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-   -   iUN (https://forums.graalonline.com/forums/showthread.php?t=134268461)

Crono 07-23-2013 01:39 PM

Quote:

Originally Posted by Elk (Post 1720943)
I meant, before every player had the idea to start a project by themselves

They always did, the difference then was that you couldn't just buy a server and pretend you're somebody. You had to get together with friends and get approved for hosted status. That was better because you still stayed active on the server you played. :D

Fulg0reSama 07-23-2013 05:45 PM

Quote:

Originally Posted by Elk (Post 1720939)
I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety

You sir are correct, with an overabundance of server's and lack of unified development, it eventually lead to the development collapse we currently suffer today.

Quote:

Originally Posted by Crono (Post 1720941)
wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.

Not even remotely true. Think back on every memorable server and you'll see that they had a distinct bit of gameplay or design that made you even think of them. Quality over Quantity is my point.

Crono 07-23-2013 06:02 PM

Quote:

Originally Posted by Fulg0reSama (Post 1720952)
Not even remotely true. Think back on every memorable server and you'll see that they had a distinct bit of gameplay or design that made you even think of them. Quality over Quantity is my point.

Useless gimmicks you used here and there (Babylon jump, Dino Valley hookshot, etc) don't make up for the bulk of normal gameplay. Sparring was universal.

Fulg0reSama 07-23-2013 09:29 PM

Quote:

Originally Posted by Crono (Post 1720954)
Useless gimmicks you used here and there (Babylon jump, Dino Valley hookshot, etc) don't make up for the bulk of normal gameplay. Sparring was universal.

Every server's concept has a gimmick that made them unique versus the other, if you are true to knowing that you'll realize every server had this.

Servers can seriously be compared to the like of flavors of ice cream for this game.

Crono 07-23-2013 10:19 PM

Quote:

Originally Posted by Fulg0reSama (Post 1720962)
Every server's concept has a gimmick that made them unique versus the other, if you are true to knowing that you'll realize every server had this.

Servers can seriously be compared to the like of flavors of ice cream for this game.

Man, are you ****ing serious? 1998 to 2001 practically every server was the same thing in gameplay. Having a few NPCs here and there that you'd use for a quest or two is not really part of gameplay, let alone core to defining a server's gameplay compared to another. Every server had the same control scheme, the same things to do, and only differed in a couple of NPCs that weren't by any means effecting gameplay. Sure servers had different quests, but every server had them and they accounted for a very small amount of game time. So common that it's not even a defining factor either.

The first server to offer a completely different experience was G2k1, followed by G2k2 and Era. Sometimes I really question if people even played this game back then.

Devil_Lord2 07-23-2013 11:41 PM

Quote:

Originally Posted by Bensor (Post 1720512)
Every server will have kids asking for 'dates' or 'marry me.'
It has been tried to fix, but nothing can get rid of the idea. Not even banning them will fix anything.

iClassic is starting to turn into UN. New weapons that are fun to use. More fun events. What's next?
In my opinion, UN shouldn't have a chance at iOS.
Two nearly the same servers will just confuse players.

Not to be mean or anything.<3

You can't be serious? Dating and marriages has been human nature for millenniums. Even I remember dressing up as a baby 13 years ago. Never asked for people to adopt me though. I've had Graal dates, as well as dressed up as a girl for items.

You are talking about getting rid of many social aspects of Graal, and social aspects are pretty much the core of Graal lol..

I mainly came on to say please don't make an iUN. UN is full of racism, rudeness, and obnoxious players. I use to like iClassic because it was fresh and nice, but has turned into its PC counterpart. Don't make an even worse iPod app.. Especially one that doesn't even have a particular theme... Beamsabers, Arrows, Cars, Magic.. :cry:

MysticalDragon 07-28-2013 06:02 AM

This is interesting... We had to rescript Delteria from scratch in order to go to iOS. Funny and most annoying part here is your admitting to aiming for iclassic players. When we developed delteria, one thing came to our mind, how can we be different? How can we attract new players and offer the idevice world something that has never been seen before.

