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Thor, it's almost sounding as if you're being reluctant and totally ignoring our concerns. From your perspective (serverside) the spar system might be flawless, but we are just trying to point out that there is a difference sparring between your server and others. UN might have a shitty system in place, but regardless everyone enjoys sparring on that server because of the way it is.
I'm not saying that your system is faulty and there is errors with it, I'm just trying to state that it's different from any other server and most players don't care for it. And again, no one knows WHY it's different, it just is.. I would love to log on Classic and be able to spar normally without having to figure out a entirely new technique because of the hit detection. |
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I've been talking about a clientside sword detection mechanism the entire time, whereas the serverside system was the one in place pre-wipe, and was quite rightly scrapped. Quote:
One other video I'd like to show is regarding how high a difference it makes when 2 Europeans use UDP against eachother, compared to normal TCP: While I do pull off several delayed hits in the first segment, this is against another European, inwhich we both have a ping averaging around 200, so it's a behaviour I had expected. With peer-to-peer UDP enabled however, there is a highly reduced delay between us, as not only is UDP faster, but data isn't having to travel all the way to the USA and back to Europe again. Because of this, the hits were nearer to real time. |
dude just do what i said they you can diagnose a shitload of problems u scrub
Also, are you doing the sword checks by gani or are you using some other mechanism like triggering the server to trigger other clients to place hitboxes? |
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Both examples you showed in the video TCP/UDP both seem to be off. I can only recommend you spar on other servers to visualize the difference yourself. |
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hey
i gave you the solution to stop these people from moaning so do it or at the very least give me a reason why you wont unless ur scared |
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You guys are ridiculous.
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Lol negative rep without a signature.
COWARDS. |
I just skimmed through this thread, and I just want to say that as a sparrer on multiple servers as well there IS a difference in the hit detection on Classic compared to a server like UN or N-Pulse.
I don't really have a problem with it since I don't play Classic that frequently, but I have to agree with Crono in stating that there is a difference. |
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One point I've been emphasising is that unless someone provides a potentially measurable explanation of what they believe is different, then it really isn't of any use. And if someone doesn't provide any explanation at all, how do I know it's not another case of there being a pre-conceived notion based on the pre-wipe system? Or that their belief stems from an entirely irrelevant factor such as the steps sound within the gani being different? |
there is no railroad!
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However coordinates were very slightly threw off each hit simply by the difference in our custom recoil having pixel-perfect movement values, compared to default recoils arbitrary angles. This was also expected but makes it impossible to do a complete test. There is also the slight difference that should you walk into the edge of your opponents blocking area, the corner cutting is not the same, but again this is an intentional difference which looks smoother. |
You should change your recoil mechanism to match Classic's. After all, you SHOULD be trying to emulate their systems, not improve them.
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Sounds to me like you're just trying to justify things you don't want to emulate, but all the players want you to emulate everything 1:1. Your choice, but I don't understand why you just don't oblige.
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It could be that the server is hosted in a different location, Seattle is drastically different then Dallas/NY or wherever UN and whatnot are
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Thought I would post the current standings of this poll:
http://img4.imageshack.us/img4/4857/hdpoll.png I'm surprised at there being no votes for the first option (as complaints usually involve hitting others on your screen), with there being so many for the 3rd, it may possibly be the result of the earlier votes biasing the later votes. Either way, complaints regarding the HD aren't so surprising when Classic has a past reputation for having a terrible HD, and the majority of present voters have an incorrect belief as to how it works. Looking at the list of those who have voted for the serverside option, it is mainly comprised of newer players in comparison to voters of the 2nd option, though there are a few highly experienced exceptions. |
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