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-   -   Gang System (https://forums.graalonline.com/forums/showthread.php?t=134264999)

cbk1994 12-23-2011 07:15 PM

first rule of era: every player knows exactly what needs to be done to fix it—and it's so simple.

Demisis_P2P 12-23-2011 07:24 PM

Quote:

Originally Posted by salesman (Post 1679232)
Because all of these things:


were a problem with the old system, too


anyways, you can't allow anyone to create a gang without there being a way for gangs to be destroyed. The original plan was to require gangs to maintain a certain amount of activity each week (determined by points) and if they failed to meet a certain quota 3 times, the gang would be deleted. Gangs could also increase their quota by expanding their gang with unlocks (for example, unlocking more member slots, or a gang weapon would increase the quota).

I've explained all of this somewhere before, but the point is that unlimited gangs spread the playerbase too thin and there needs to be a way for gangs to fail. This way, only the gangs that are actually active stay alive and hold members.

^ This guy is exactly 100% correct. I know this because I've been saying this exact same thing for at least 3 years.

salesman 12-23-2011 08:46 PM

Quote:

Originally Posted by bloodykiller (Post 1679244)
hire a decent gba so he wont put noobs in charge and the gang system is back to normal!

This is the biggest problem of them all.

The system should be able to maintain itself. It shouldn't rely on a single person being competent or active because as proven over and over again-- they never are.

bloodykiller 12-23-2011 09:50 PM

well, for years competent gang leaders were appointed (by manager or gba) until the last dude (i dnt remember who) came by and gave gangs to nas, rambot and other players who r not even worthy of having any sort of rights in a gang
the system can't maintain itself cuz when a gang leader decides to quit he might decide to give the gang to his nooby pal, and it's staff's responsibility to not let that happen
what if the gang leader is innactive but won't give up his gang? how could such a situation possibly solve itself sales?
this is all assuming that the new gang system is totally useless and i'm only considering what used to go on when gangs used to be the basis of era..if ur not good enough to join a gang then make a party and raid era mafia

AllTheBaron 12-24-2011 06:48 AM

The last manager just appointed Smogy29 as Leader of PPA - don't think we can trust these guys very much.

Reverting back to the old system is not going to present any nominal gain.
The prior system was scrapped for similar reasons, quit trading problems; solve them.

The solution to this system is its completion, as originally planned by those who founded the idea and has reiterated a thousand times over,
Most importantly:
A purpose to raiding: The Point-Shop is a must.
Secondly: Guidelines to maintaining or losing gang-ship.
Thirdly: A systematic method for gang events and other competitions outside of raiding that are conducted in a COMPETENT manner.

In addition, guns stats were never to break the .1 freezetime limit at the release of gang guns.
Gang Guns were supposed to be at-most, adjusted to Tear 2 Standards (.15 freezetime).
Basically, average weapons with unique abilities.
Their statistics are still stored by me (about 9-13 of them).

The gang system, as of yet, is partially functioning due to the fact that its partially completed. Reverting to a primitive system would solve nothing... rather, just finish it.

RogueShatterblade 12-24-2011 08:44 AM

Quote:

Originally Posted by AllTheBaron (Post 1679304)
The last manager just appointed Smogy29 as Leader of PPA - don't think we can trust these guys very much.

Reverting back to the old system is not going to present any nominal gain.
The prior system was scrapped for similar reasons, quit trading problems; solve them.

The solution to this system is its completion, as originally planned by those who founded the idea and has reiterated a thousand times over,
Most importantly:
A purpose to raiding: The Point-Shop is a must.
Secondly: Guidelines to maintaining or losing gang-ship.
Thirdly: A systematic method for gang events and other competitions outside of raiding that are conducted in a COMPETENT manner.

In addition, guns stats were never to break the .1 freezetime limit at the release of gang guns.
Gang Guns were supposed to be at-most, adjusted to Tear 2 Standards (.15 freezetime).
Basically, average weapons with unique abilities.
Their statistics are still stored by me (about 9-13 of them).

The gang system, as of yet, is partially functioning due to the fact that its partially completed. Reverting to a primitive system would solve nothing... rather, just finish it.

you sound like Alec if Alec was black

Sinkler 12-24-2011 09:14 AM

Quote:

Originally Posted by RogueShatterblade (Post 1679314)
you sound like Alec if Alec was black

Alec wasn't bad.

bloodykiller 12-24-2011 05:43 PM

Quote:

Originally Posted by AllTheBaron (Post 1679304)

The prior system was scrapped for similar reasons, quit trading problems; solve them.

just from reading this i can understand that ur wil, quit ban evading plz kid and get over the fact that u can't play this anymore
bye


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