We didn't want delteria to just be another hangout when players got bored. We was aiming for new and old players. I think UN has been on steady spiral downwards because the community is what kept UN alive for so many years and those players had moved on and grew up. The only thing that can possible be used for iOS is the levels plus what ever old school images you have. Every event in UN would have to be rescripted from scratch and I honestly don't see any man power on UN to get that done. You guys could hardly convert GS1 to GS2, and you guys still FROM this day use my shitty scroll warping NPC that I made for NeoJenova back in 02, that we replaced the warp rings with.

Eitherway Good Luck I guess anything is possible.

skillmaster19 07-28-2013 07:25 PM

Quote:

Originally Posted by MysticalDragon (Post 1721165)
This is interesting... We had to rescript Delteria from scratch in order to go to iOS. Funny and most annoying part here is your admitting to aiming for iclassic players. When we developed delteria, one thing came to our mind, how can we be different? How can we attract new players and offer the idevice world something that has never been seen before.

We didn't want delteria to just be another hangout when players got bored. We was aiming for new and old players. I think UN has been on steady spiral downwards because the community is what kept UN alive for so many years and those players had moved on and grew up. The only thing that can possible be used for iOS is the levels plus what ever old school images you have. Every event in UN would have to be rescripted from scratch and I honestly don't see any man power on UN to get that done. You guys could hardly convert GS1 to GS2, and you guys still FROM this day use my shitty scroll warping NPC that I made for NeoJenova back in 02, that we replaced the warp rings with.

Eitherway Good Luck I guess anything is possible.

iClassic originally started as more of a rpg-like server, similar to pc classic in a way. There was more emphasis on playable content like quests, guild activities like forts, and all kinds of fun stuff. Stefan even said he was gonna add the abilty for players to make their own dungeons in a post on toucharcade. Of course, all of this was scrapped when the development of iClassic gradually switched to making the game more of a social hangout. Me as well as many others were disappointed in this change, as the game is mostly dumbed down for casual players, and contains mostly customization content.

iUN is aimed to appeal to those who dislike the current direction iClassic has taken. It will contain more playable content and have not as heavy of an influence on customization/RP. I mean I'm sure there will be hats and stuff, but it wont be the entire focus of the server. iClassic would remain the server for people who prefer a much more casual player hangout to RP and buy hats and stuff, I imagine UN would be more pking/sparring oriented and with more playable stuff.

Correct me if I'm wrong, these are just assumptions based on what I've heard/know.

But yeah, I'm not sure if they would get enough people to help. Considering that Stefan has ignored UN a ton in the past, he probably won't help you make it to iPhone unless you make something truly amazing that's never been seen before. You'd need to make something truly outstanding in order to get his attention. For example, back when Europa was around he was amazed by Vinka's hand drawn style of graphics, and offered to make the server for facebook/iPhone. Vinka said no though, as he wanted a server to keep PC Graal alive. He also offered to make PC Classic an iPhone/fb server or something like that, and Thor refused for the same exact reason.

So if you make something of truly high quality that Graal hasn't seen before, then you can show him and ask for the iPhone systems.

MysticalDragon 07-28-2013 09:05 PM

Your hopes is irrelevant to what i was saying? In his post he clearly said if players get bored there is another server a player can go, to "hangout". UN has never been appealing or amazing, I'm not sure where you're getting with that. And even if a server is appealing to stefan, he isn't going to be all that much involved besides implementing the payment system. Delteria for an example, he likes delteria a lot and is very interested. Only time he logs on to program is to modify/fix the facebook payment system. He is too busy modifying and maintaining the already existing iDevice servers. So talking about quality really isn't feasible anyways when it comes to UN.

Also you don't "need" Stefans iphone systems, there not all that great anyways. Any competent programmer can do without them which there probably better off anyways.

