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-   -   /inventory (https://forums.graalonline.com/forums/showthread.php?t=134269467)

Rave_J 08-15-2014 03:30 PM

ok, thank u

Would be cool if we can resize it too

Scoper 08-15-2014 06:35 PM

Quote:

Originally Posted by Rave_J (Post 1730055)
ok, thank u

Would be cool if we can resize it too

I'm not 100% sure because sobriety is boring but I think Tim did this a night or two ago and massed about it.
:cool:

Nevermind I'm retarded
Quote:

Originally Posted by Tim_Rocks (Post 12345)
Opposite (Thu Aug 14 20:34:23 2014):

Mass message:
Made a minor update to the inventory today (thank gunthrix for this one). The inventory can now be moved to any location on your screen. It's easy to do, just click and drag the borders of your inventory.


Tim_Rocks 08-15-2014 07:15 PM

I can create a nice little resize option. Would be handled similarly to how mini mode works.

6sixty6 08-19-2014 04:50 PM

*******
 
you cant improver server for players if 75% the players complain when ths **** it removed, now can you!!!!!!!!!!:confused::confused::confused::confus ed:!pissed!!pissed!!pissed!

6sixty6 08-19-2014 04:51 PM

Quote:

Originally Posted by Tim_Rocks (Post 1730057)
I can create a nice little resize option. Would be handled similarly to how mini mode works.



**** NO BRING BACK OLD INVENTORY!pissed!!pissed!!pissed!!pissed!!pissed!! pissed!

Tim_Rocks 08-19-2014 05:17 PM

Quote:

Originally Posted by 6sixty6 (Post 1730218)
you cant improver server for players if 75% the players complain when ths **** it removed, now can you!!!!!!!!!!:confused::confused::confused::confus ed:!pissed!!pissed!!pissed!

Thank you for your feedback and understanding. I will go ahead and make note of your complaint and add it to the pile.

Frankie 08-23-2014 07:25 PM

why are people complaining over such a trivial concept? it's just an inventory. it does nothing to alter game play in any significant way. it's just, an inventory..

Electroballistic 08-24-2014 06:04 PM

What's the problem with just having the /inventory command back? Doesn't hurt anybody....

Godzilla 08-26-2014 02:37 AM

Can you make an option to add more tabs to the inventory?

MysticalDragon 08-26-2014 03:12 AM

Quote:

Originally Posted by Godzilla (Post 1730553)
Can you make an option to add more tabs to the inventory?

The option to create multiple tabs should be a significantly easy update if the tabs are stored in the players flags.

Demisis_P2P 08-26-2014 08:32 AM

Personally I've always subscribed to the belief that you should always only be carrying the bare essentials on you at a time, and that extra items and extra utility should have some trade-off, in which case an inventory system like this is totally unnecessary.

Tabs and item management like this would be great on alternate storage, like lockers or storage in houses.

Tim_Rocks 08-26-2014 11:59 AM

Quote:

Originally Posted by Godzilla (Post 1730553)
Can you make an option to add more tabs to the inventory?

Keep in mind that more tabs = wider inventory. Which can be done, I just haven't made time to update it.

@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.

MysticalDragon 08-26-2014 08:38 PM

Quote:

Originally Posted by Tim_Rocks (Post 1730561)
Keep in mind that more tabs = wider inventory. Which can be done, I just haven't made time to update it.

@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.

Or more tabs the smaller the tabs. Instead of extending the width on the entire GUI.

PHP Code:

        x int(temp.tab_id GUI.width temp.tabs.size());
        
width int(GraalControl.width temp.tabs.size()); 


Fiberwyre_P2P 08-26-2014 10:20 PM

Quote:

Originally Posted by MysticalDragon (Post 1730570)
Or more tabs the smaller the tabs. Instead of extending the width on the entire GUI.

PHP Code:

        x int(temp.tab_id GUI.width temp.tabs.size());
        
width int(GraalControl.width temp.tabs.size()); 


or both. Since if you add enough tabs, eventually they will be too small to fit the text on them.

