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WD I didn't mean anything like that, my opinion about quests is a global one. If anything Classic's is some of the best so far. My point was simply that iClassic provides us with the same experience those old servers gave us.
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Shaded Legend itself had, what was for the time, amazing quests. There were custom ganis, cutscenes, a storyline, etc. But guess what? After the first hour people didn't really care. SL had a lot of content, but what it came down to was its events and pking for the, like, 10 people that played the server. Remember when they uploaded "Graal 2000"? It was supposed to take people back to the old days of questing on Graal the Adventure. Never caught on. |
Here are the amounts of different accounts that have completed the various tasks which are included within the Notebook weapon on Classic:
Wong's Soup - 1533 Acorn's Clothes - 1020 Rescuing Larry - 686 Bank Robbery - 560 Zol's Toilet - 506 Christian's Shop - 243 Tomb - 120 I think this is pretty good amount of plays for what has so far been an Under Construction server considering "nobody cares about quests". Quote:
2000 Classic may have had quests, which were still a main purpose behind the design of the game, but it was much closer to this "real Graal experience" you speak of than what it was trying to separate itself from. In Tyhm's own words: Quote:
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But I also bet this would be denying an experience to many who would otherwise become interested in the server itself, or in the case of iPhone refugees even benefit from some of the things they'd learn and go on to appreciate by playing through, which are pretty much 2 of the main purposes of having quests. On the other hand, while I do understand that a significant portion of the remaining established players aren't keen on quests, it's likely that a higher number of the older players who did appreciate questing have quit Graal, as quests have dissipated from the game. This is something that has to be factored into any divide between the 2 different ideals. Quote:
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"Significant portion"? Try the majority. You've even admitted that those who cared are gone by now. You should note that I'm not saying quests are bad, I'm saying that they are not an integral part of gameplay as proven by Graal's population throughout our history.
How are the original/older Graal quests not "the old days of questing"? And even if it wasn't (but it is) that doesn't change the fact that yet another quest based server was left rotting away. Curious, but when did you even start playing Graal? |
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Therefore I'm not denying that they are an integral part of Graal, I'm denying the idea that forms of solid content (which don't necessarily have to be quests) are irrelevant, as with the PC Graal circumstances (and possibly iPhone in future) they are important for attracting players specifically to a particular server above the others. Community based content is in turn then very important for "holding onto" players, it also doesn't necessarily have to be spar/pk/events. Quote:
The primary intention was simply for nostalgic purposes among those discontent with change. Quote:
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It wouldn't be an "ad hominem" if you were actually speaking from experience, and the fact that you avoid the question answers mine. I don't really see what else I could say on this matter. |
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The initial argument was that core interaction is an integral part of the game, but not what provides the game with its identity, or in the case of a specific server makes it stand out among the rest. To refer to Facebook being an "old Graal experience" is fair enough, it has the default combat, the typical old aspects of gameplay, and has little to no streamlined content. However in terms of this being a "real Graal experience", this will always vary from person to person, for you sure it's 90 - 100% of the Graal experience, for me it was questing that got me hooked into this game in the first place, where I eventually went on to participate in spar/pk/events later on. Sure I've spent a lot more time interacting + developing (which is a whole new perspective to the Graal experience in itself) than I literally spent playing through quests, but without that it would be 0%. Both are an integral part to the Graal experience from my own perspective. Quote:
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In terms of lacking experience, I may not have sparred on UN or seriously played away from Classic, but this doesn't mean I haven't been deeply involved with sparring or community interaction, or haven't been in a position to atleast observe it over a long period of time. And yet I don't share the same conclusion as you, my conclusion is based on multiple perspectives aswell as my own. |
I don't understand why they haven't released the servers for public use on PC as that would bring in more revenue (providing they manage to integrate the purchasing for upgrades via PC) or alternatively make them Gold servers.
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My guesses:
A) They haven't set up their business model to allow for it yet, i.e. they haven't adjusted the microtransactions of FB graal to work with PC graal; FB Credits don't translate as easily over to the PC graal's payment scheme. It would almost immediately make the PC version's business model look outrageous. B) They don't believe their server(s) could handle the extra 100-200 or so players. This is a weak guess. C) They haven't configured the game to work smoothly across both platforms, or feel as if PC graal connecting to FB graal gives the former an unfair advantage in terms of playability. I've tried both and I feel as if PC graal is a smoother experience, enough to say that a sparring match would go to the PC gamer if it became a duel of the pings, etc. |
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Questing on its own will not keep people on a server. The reason I picked up playing GTA again after 2001 died was for the questing, though the things that kept me around were the community and events. I think prime GTA was the height of Graal with the elaborate quests and overwhelming content on the server. It's a shame that the NPC server killed it. |
Can someone explain why files (heads, swords, etc.) are no longer cached by Flash anymore? Do you know how inconvenient and laggy it is to reload EVERY single graphic and file every time I reconnect? Isn't that a stress on your bandwidth, as well?
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