Stowen 07-28-2013 09:38 PM

Wow, we aren't even outside of the planning stages yet guys. We still don't even know what we are going to do. This post was mainly just a heads up that we MIGHT be bringing UN to the iPhone platform.

Tim_Rocks 07-29-2013 02:36 AM

Quote:

Originally Posted by Stowen (Post 1721178)
Wow, we aren't even outside of the planning stages yet guys. We still don't even know what we are going to do. This post was mainly just a heads up that we MIGHT be bringing UN to the iPhone platform.

I've heard cloud surfing is fun.

devilsknite1 07-29-2013 06:50 PM

Quote:

Originally Posted by MysticalDragon (Post 1721176)
In his post he clearly said if players get bored there is another server a player can go, to "hangout".

Not once did I even propose that to be the goal, nor have I said we are aiming for the iClassic players. I think a response to your previous two posts could very easily be addressed if you did that one thing with your eyes they call "reading". It's kind of a weird concept, but try it, you might be surprised :rolleyes:

MattKan 07-29-2013 07:48 PM

Quote:

Originally Posted by Bensor (Post 1720512)
Every server will have kids asking for 'dates' or 'marry me.'

The problem is that UN has adults asking for those things.

dylan 07-29-2013 08:13 PM

The whole time I was reading MD's posts I was just picturing this lady:
http://ct.fra.bz/i50/5/3/13/f_86d334cb43.jpg

Anyway, back to the topic:
What advantages will bringing UN to iOS be than to just "take iClassic's players"?

In my personal opinion, UN is currently iClassic ep 2 after completing the hearts questline. (Of course, there are a few other differences but that is the gist of it.)

Tim_Rocks 07-30-2013 02:01 AM

UN is kind of like Era's shooting range.

devilsknite1 07-30-2013 04:36 AM

Quote:

Originally Posted by dylan (Post 1721209)
What advantages will bringing UN to iOS be than to just "take iClassic's players"?

In my personal opinion, UN is currently iClassic ep 2 after completing the hearts questline. (Of course, there are a few other differences but that is the gist of it.)

Kind of the same response that I had to MD: I clarified some plans on previous pages. And how iUN is structured will be quite a bit different from how PC UN is. The server will have a constant idea running through it instead of a releasable Testbed :p

Quote:

Originally Posted by Tim_Rocks (Post 1721214)
UN is kind of like Era's shooting range.

Just go away you failed underground bridge troll how many slices of bologna did you eat today and how many lag spikes did your 20000 GB log files cause nerd????????????

PumaD 07-30-2013 11:15 PM

Quote:

Originally Posted by MysticalDragon (Post 1721165)
This is interesting... We had to rescript Delteria from scratch in order to go to iOS.

Why bother keep "taking" iEra and iZone scripts then, all the time? Seems like Delteria isn't that self-made as much as you want people to think.

I think UN is a great server, mostly because of the community there, including trolls.
I believe iUN could have lots of content, especially if they make use of their NPCs, as in adding those as tools to start/finish quests, or make some of them easier(and/or harder when using them in a wrong way). Ya, I would have faith in this project if it's going to be live, I'd help out aswell, if needed.

Fidel Castro 07-31-2013 02:00 AM

Quote:

Originally Posted by devilsknite1 (Post 1721218)
Just go away you failed underground bridge troll how many slices of bologna did you eat today and how many lag spikes did your 20000 GB log files cause nerd????????????

Unfortunately if you do not know Tim he can come off as kind of an ******* but he's just being honest in a sarcastic way. Other than a few ideas you really haven't been able to convince anyone that iUN is really going to be any different from iClassic, and the fact that you reference iClassic doesn't help to sway that notion.