Also, it would be nice if there was an option to make the GUI taller. There's an arbitrarily low number of rows visible at a time. More rows visible = less scrolling.

Tim_Rocks 08-26-2014 11:17 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1730573)
or both. Since if you add enough tabs, eventually they will be too small to fit the text on them.

Also, it would be nice if there was an option to make the GUI taller. There's an arbitrarily low number of rows visible at a time. More rows visible = less scrolling.

Yes, having the inventory re-sizable (width & height) is essentially what needs to happen.

Demisis_P2P 08-27-2014 07:36 AM

Quote:

Originally Posted by Tim_Rocks (Post 1730561)
@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.

I dont mind the inventory itself. It was moreso a comment about how the game got to the point where people are walking around with so much crap that something like this is seen as necessary.
So many novelty items and different crap, instead of just having your main gun (or two if you're lucky), a melee weapon and maybe a few heals/revives or grenades.

People shouldnt be walking around with 5 guns, a mining drill and a buch of minerals, 109 hats, a different explosive for every day of the week, three kinds of healing food and all these booster/effect items.
I dont mind all of that stuff existing.
But if you want to have it all on you at once then you deserve to die while you're scrolling through your inventory looking for your soy latte.

Rave_J 08-27-2014 03:54 PM

I still get annoyed that when I click on my iron or lead to see how many minerals I have which is always over 1k it will unequipped my drill so I have to re equipped my drill back on to mine. I know its not that big of a deal but it gets annoying after a while.

Tim_Rocks 08-27-2014 06:15 PM

Quote:

Originally Posted by Rave_J (Post 1730593)
I still get annoyed that when I click on my iron or lead to see how many minerals I have which is always over 1k it will unequipped my drill so I have to re equipped my drill back on to mine. I know its not that big of a deal but it gets annoying after a while.

Didn't you always have to click an item to view the quantity?? Why do you need to see the total amount of rocks?

Fiberwyre_P2P 08-27-2014 06:45 PM

Quote:

Originally Posted by Tim_Rocks (Post 1730603)
Didn't you always have to click an item to view the quantity?? Why do you need to see the total amount of rocks?

You did have to click to see the quantity, but it didn't equip whatever you clicked on unless you double clicked.

And I don't think the problem is that he needs to see the total amount of rocks, I think the problem is that he can't without unequipping his drill.

MysticalDragon 08-27-2014 06:51 PM

Quote:

Originally Posted by Demisis_P2P (Post 1730583)
I dont mind the inventory itself. It was moreso a comment about how the game got to the point where people are walking around with so much crap that something like this is seen as necessary.
So many novelty items and different crap, instead of just having your main gun (or two if you're lucky), a melee weapon and maybe a few heals/revives or grenades.

People shouldnt be walking around with 5 guns, a mining drill and a buch of minerals, 109 hats, a different explosive for every day of the week, three kinds of healing food and all these booster/effect items.
I dont mind all of that stuff existing.
But if you want to have it all on you at once then you deserve to die while you're scrolling through your inventory looking for your soy latte.

What ever happened to weight ?

Fiberwyre_P2P 08-27-2014 07:04 PM

Quote:

Originally Posted by MysticalDragon (Post 1730607)
What ever happened to weight ?

LWs, Super Str pots, items with 0 weight and volume, etc.
Weight sucks anyway.
I'd much rather have an inventory with a limited number of slots (like WoW, or basically every MMO) than a weight or volume system, if there HAS to be some inherent limit to it.

MysticalDragon 08-27-2014 07:11 PM

Well when i say weight, dont remember how era works but you would just get slower not really capping the items you can carry.

Max slots suck in my opinion. Lets say you find a item or is mining and you dont realise your inventory is filling up quick. This RARE MINERAL DROPS , but **** my inventory is full. Time you get back your precious mineral would be gone.

Fiberwyre_P2P 08-27-2014 10:35 PM

That doesn't really happen on Era. There are only 4 different minerals you can get, and none of them are worth more than $50. And you don't get them when mining, only when refining.

But yeah, weight still slows you down, unless you're using a LW potion, which everyone does.

