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-   -   Pixel Perfect Tile Editor (https://forums.graalonline.com/forums/showthread.php?t=134267103)

Cubes 09-19-2016 05:08 PM

how 2 tiledef

Crono 09-20-2016 01:58 AM

Quote:

Originally Posted by Cubes (Post 1739958)
how 2 tiledef

graal folder -> levels -> tiledefs

edit: o i just noticed the context, i dunno man. : - (

Kamaeru 10-06-2016 12:21 PM

I would like to comment on how utterly useless this thing is. Granted it allowed me to get an insane amount of tile work done in a short amount of time- far more than the regular Graal editor would have ever allowed. The problem is you have to sit in each level and wait for 3-4 minutes per level for it to save. Why? I literally retiled the entirety of the cliffs at Bogenera on Graal2001 plus redid the cliffs in Harmonia, and it all looked great. I come back later and about 1% of it saved. What's the use? This is completely useless and a downgrade from the Graal editor that has existed since the late 1990's. This only works for people who level at the speed of a snail. If you're trying to get any real work done you will lose all of your progress repeatedly and be forced to painstakingly backtrack and do all of the work you've already done twice... just to lose it all again.

Do not waste your time with this editor unless you're the kind of developer who makes 1 lever per day at your max speed, or if you like seeing your hard work thrown in the trash.

Crono 10-06-2016 12:48 PM

Quote:

Originally Posted by Kamaeru (Post 1740145)
Do not waste your time with this editor unless you're the kind of developer who makes 1 lever per day at your max speed

perfect for me then. one level every 5 years

fowlplay4 10-06-2016 03:29 PM

Quote:

Originally Posted by Kamaeru (Post 1740145)
\The problem is you have to sit in each level and wait for 3-4 minutes per level for it to save. Why?\

cause the servers were gimped to be like that by Stefan.

xAndrewx 10-06-2016 04:17 PM

1 Attachment(s)
Odd - we have this function which saved the level?

Crono 10-07-2016 12:18 AM

Quote:

Originally Posted by xAndrewx (Post 1740148)
Odd - we have this function which saved the level?

off topic but i like the other guy's walk sprite

edit: aw man i just zoomed in and noticed it's prob just an idle animation after you punch or something

Kamaeru 10-07-2016 04:15 AM

1 Attachment(s)
Quote:

Originally Posted by xAndrewx (Post 1740148)
Odd - we have this function which saved the level?

Here's what I'm looking at.

http://forums.graalonline.com/forums...1&d=1475806430

There was no 1.4 version of this available on the links in this thread that I saw, maybe that's the issue? Also no update button, just a save button that appears to not work. Thanks for helping, if I can get this to work it will save me a ton of time and I can get all of the level work finished practically by myself.

Kamaeru 10-07-2016 06:33 AM

Now I've updated the script to 1.4 and I have the update level option. Still having problems. Now when I try to update the level it tells me that I haven't given the npcserver proper rights, even though I have.

xAndrewx 10-07-2016 09:56 AM

I had to re-script this function for it to work -

HTML Code:

function getLevelFilePath(temp.levelName) {
  temp.path = findfiles(temp.levelName, 1);
  if (temp.path == null) return;

  return temp.path[0].substring(7);


    /*  -- OLD
  temp.fileList = {};
  temp.fileList.loadfolder("levels/*", 1);
  for (temp.filePath: temp.fileList) {
    temp.fileName = extractfilename(temp.filePath);
    if (temp.fileName == temp.levelName) {
      return temp.filePath;
    }
  }
  return NULL;
    */
}



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