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Servers can seriously be compared to the like of flavors of ice cream for this game. |
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The first server to offer a completely different experience was G2k1, followed by G2k2 and Era. Sometimes I really question if people even played this game back then. |
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You are talking about getting rid of many social aspects of Graal, and social aspects are pretty much the core of Graal lol.. I mainly came on to say please don't make an iUN. UN is full of racism, rudeness, and obnoxious players. I use to like iClassic because it was fresh and nice, but has turned into its PC counterpart. Don't make an even worse iPod app.. Especially one that doesn't even have a particular theme... Beamsabers, Arrows, Cars, Magic.. :cry: |
This is interesting... We had to rescript Delteria from scratch in order to go to iOS. Funny and most annoying part here is your admitting to aiming for iclassic players. When we developed delteria, one thing came to our mind, how can we be different? How can we attract new players and offer the idevice world something that has never been seen before.
We didn't want delteria to just be another hangout when players got bored. We was aiming for new and old players. I think UN has been on steady spiral downwards because the community is what kept UN alive for so many years and those players had moved on and grew up. The only thing that can possible be used for iOS is the levels plus what ever old school images you have. Every event in UN would have to be rescripted from scratch and I honestly don't see any man power on UN to get that done. You guys could hardly convert GS1 to GS2, and you guys still FROM this day use my shitty scroll warping NPC that I made for NeoJenova back in 02, that we replaced the warp rings with. Eitherway Good Luck I guess anything is possible. |
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iUN is aimed to appeal to those who dislike the current direction iClassic has taken. It will contain more playable content and have not as heavy of an influence on customization/RP. I mean I'm sure there will be hats and stuff, but it wont be the entire focus of the server. iClassic would remain the server for people who prefer a much more casual player hangout to RP and buy hats and stuff, I imagine UN would be more pking/sparring oriented and with more playable stuff. Correct me if I'm wrong, these are just assumptions based on what I've heard/know. But yeah, I'm not sure if they would get enough people to help. Considering that Stefan has ignored UN a ton in the past, he probably won't help you make it to iPhone unless you make something truly amazing that's never been seen before. You'd need to make something truly outstanding in order to get his attention. For example, back when Europa was around he was amazed by Vinka's hand drawn style of graphics, and offered to make the server for facebook/iPhone. Vinka said no though, as he wanted a server to keep PC Graal alive. He also offered to make PC Classic an iPhone/fb server or something like that, and Thor refused for the same exact reason. So if you make something of truly high quality that Graal hasn't seen before, then you can show him and ask for the iPhone systems. |
Your hopes is irrelevant to what i was saying? In his post he clearly said if players get bored there is another server a player can go, to "hangout". UN has never been appealing or amazing, I'm not sure where you're getting with that. And even if a server is appealing to stefan, he isn't going to be all that much involved besides implementing the payment system. Delteria for an example, he likes delteria a lot and is very interested. Only time he logs on to program is to modify/fix the facebook payment system. He is too busy modifying and maintaining the already existing iDevice servers. So talking about quality really isn't feasible anyways when it comes to UN.
Also you don't "need" Stefans iphone systems, there not all that great anyways. Any competent programmer can do without them which there probably better off anyways. |
Wow, we aren't even outside of the planning stages yet guys. We still don't even know what we are going to do. This post was mainly just a heads up that we MIGHT be bringing UN to the iPhone platform.
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The whole time I was reading MD's posts I was just picturing this lady:
http://ct.fra.bz/i50/5/3/13/f_86d334cb43.jpg Anyway, back to the topic: What advantages will bringing UN to iOS be than to just "take iClassic's players"? In my personal opinion, UN is currently iClassic ep 2 after completing the hearts questline. (Of course, there are a few other differences but that is the gist of it.) |
UN is kind of like Era's shooting range.
