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Devil_Lord2 03-31-2012 10:23 PM

O: Can people see this in real time?! That would be amazing!!
Like the scores change or movement down the lines?

ffcmike 03-31-2012 10:31 PM

Quote:

Originally Posted by Devil_Lord2 (Post 1690600)
O: Can people see this in real time?! That would be amazing!!
Like the scores change or movement down the lines?

It wouldn't be impossible to make but I don't think it would be that beneficial. I'd prefer to just utilise the event channel of the chat/toall box with messages such as "SomePlayer won a spar against SomeOtherPlayer".

Devil_Lord2 03-31-2012 11:29 PM

Quote:

Originally Posted by ffcmike (Post 1690603)
It wouldn't be impossible to make but I don't think it would be that beneficial. I'd prefer to just utilise the event channel of the chat/toall box with messages such as "SomePlayer won a spar against SomeOtherPlayer".

That works too.. I was just thinking it would be flashy, much like "watching the game" lol... names bumping each other and finally one start moving over, other crossed out..

But the other way is much faster and probably more efficient toward the needs of knowing who won..

TheGodAngelo 04-01-2012 03:11 PM

Quote:

Originally Posted by Remonq (Post 1688770)
For a zorbi Nello doesn't swim very well

Island of NotNello ftw

Also, still waiting on my portable chair Thor

shut up

ffcmike 04-02-2012 05:56 PM

Quote:

Originally Posted by Devil_Lord2 (Post 1690616)
That works too.. I was just thinking it would be flashy, much like "watching the game" lol... names bumping each other and finally one start moving over, other crossed out..

But the other way is much faster and probably more efficient toward the needs of knowing who won..

When a player is awarded a win statistic this is also invoking a chat box message, but through the staff channel, which means it would be received by every player and not just those within event levels.

Devil_Lord2 04-02-2012 07:27 PM

Quote:

Originally Posted by ffcmike (Post 1690826)
When a player is awarded a win statistic this is also invoking a chat box message, but through the staff channel, which means it would be received by every player and not just those within event levels.

Sounds good, I was only stating it would look nice seeing names moving down a board and the names "battling" / rumbling near each other in real time.. I know how much you like flashy. ;D

You probably have much more to do than to work on that I'm sure.
Do the players get to see the fighting too? The actual sparring?
And do they need a sword to watch :[

ffcmike 04-02-2012 07:55 PM

Quote:

Originally Posted by Devil_Lord2 (Post 1690842)
You probably have much more to do than to work on that I'm sure.
Do the players get to see the fighting too? The actual sparring?

There are 2 different GC arenas, one for staff to host within which is private, the other a publicly hostable arena within the studios where ofcourse anyone can watch.

Quote:

Originally Posted by Devil_Lord2 (Post 1690842)
And do they need a sword to watch :[

Yes.

Devil_Lord2 04-03-2012 01:12 AM

D:

ffcmike 04-09-2012 08:37 AM

The work towards Events is still on a foundational level, so I thought I'd use the prize room as an opportunity to display some of the ongoing preparation:



It should be noted that the ticket awarding strategy is now much different, hence the seemingly inflated prices compared to the past.

skillmaster19 04-11-2012 04:57 AM

Quote:

Originally Posted by ffcmike (Post 1691560)
The work towards Events is still on a foundational level, so I thought I'd use the prize room as an opportunity to display some of the ongoing preparation:



It should be noted that the ticket awarding strategy is now much different, hence the seemingly inflated prices compared to the past.

I like the idea of using high numbers for prices/win payouts so you can award variable amounts of points for an event win. For example you can even have consolation prizes based on your score in an event(if applicable) with a small amount and a large prize for a win.

like 100 points for an event win
50 pts for second
25 for 3rd
etc

ffcmike 04-11-2012 09:56 AM

Quote:

Originally Posted by skillmaster19 (Post 1691742)
I like the idea of using high numbers for prices/win payouts so you can award variable amounts of points for an event win. For example you can even have consolation prizes based on your score in an event(if applicable) with a small amount and a large prize for a win.

like 100 points for an event win
50 pts for second
25 for 3rd
etc

It's not clear as to whether you're already aware, but if not then this is part of the plan already, and the main reason for the inflated numbers.

ffcmike 04-30-2012 01:59 AM

Not so much related to studio events, but the monthly spar tournament, spar belts, and a total of 26 prizes are now prepared.

