound to make it but still if you want better server's then try that idea ok? It would make server's alot better and alot more people ....
Thank's, ~`*Jokerswild*`~ ------------------------------------------------------------------------------ P.S. New Forestia is hiring so go ahead and try out! www.newforestia.com |
i suppose
we really want to see the playerworlds in the mkaing online or otherwise we are stuck here hoping and playing they work online. but then again, i see stefan's point on this aswell. if they all started online, boy would that take a few paragon servers and then everyone would make a playerworld for hangout, and never finish it, so it would be a waste of time in the first place. but yea, development should be online, but if needs be, host it online on ur own ftp, and then link it up to Graal if that is possible. :D simple!
from the great mind of Skyld |
I couldn't see the possibility of using one single test server for every upcoming pw.. you would have to share it with everyone or take turns.. sharing the same server = sharing the same content, which when you're competing with another pw, the last thing you want is for them to have access to all your stuff.
The only way it could work and work well, would be to give pw's that are very far along offline, a private test server to work out their online things on. The test server can be assigned about 5 accounts that work on it, so that it can't be abused by having tons of people come on it just to play. The server would be given a certain ammount of time to test privately, and if then would be put either online and finished, or online and uc (maybe) I don't really like the idea of giving all my stuff to anyone except Stefan.. I mean people spend months and even years making a pw.. the last thing they need is for the pw admin to get hacked or go corrupt, and their pw end up being exposed to everyone. The only people that should have ftp access to pw's are stefan, unixmad, the pw owners, and whoever the pw owner wants to give access. No one else. The worst things that could happen to my playerworld when it goes up are: -FTP pass being given out to everyone and having all my content shown to the public. -Staff with power going corrupt and ruining lots of things on the server -Staff with power being idiots and not taking safety measures/getting hacked -Somehow having a level uploaded with cheating npcs and things that I would never find in a million years. It's very easy for pw's to be ruined. There should be a backup of your pw made daily (I'm not sure if there is for each pw) and also there should be more secure way to get your ftp pass/change your pass I'm afraid someone would impersonate me and ask Stefan for my pass, and then wham, server destroyed. You should never lose your pass, so Stefan should never give it out. But if someone gets it, and tries to get Stefan to change it to something else, there should be a code you tell stefan like "the dog barks at midnight" so that he knows it's you :p |
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