Rave_J 08-27-2014 11:03 PM

MD you still have weight limits but with the potions they have in the grelat shop u can carry as much items u want without affecting your speed. And Tim us miners like to see how much rocks we have on us at all times. Example is: If I mine 2 hours and it says 2k i want to see how close I am to 3k. Right now i have 14k rocks on myself.

Cubical 08-28-2014 09:15 AM

bros you're getting off topic. this is a serious conversation about a serious command on a very serious playerworld.

Godzilla 08-28-2014 05:33 PM

Add more tabs

Tim_Rocks 08-28-2014 08:18 PM

Quote:

Originally Posted by Godzilla (Post 1730638)
Add more tabs

we get it.

bloodykiller 08-28-2014 10:49 PM

FINALLY BACK FROM MY HOLIDAYS!

and i see the ****ing bullshit. the old inventory was way more functional for PKing.
Tim, I understaand that that you're the afk at unstick+look pretty in 2d sort of guy and that the new inventory seems much better for you and your pals, but for the players who actually PK the old inventory was way more functional.

Supaman771 08-28-2014 11:46 PM

Quote:

Originally Posted by bloodykiller (Post 1730644)
and i see the ****ing bullshit. the old inventory was way more functional for PKing.
Tim, I understaand that that you're the afk at unstick+look pretty in 2d sort of guy and that the new inventory seems much better for you and your pals, but for the players who actually PK the old inventory was way more functional.

But it's the same thing.

Fiberwyre_P2P 08-29-2014 01:01 AM

Quote:

Originally Posted by Supaman771 (Post 1730648)
But it's the same thing.

I would say it's 90% the same thing.
Still looks ugly :(

Tim_Rocks 08-29-2014 01:11 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1730651)
I would say it's 90% the same thing.
Still looks ugly :(

Okay? Then do something about it, I don't make graphics nor do I plan to. I'm happy to update the inventory to allow custom skins though.

Working on a good little update, I started with the tabs tonight. I'll be working on a nice way to easily change the width and height of the inventory.

http://i.imgur.com/MqxMieK.png

The tab width decreases as more tabs are added. The unsorted tab will remain on the right side of the inventory.

Scripting question: Anyway to force the selected tab's width to increase without increasing the rest?

Cubical 08-29-2014 09:14 AM

Quote:

Originally Posted by Tim_Rocks (Post 1730652)
Scripting question: Anyway to force the selected tab's width to increase without increasing the rest?

Just create two GuiTabCtrl's and use tabWidth to set the size of it. You can control all the other aspects of it to work seamlessly with the other GuiTabCtrl you're using. Another option is just creating an image of the a tab and resize them as needed. The latter is probably more work than it's worth.

bloodykiller 09-13-2014 11:14 AM

the inventory is so glitched, i'm trying to use it and it randomly closes sometimes when i'm walking. plus it's ****ing huge even when i make it mini

the big question is, WHAT WAS WRONG WITH THE OLD INVENTORY?!

shrimps 09-13-2014 11:15 AM

It's not that big with mini mode, if anything it's the same size as the old one in mini mode.

Tim_Rocks 09-13-2014 03:32 PM

Quote:

Originally Posted by bloodykiller (Post 1731053)
the inventory is so glitched, i'm trying to use it and it randomly closes sometimes when i'm walking. plus it's ****ing huge even when i make it mini

the big question is, WHAT WAS WRONG WITH THE OLD INVENTORY?!

You need to be aware what you're trying to do. It sounds like you're fast tapping the inventory thinking you'll have the same type of interactions as the old inventory. In this case it's slightly different. The 'Q' key is now multi-purpose. Meaning it can be toggled open by tapping 'Q'. The window will stay open by doing so, a key indicator you'll notice is the search bar appearing. Just tap 'Q' again and it will hide. To use your inventory as you normally have, you hold 'Q' and release it when you're finished.

As for the size of the inventory, simple open your inventory and click the 'gear' icon in the bottom right. You should see the option 'Mini Mode'.

Hopefully that helps.


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