Similarly to the past, monthly qualification spars are commenced between the first 2 players to reach a certain inside location. Due to the absence of basic alternative spar levels, as well as a larger map necessary to disperse them, a limit warp is instead placed at an automatic random location, which warps the first 2 players that reach it to a GC arena. The locations consist of buildings all over the map, none of which are restricted by quest progress. A message containing the location is sent to the chat box whenever a qualification limit warp is created or closed.
The winner is warped to the waiting room, while the loser is warped back to the GC Studios. We may yet still have a certain number of summon spars, but these must occur after the location spars rather than simultaneous to them.
The monthly spar arenas themself are now located within SuperNicks.

http://img600.imageshack.us/img600/8793/sparstatues.png

The statue signs now also display the hours inwhich a defence is due (or the specific date the monthly title was won).

Spar title wins and defences are also added to a players statistic window:

http://img820.imageshack.us/img820/2204/beltstats.png

maximus_asinus 04-30-2012 02:52 AM

Might want to change 'defenses' to 'times defended'. Doesn't read well.

ffcmike 04-30-2012 03:00 AM

Quote:

Originally Posted by maximus_asinus (Post 1693353)
Might want to change 'defenses' to 'times defended'. Doesn't read well.

Defence/Defense is just an English/American difference, but I guess "Defended" would solve that.

WhiteDragon 04-30-2012 07:52 PM

Quote:

Originally Posted by ffcmike (Post 1693354)
Defence/Defense is just an English/American difference, but I guess "Defended" would solve that.

Would need to switch "Wins" to "Won" if we're switching to past tense though.

;)

Crono 04-30-2012 09:42 PM

http://screensnapr.com/e/g3QkZG.png

SORRY I CAN'T HEAR YOU, WHAT?

ffcmike 05-03-2012 12:21 AM

Sumo Snowflake has now been added to the GC Studios.


ffcmike 05-19-2012 09:19 PM

Having made a new version of Wizards and Warlocks as a team event, Lasertag has now been made as a publicly hostable studio event:


  • The controls are handled entirely through keyboard buttons, as opposed to a mouse. The arrow keys move the target cursor, A/grab key makes you walk towards the target, S/sword key shoots a laser towards the target, D/weapon key pulls the target back to your character for a quick turn.
  • The screen focus is set inbetween your character and target for a clear enough sight of both.
  • The laser colours match your nickname, so while they would be blue and red for Wizards and Warlocks, there's a wider array of colours for the single player version.
  • The event level itself has the option for both normal PK and one hit KO mode, as well as point setting.
  • With laser shooting now being incorporated into the main systems (which is also smoother and more consistant), it would be easy to add as a free for all PK level, perhaps within Ebon Hand.

ffcmike 05-21-2012 10:28 AM

1 Attachment(s)
In addition to the Studio level, a free for all Lasertag PK level has been added within a new Ebon Keep, the North cave behind SuperNick's battle arena.

DustyPorViva 05-21-2012 07:19 PM

Quote:

Originally Posted by ffcmike (Post 1695204)
In addition to the Studio level, a free for all Lasertag PK level has been added within a new Ebon Keep, the North cave behind SuperNick's battle arena.

That floor is busy as ****, and that's not good for gameplay.

ffcmike 05-23-2012 09:41 PM

Similarly to Lasertag, a Snowball Fight level has been added to the GC Studios.



Snowball throwing will also be easy to implement as a team event and PK level.

ffcmike 05-25-2012 01:06 AM

Pot Race has now been added to the GC Studios. It may be a simple event which pretty much every server has had, but is likewise to the other studios events publicly hostable, also offering the point setting capability.



*Note I have warned Azrey about such swearing and shall try to prevent this in future videos.

ffcmike 05-27-2012 03:15 AM

Quote:

Originally Posted by ffcmike (Post 1695430)
Snowball throwing will also be easy to implement as a team event and PK level.

Which is now done. The free for all snowball PK level has been added to the lower left building within the Angel Clan pool level. The building it replaces was somewhat redundant and it's also consistent with lasertag due to the location being that of an old clan, which would otherwise provide no purpose.

ffcmike 05-28-2012 03:08 AM

Fort Builder has been added to the GC Studios:


  • Via the GUI controls blocks can automatically be placed both vertically and horizontally across the center, or cleared.
  • Blocks appear to crack as they are exploded, as opposed to using a hearts display like before.
  • Temporary Bomb and Bow weapons are allocated within this level.
  • There is the option to assign colour team tags. Leaving the level with a team tag will automatically reset it.
  • There are options to disable block laying, disable the damaging of blocks, or to enable Gravity movement.