Like Stowen said, iUN is merely an idea at this point, and you were clearly posting in order to gain some sort of cheerleading squad hurraying your ideas. Don't be mad people are disagreeing with you- instead take what they say constructively, do some homework, and come back with some real ideas that will excite us and everyone else. Your enthusiasm is definitely a plus, just need some more preparation.

devilsknite1 07-31-2013 02:34 AM

Quote:

Originally Posted by Fidel Castro (Post 1721244)
Unfortunately if you do not know Tim he can come off as kind of an ******* but he's just being honest in a sarcastic way. Other than a few ideas you really haven't been able to convince anyone that iUN is really going to be any different from iClassic, and the fact that you reference iClassic doesn't help to sway that notion.

Like Stowen said, iUN is merely an idea at this point, and you were clearly posting in order to gain some sort of cheerleading squad hurraying your ideas. Don't be mad people are disagreeing with you- instead take what they say constructively, do some homework, and come back with some real ideas that will excite us and everyone else. Your enthusiasm is definitely a plus, just need some more preparation.

Because honesty via sarcasm is now represented by calling a server a shooting range? Not entirely sure that's accurate. I do believe that the extensive amount of question marks should have addressed the tone of that poorly constructed sentence; it also somehow seems pretty similar to the original post it was made for.

Same response to you as I gave MD: READ! There are multiple times (pages, really) where I have explicitly stated that the core outline for the server is not yet solidified nor released to the public. What I have said is that we have an idea that we're following, and that idea has been stated a few times. I don't believe I've referenced iClassic for any structural ideas pertaining to iUN. Not to mention I'm not even heading this project!

The entire point of this thread is only to announce that it is underway, not to provide a detailed outline of what iUN is going to be. Unfortunately, all I've been able to cover is what it isn't. Though that isn't entirely my fault as the majority of things brought up have been somewhere along the lines of 'how it will differ from iClassic', which is what I'm guessing you're meaning when you state that I'm referencing iClassic. However, that reading thing will show why that server was even mentioned at all. I think the first response even had that server's name in it. In the first post though, the mentioning of iClassic was basically the "inb4" effect. It was entirely sarcastic, but has already been brought into question. So I hope that isn't what was being addressed. :(

Please, no more of these comments unless you've actually read the entire thread. Repetition is getting quite old.

Tim_Rocks 07-31-2013 03:09 AM

Quote:

Originally Posted by devilsknite1 (Post 1721245)
Because honesty via sarcasm is now represented by calling a server a shooting range? Not entirely sure that's accurate.

The shooting range is scripted in GS1 and occasional works. Something tells me that a lot of scripts on UN are in GS1 which is going to be unacceptable for Stefan before you'll ever make it to iOS.

Fidel Castro 07-31-2013 03:28 AM

Quote:

Originally Posted by devilsknite1 (Post 1721245)
Because honesty via sarcasm is now represented by calling a server a shooting range? Not entirely sure that's accurate. I do believe that the extensive amount of question marks should have addressed the tone of that poorly constructed sentence; it also somehow seems pretty similar to the original post it was made for.

Same response to you as I gave MD: READ! There are multiple times (pages, really) where I have explicitly stated that the core outline for the server is not yet solidified nor released to the public. What I have said is that we have an idea that we're following, and that idea has been stated a few times. I don't believe I've referenced iClassic for any structural ideas pertaining to iUN. Not to mention I'm not even heading this project!

The entire point of this thread is only to announce that it is underway, not to provide a detailed outline of what iUN is going to be. Unfortunately, all I've been able to cover is what it isn't. Though that isn't entirely my fault as the majority of things brought up have been somewhere along the lines of 'how it will differ from iClassic', which is what I'm guessing you're meaning when you state that I'm referencing iClassic. However, that reading thing will show why that server was even mentioned at all. I think the first response even had that server's name in it. In the first post though, the mentioning of iClassic was basically the "inb4" effect. It was entirely sarcastic, but has already been brought into question. So I hope that isn't what was being addressed. :(

Please, no more of these comments unless you've actually read the entire thread. Repetition is getting quite old.

It would be better for you and I if I broke down your response via multiple quotes to point out some flaws in what you said, but honestly I don't feel like it.

