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Bonk, you're dead!
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OMG so disappointed thats it?! I was expecting more xD
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lol
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Thx serial repper, but you forgot the dot :P
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I believe there is an imposter serial repper as it's been reported people have been receiving neg reps with the same signature comment, when everyone knows the serial repper's balls are simply too big for he/she to not leave his/her name on neg reps.
On a more relevant note the current progress with the Castle development exceeds the level of work that was put into Zol's Toilet but there is still some way to go. As said before this is going to be our last quest while Under Construction so I don't want to release this for the sake it, but to make a lasting impression. |
To be honest the dialog was bad on that last video. I mean "today is your last day before retirement" and then he dies?
You have a lot of good graphics and good ideas but you ruin it with that cheesy dialog. I am really glad to see all this awesome content for classic and i can't wait to play it. |
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thor ur ugly OOC char completely ruins those videos :I
also, have someone re-do them barrel tiles |
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If the storyline does come across as serious, or similar to Zelda then that's not necessarily a bad thing, the reason it's there is primarily to act as a guideline aswell as to reflect the history of the server, which is also why I disagree with the argument against players all following the same story in an online world, it may not make perfect sense but it's besides the purpose of having quests.
As much as I liked Tyhm's work the whole story behind Lozolin, Azazel, and whoever else was impossible to follow and didn't really add to the game, what we're doing now is intended to be more entertaining and recognisable. Many old characters have been re-used, but given their own little bit of a back story to tie it in to the main progressive story. I've also said all along that we plan to add side quests which are not part of the main story, or unlocked as you progress later on. |
What I'm saying is not that that type of entertainment doesn't work for Classic, but that it's not being done very well. It's 'so bad it's bad', instead of 'so bad it's good.'
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With the example Kenshin provided, it will become more clear upon release that dialogue involving Baddies is deliberately made to sound bad, as if they're meant to be a joke. |
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I'll try to help by deconstructing what was in the video and attempting to help improve in what way I know, this possibly will be 50/50 as far as probability of helping, but read it if you want to make it seem a bit more appealing. Guard #1 is Goldie (yellow guy) Guard #2 is Rhed (red guy) Goldie: so this is your last day before retirement. Goldie: i remember your first day when we attacked that village Goldie: you cut that mother's head off, hahaha Goldie: Anyway take it easy Rhed: Thanks boss *Squash Rhed on landing* End Scene. Just from what I saw here, I saw a couple of ways to at least spit-shine it, not sure if I can massively improve it though with any help. 1, Fix the dialogue's grammar, While most players may not care too terribly about the grammar at hand most of the time, this is definitely not one of the times to allow this, Here's the revised form of the dialogue I saw, fixing this up can help against the nitpickers. Goldie: So, this is your last day before retirement. Goldie: I remember your first day, when we attacked that village! Goldie: You cut that mother's head off, Ha ha ha! Goldie: Anyways, take it easy. Rhed: Thanks boss. Now after fixing the grammar itself repaired, now you can try giving the writing some form of voice, at least this is what I would do, feel free to take this or leave it as far as you will probably have a different direction as far as how you want to convey your dialogue. Goldie: So, this is your last day before retirement, eh? (added a mannerism for a small personalization effect, this is kind of just filler, but it's up to you if ya want to consider it) Goldie: I remember your first day, you know! *blank pause* When we attacked that village? (Gave some pacing towards the conversation to allow the observer to take a moment to take in the moment.) Goldie: You cut that mother's head off, Hah! I was so proud of you that day. (Stating a moment on that day in order to give some depth towards the moment while making a small connection for the observer to empathize for) Goldie: Anyways, you take it easy and enjoy your retirement. Rhed: Thank you, sir. (changed Boss to Sir considering that Sir is more recognizable as a term of endearment, imo.) *Fat ol' Thor squashes poor Rhed with his behind* End Scene Now of course I tried to make a friendly bond between the two, but I don't know how you're setting these characters up as far as how you want them to be perceived, so just go with that effect I suppose? Hope this helps somehow. Edit: From what I read over again, you want cheesy, this will not help you very well, but its another direction to take upon. Sorry if this seems unhelpful, just trying to be constructive. |
I was asking for examples in terms of comedy rather than literacy, but again this falls under the fact we're not trying to make them sound elegant, intelligible or dramatic, such as with the Baddy note within one of the previous tasks:
http://img853.imageshack.us/img853/8382/baddynote1.gif http://img198.imageshack.us/img198/5482/baddynote2.gif |
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They decided in order to give their many playable characters some "spice" that they'd play with their accents, as well as bending their accents as a good sized reflection of the character that they molded before you, considering that you spent a lot of time reading in that game, it helped them a lot as far as adding charm through the dialogue writing of the game, which would be a great asset to Classic as well. Example: One of my favorite characters, Orcha and a few other characters used a made-up accent called Guldovian, which was simply Casual English but with a twist of an occasional, well... What I would call "catchphrase" bit, kind of like the smurfs and how they'd go something like "Oh yeah, dude, I totally murfed the smurf out of Smurfette's mind, dude!(Did not happen in the smurfs, but it might as well have.) or in the CC example, it'd go something like "Don'tCHA think you'll be goin' without me!". Basically, make use of these elements I presented and bend them to a more comedic perspective. If there's something more specific about what you're inquiring for the dialogue, I'd like to know so I can help more efficiently :( |
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