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I think UN is a great server, mostly because of the community there, including trolls. I believe iUN could have lots of content, especially if they make use of their NPCs, as in adding those as tools to start/finish quests, or make some of them easier(and/or harder when using them in a wrong way). Ya, I would have faith in this project if it's going to be live, I'd help out aswell, if needed. |
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Like Stowen said, iUN is merely an idea at this point, and you were clearly posting in order to gain some sort of cheerleading squad hurraying your ideas. Don't be mad people are disagreeing with you- instead take what they say constructively, do some homework, and come back with some real ideas that will excite us and everyone else. Your enthusiasm is definitely a plus, just need some more preparation. |
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Same response to you as I gave MD: READ! There are multiple times (pages, really) where I have explicitly stated that the core outline for the server is not yet solidified nor released to the public. What I have said is that we have an idea that we're following, and that idea has been stated a few times. I don't believe I've referenced iClassic for any structural ideas pertaining to iUN. Not to mention I'm not even heading this project! The entire point of this thread is only to announce that it is underway, not to provide a detailed outline of what iUN is going to be. Unfortunately, all I've been able to cover is what it isn't. Though that isn't entirely my fault as the majority of things brought up have been somewhere along the lines of 'how it will differ from iClassic', which is what I'm guessing you're meaning when you state that I'm referencing iClassic. However, that reading thing will show why that server was even mentioned at all. I think the first response even had that server's name in it. In the first post though, the mentioning of iClassic was basically the "inb4" effect. It was entirely sarcastic, but has already been brought into question. So I hope that isn't what was being addressed. :( Please, no more of these comments unless you've actually read the entire thread. Repetition is getting quite old. |
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You make it explicitly clear, using italics, that you have an idea you are following -- and from what I read it has been "mentioned" a few times. However, you say before that sentence that the core outline of the server has not been solidified. We also have an admin (Stowen) saying that nothing (no idea, no anything) has been solidified yet. Being that contradictory in one post is going to leave anyone that reads it with some questions, including myself. What others and I are trying to do is ascertain what in the hell iUN actually is, other than a word in a post. You referenced iClassic, so naturally others began asking questions and wondering how iUN was different. You were/are not prepared to answer those questions because of a classified set of "ideas" that, based on your last post, I question if they even exist. Why post that "development is underway" for iUN if you aren't going to tell anyone any of the core ideas or what it is based on? Leaving something so open ended like that is going to bring in a lot of criticism, speculation, and unwanted posts (I say unwanted based off of some of your replies). Might of been better to wait to post something like that. Finally, you state you are not even heading up the project. It might be more helpful to have someone post about it that is heading up the project, that way someone a little more knowledgeable of what is going on could explain the proposed server a bit better. Before you rapid fire on the quote button and get really angry, know that this is not an attack on you. I know you are just eager about the prospective project and wanted to post, perhaps without thinking about the backlash from the forum goers. I wish y'all the best of luck. |
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-> Stefan already approved of the project though :( It might be important to note that no scripts on PC UN currently will even be on iUN, so none of that janky old stuff should be reminiscing on the iDevices. As for Fidel: You're mistaking an idea for an outline. The idea is innovation and bringing something to the table that no one else has yet under the classic setting, and all the other good stuff that was said. This is what we will be basing outlines upon. The idea isn't the outline, otherwise that would be a pretty poor outline. I suppose it's relatable to a company's mission statement or something. I've always avoided specifically defining what iUN will be. If I slipped up at some points forgive me, but generally it was only defining what it would not be. As far as timing goes and announcing things when there are actually solidified outlines (development has already begun, so there are actually some active material in place detailed enough to initiate work; "none" isn't necessarily correct), that is entirely accurate only if the goal was to inform players of what it is to be exactly. Which is normally what the goal should be, you're absolutely correct, but that's not what this thread's goal was. Granted I've never actually stated the goal, this thread serves really no other purpose other than arousing interest for any plausible developers (which it has), ideas (which are contributed), and to spark an interest for UN's low player count in an attempt to keep them around (which it kind of has). The speculation/criticisms that arrive from the open-ended nature were to be expected, as briefly mentioned when naming the "inb4" effect, and any responses given were solely attempts to guide players down the general visionary path that the developers have for iUN. Unfortunately, that didn't work and apparently iUN is just an iClassic clone that people can play when they get bored [lol]. Clearly someone else should have made the announcement, that's even what I said initially. Problem is at that time we didn't really have anyone to do so, thus me taking the poor initiative at announcing its approval and nothing more. The reason being stated above as the goal for the thread. |
Stefan can approve the project, doesn't take much for that...
Did Stefan assign you a dev server? From what I've read of this thread, I can see why this is not getting much support, there's not much of a plan... Maybe you were too early to reveal your path to iphone. |
To reiterate: the point wasn't to reveal an entire outline for the server, that will come later. The point was to let it be known than UN will have a mobile counterpart. Nothing more.
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But given the current state of the PC server... might have been a better idea to come up with a plan first. Quote:
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Now that Ph8 is onboard, I can see this mobile UN server actually turning into something and possibly becoming a success.
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You're all horrendous.
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Anyways, may we (you) stay on topic for now, without trying to bash the iUN project? |
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