You make it explicitly clear, using italics, that you have an idea you are following -- and from what I read it has been "mentioned" a few times. However, you say before that sentence that the core outline of the server has not been solidified. We also have an admin (Stowen) saying that nothing (no idea, no anything) has been solidified yet.

Being that contradictory in one post is going to leave anyone that reads it with some questions, including myself. What others and I are trying to do is ascertain what in the hell iUN actually is, other than a word in a post. You referenced iClassic, so naturally others began asking questions and wondering how iUN was different. You were/are not prepared to answer those questions because of a classified set of "ideas" that, based on your last post, I question if they even exist.

Why post that "development is underway" for iUN if you aren't going to tell anyone any of the core ideas or what it is based on? Leaving something so open ended like that is going to bring in a lot of criticism, speculation, and unwanted posts (I say unwanted based off of some of your replies). Might of been better to wait to post something like that.

Finally, you state you are not even heading up the project. It might be more helpful to have someone post about it that is heading up the project, that way someone a little more knowledgeable of what is going on could explain the proposed server a bit better.

Before you rapid fire on the quote button and get really angry, know that this is not an attack on you. I know you are just eager about the prospective project and wanted to post, perhaps without thinking about the backlash from the forum goers. I wish y'all the best of luck.

devilsknite1 07-31-2013 03:57 AM

Quote:

Originally Posted by Tim_Rocks (Post 1721250)
The shooting range is scripted in GS1 and occasional works. Something tells me that a lot of scripts on UN are in GS1 which is going to be unacceptable for Stefan before you'll ever make it to iOS.

-> maybe some level scripts contain GS1, otherwise most things have been converted. Most things that are broken are due to managers NaS/Link removing NPCs without actually checking their dependencies, so the barely works portion is probably pretty accurate.
-> Stefan already approved of the project though :(
It might be important to note that no scripts on PC UN currently will even be on iUN, so none of that janky old stuff should be reminiscing on the iDevices.

As for Fidel:
You're mistaking an idea for an outline. The idea is innovation and bringing something to the table that no one else has yet under the classic setting, and all the other good stuff that was said. This is what we will be basing outlines upon. The idea isn't the outline, otherwise that would be a pretty poor outline. I suppose it's relatable to a company's mission statement or something. I've always avoided specifically defining what iUN will be. If I slipped up at some points forgive me, but generally it was only defining what it would not be.

As far as timing goes and announcing things when there are actually solidified outlines (development has already begun, so there are actually some active material in place detailed enough to initiate work; "none" isn't necessarily correct), that is entirely accurate only if the goal was to inform players of what it is to be exactly. Which is normally what the goal should be, you're absolutely correct, but that's not what this thread's goal was. Granted I've never actually stated the goal, this thread serves really no other purpose other than arousing interest for any plausible developers (which it has), ideas (which are contributed), and to spark an interest for UN's low player count in an attempt to keep them around (which it kind of has).
The speculation/criticisms that arrive from the open-ended nature were to be expected, as briefly mentioned when naming the "inb4" effect, and any responses given were solely attempts to guide players down the general visionary path that the developers have for iUN. Unfortunately, that didn't work and apparently iUN is just an iClassic clone that people can play when they get bored [lol].

Clearly someone else should have made the announcement, that's even what I said initially. Problem is at that time we didn't really have anyone to do so, thus me taking the poor initiative at announcing its approval and nothing more. The reason being stated above as the goal for the thread.

BlueMelon 07-31-2013 11:22 AM

Stefan can approve the project, doesn't take much for that...

Did Stefan assign you a dev server?

From what I've read of this thread, I can see why this is not getting much support, there's not much of a plan...
Maybe you were too early to reveal your path to iphone.

devilsknite1 07-31-2013 06:40 PM

To reiterate: the point wasn't to reveal an entire outline for the server, that will come later. The point was to let it be known than UN will have a mobile counterpart. Nothing more.