Devil_Lord2 05-28-2012 03:14 AM

Swords aren't needed to use bombs. I play. :D

ffcmike 05-28-2012 03:24 AM

Quote:

Originally Posted by Devil_Lord2 (Post 1695743)
Swords aren't needed to use bombs. I play. :D

You don't need a sword to drink beers, throw snowballs or shoot lasers either but this requirement is not for technical reasons.

ffcmike 05-28-2012 08:34 PM

http://img98.imageshack.us/img98/4664/players1.png

http://img35.imageshack.us/img35/2430/players2j.png

Public events seem quite popular given the server is still UC and this was about 5 PM GMT.

DustyPorViva 05-28-2012 08:36 PM

Mystic is warned? How surprising.

Crono 05-28-2012 08:38 PM

Quote:

Originally Posted by ffcmike (Post 1695765)
Public events seem quite popular given the server is still UC and this was about 5 PM GMT.

do people still move at level1 shield speeds when they spar or do events?

ffcmike 05-28-2012 08:40 PM

Quote:

Originally Posted by DustyPorViva (Post 1695766)
Mystic is warned? How surprising.

That was his nick set on a different server, incase there's any confusion.

Quote:

Originally Posted by Crono (Post 1695768)
do people still move at level1 shield speeds when they spar or do events?

No, level 3 speed is used within competition levels. It is however pixel rounded.

Crono 05-28-2012 09:28 PM

So yeah, new mission is to idle for 100 ap.

Quote:

Originally Posted by ffcmike (Post 1695769)
No, level 3 speed is used within competition levels. It is however pixel rounded.

Oh.

Imperialistic 05-28-2012 09:41 PM

i would like to know more about Fort Builder and how the event is played, i noticed you didn't explain it in your post.

ffcmike 05-28-2012 09:59 PM

Quote:

Originally Posted by Imperialistic (Post 1695780)
i would like to know more about Fort Builder and how the event is played, i noticed you didn't explain it in your post.

There are multiple different ways to play it. It can be a single player LMS, last team standing, team King vs Queen etc. I also hope to add a gravity/platformer movement option.

Imperialistic 05-28-2012 10:06 PM

I mean, what is the gameplay, as in do you just run around building forts or do you just destroy forts?

personally i've never played a fort builder game

ffcmike 05-28-2012 10:11 PM

Quote:

Originally Posted by Imperialistic (Post 1695790)
I mean, what is the gameplay, as in do you just run around building forts or do you just destroy forts?

You build blocks to protect yourself or the King/Queen, maybe to set up traps, and destroy blocks to be able to attack your opponents.

Fulg0reSama 05-28-2012 10:12 PM

Quote:

Originally Posted by ffcmike (Post 1695765)
Public events seem quite popular given the server is still UC and this was about 5 PM GMT.

Yeah, It worked the same when there was constant hosting with N-Pulse :p

Imperialistic 05-28-2012 10:13 PM

ahh i see now, sounds fun :cool: also sounds like a Minecraft castle war event

ffcmike 06-01-2012 10:26 PM

Quote:

Originally Posted by ffcmike (Post 1695742)
Fort Builder has been added to the GC Studios:


  • Via the GUI controls blocks can automatically be placed both vertically and horizontally across the center, or cleared.
  • Blocks appear to crack as they are exploded, as opposed to using a hearts display like before.
  • Temporary Bomb and Bow weapons are allocated within this level.
  • There is the option to assign colour team tags. Leaving the level with a team tag will automatically reset it.
  • There are options to disable block laying, and to disable the damaging of blocks.

Added a checkbox for enabling/disabling Gravity movement within the controls.

ffcmike 06-03-2012 05:57 AM

1 Attachment(s)
The Pit LMS has been added to the GC Studios:

Attachment 54794
  • Once again this event is publicly hostable.
  • The maximum lives can be set anywhere between 1 - 20, default is 10.
  • Colour team guild tags are supported.
  • Temporary Bow + Bomb weapons are allocated.
  • A players remaining lives are displayed as part of the screen message upon dieing.
  • Falling onto the spikes for a death refills HP, and invokes the respawn invincibility blink, which it hadn't before.

ffcmike 06-04-2012 04:19 AM

1 Attachment(s)
Quote:

Originally Posted by ffcmike (Post 1696291)
The Pit LMS has been added to the GC Studios:

Attachment 54794
  • Once again this event is publicly hostable.
  • The maximum lives can be set anywhere between 1 - 20, default is 10.
  • Colour team guild tags are supported.
  • Temporary Bow + Bomb weapons are allocated.
  • A players remaining lives are displayed as part of the screen message upon dieing.
  • Falling onto the spikes for a death refills HP, and invokes the respawn invincibility blink, which it hadn't before.

Skyline LMS has also been added to the GC Studios:

Attachment 54802


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