BlueMelon 07-31-2013 08:10 PM

Quote:

Originally Posted by devilsknite1 (Post 1721284)
To reiterate: the point wasn't to reveal an entire outline for the server, that will come later.

:cool:

But given the current state of the PC server... might have been a better idea to come up with a plan first.

Quote:

Originally Posted by devilsknite1 (Post 1721284)
The point was to let it be known than UN will have a mobile counterpart. Nothing more.

I like your positive attitude, hopefully that will stay during the progress/development/stefan-hinders of so called iUN.

devilsknite1 07-31-2013 09:19 PM

Quote:

Originally Posted by BlueMelon (Post 1721286)
But given the current state of the PC server... might have been a better idea to come up with a plan first.

That's one way of thinking about it. The way I saw it though was try to retain the current players with letting them know we're still trying to revive the shooting range in an attempt to keep them around :cry:

Stowen 07-31-2013 10:03 PM

Quote:

Originally Posted by BlueMelon (Post 1721259)
Stefan can approve the project, doesn't take much for that...

Did Stefan assign you a dev server?

From what I've read of this thread, I can see why this is not getting much support, there's not much of a plan...
Maybe you were too early to reveal your path to iphone.

Well this thread was thrown together almost minutes after Stefan approved us. We had no intentions of revealing our mobile platform counterpart until after we got it planned out, and had begun the development. Right now we are still in planning stages and I have given my position as Dev Admin to Ph8. He will be the one in charge of this project, and he will give updates how he sees fit. As of right now we are not hiring for this project, and most likely won't have any hirings until the core systems are finished.

nightslayer317 07-31-2013 10:37 PM

Now that Ph8 is onboard, I can see this mobile UN server actually turning into something and possibly becoming a success.

Stowen 08-01-2013 01:00 AM

Quote:

Originally Posted by nightslayer317 (Post 1721294)
Now that Ph8 is onboard, I can see this mobile UN server actually turning into something and possibly becoming a success.

One of the few reasons I offered him to head the project, hes a great developer. :)

Crimson2005 08-01-2013 04:31 AM

You're all horrendous.

MysticalDragon 08-01-2013 07:32 AM

Quote:

Originally Posted by PumaD (Post 1721241)
Why bother keep "taking" iEra and iZone scripts then, all the time? Seems like Delteria isn't that self-made as much as you want people to think.

I think UN is a great server, mostly because of the community there, including trolls.
I believe iUN could have lots of content, especially if they make use of their NPCs, as in adding those as tools to start/finish quests, or make some of them easier(and/or harder when using them in a wrong way). Ya, I would have faith in this project if it's going to be live, I'd help out aswell, if needed.

Delteria doesn't have ANY of scripts from iera or iClassic, stefan gets angry when we change them, so yea you need a better source.
-Example
Quote:

Hello,

Well this is more the item system which Zodiac and Kingdoms were using
but it's much harder to handle. We were agreeing on using the Era item
system because it's relatively simple and easy to monitor which is
very important when we want to go iOS and Android.
Cya,
Stefan

PumaD 08-01-2013 05:38 PM

Quote:

Originally Posted by MysticalDragon (Post 1721324)
Delteria doesn't have ANY of scripts from iera or iClassic, stefan gets angry when we change them, so yea you need a better source.
-Example

Even though if you aren't taking scripts of other iOS servers, you just admitted that you are taking scripts off Era PC. So my point still exists and I highly doubt you re-scripted everything (if anything).

Anyways, may we (you) stay on topic for now, without trying to bash the iUN project?

Tim_Rocks 08-01-2013 06:13 PM

Quote:

Originally Posted by PumaD (Post 1721342)
Even though if you aren't taking scripts of other iOS servers, you just admitted that you are taking scripts off Era PC. So my point still exists and I highly doubt you re-scripted everything (if anything).

Anyways, may we (you) stay on topic for now, without trying to bash the iUN project?

I used to work on iDelteria and there aren't any scripts from other servers. It's actually extremely organized. I looked around and did some exploring.


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