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listen 0 does not show NOTHING, he's saying that's an update that he'd like to see. /listen 1 should do the current listen 0, and listen 0 should stop ALLLLLLLL text including /ksay and /ssay from showing.
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Someone said something along the lines of borrowing some UN events, which I think is a really good idea. Not that it would hurt to try to get some original ones, but they have so many events that they don't even host some of them. Poison Purge has always been one of my favorites. One thing that's off-putting about hosting is that there's so little to host. Altars, Musical Chairs, Waterglass, and that's it. Maybe a Kart Race, a spar, or I-Spy, Number or Card-type events. I feel boring for hosting the same stuff over and over again. (Which, would technically happen with more events, just way less often.) If an ET on UN goes on tag, they're usually on for at least 30 minutes. I'm not trying to say anything about GK, just a statement. We need more variety in events. I don't know how much feedback about events there is from the players, but from a hoster's point of view, it gets old. They might just be happy having a chance at winning an EC, but I'd like to see it be a little more exciting, rather than /sleeping on an altar (which is kind of fun to me, idunno), waiting to see if you win. I'll edit this or post again with ideas for events. |
I think if EC's were a bit easier to get, making the HUGE pricetags on the events a bit more bearable... we could simply have a system like Zones that we could :givecoin 1 Seeya
and the Events Admin could refill people with prizes to manually award with commands. The current system works fine but it really restricts hosting, it'd be nice to always be able to have events hosted. |
I would like to see a better fishing system. a variety of fish, different poles, and each fish gives better food. could use this for an event also. catch this amount of this fish, catch the most pounds of fish combined, ect.
:Edit: I would like to be able to mark spots in the dungeon maps. for marking the new monster spawns, =) Also would like to see the attacktypes that don't work be fixed... like fear and such. |
I would like to see Event Island removed from the Battle Admin list. I've disabled everything and anyone can still PK. It shouldn't even be an option and it makes hosting kart races impossible.
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Here's a question for you guys: how would you like to see new items introduced to the server? To my understanding, all new additions have been handed out with the help of events, which sounds rather... lame. I've briefly discussed with Tig of adding ways of obtaining equipment in general by monster drops and crafting, but moar suggestions would be awesome!
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Crafting/Alchemy, a combination of both, using multiple recipes and craftable items in order to produce higher caliber items.
Maybe some more "relic" weapons from Gods. |
The biggest introduction of new items should come hand in hand with a complete alchemy do-over with an all inclusive reset of everyone's alchemy levels. There's way too much potential for alchemy to be a brilliant medium for new items or current/new item variants (enchants [no scroll/prayer]).
I've also seen it a wasted opportunity that the Crypt and any future instances like it, don't offer a reward system for gathering boss/enemy parts. It would be very easy to open a Vanir's Hollow Reward Shop, probably situated along with the main quest giver for the instance. At the moment, after it was suggested, we have a very sub-par mage armour (props to making a mage armor, although it's completely redundant) in the event coin shop when so much more could have been done. I also thought that GK is so vast and not much of it is used at all, it wouldn't be impossible to include a rare item vendor on every kingdom island and also main island. They'll mostly have no stock at all, complaining about the lack of adventurers and how few even return from their journeys to distant lands with their lives in tact let alone riches to sell. But occasionally, one of them would stock some rare items in exchange for plat/dias/emeralds/rubies/pearls/sapphires, even combinations of them. This would just be a random and constant way of pushing items out and doesn't have to cover super rares or anything in particular, just as long as items you don't get to make are pushed out, it's worth it. I also had an idea for a massive RP event that would have lasting effects throughout GK that i'll work on a little more when i get some time. It would be perfect for introducing some rare items and even new items in the future due to the nature of it. |
Graal Kingdoms definitely needs a means of obtaining equipment that doesn't require a massive amount of skill or wealth. At the moment the gap between newer low level players and older high level players is way too high and is making the game tedious and grindy to get any sort of decent gear to level up. The only obvious solution would be to increase amount of decent items to the crafting system and also add more equipment to monster drops other than the current flaming/skull sword and gold/silver plate armour.
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I'm not one to steal ideas usually but something close to the chocobo system from ff9 would make me love gk :P
Hatch your own chocobo like thing, use it to find certain treasures from treasure maps to get points to upgrade him to different colors. Eventually your chocobo would turn blue and be able to swim (maybe a bit slower than a boat) and be able to fly (like teh zepplin probably ~o~). So many things you could do with it lol. :D You'd be able to call it with a certain song on your flute... I doubt it'll ever happen tho ._. |
Kweh..
Kweh! KWEHH??! KWEEEHHHH?!?!??! |
So, what's the point of classes again?
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Chocobos used to be on UN... :(
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They wouldn't have to be chocobo's per-say but some kind of tameable mount?
On the subject of new items @ ziros post, a new way to aqquire items could be with the chocobo creature and some could even be only achieved through this message, which would reward getting far with your creature :3 Other than that though, I really think new items that would be acquirable by new means would work wonders on the playability of GK. Making the new items have comparable stats to the god-like items you cant really obtain any more would mean that new players would have ways of obtaining balance compared to the niche of people whom horde everything. Playing the market should not be the only way to obtain even entry level gear. I've seen that Diamonds have acquired a nice play value, which I believe help new players obtain a good way to purchase a few spells and recipes and such. Making it a little easier to acquire diamonds would be nice I guess, but introducing a way to obtain gear by maybe means of obtaining weapons and armor in shops would be nice. I'd also like to see the new prefixes and suffixes introduced in the winter shields added to them rarely so even older played might get something nice? I dunno. Atm though I hate the fact that to really get started well you have to have to have someone really help you out and get started, or get extremely lucky at an event (despite nearly half of events being spars) getting anything other than an ec or gold key. |
I think it would be neat if baddies dropped gear; however, i think it should be some what logical. And this is where most people flame me and ignore the below information -_-
I dont want to see a fkn Bat dropping a sword or chest piece; logically that would make no sense at all. If it was done similar to Kvasir to where you kill him and he drops his dagger; then thats fine with me cause logically that makes sense o.O Pretty Much this: Human/Elf/Orc/ any creature capable of using weapons/ armour should be able to drop;however, it should be restricted to what you would expect said creature to possess. So a fckn Giant shouldnt drop some high power god almighty wand. And a human shouldnt drop a giant @$$ club thats 200 times his/her size. I think it should also be balanced with Alchemy; currently Alchemy does not have that much going for it atm. Its hard to believe for some people but there is actually a class called Alchemist. ((Ive actually told a few people to go learn a couple recipes to have a basic set to work with, and they looked at me as if i was speaking some archaic language)) So alchemist should acquire a fair amount of those new gear if not at least half of em. *Predicts in less then 24 hours the same 3 individuals will be flaming this post for only reading the first 2 sentences and going off on some type of zodiac rant/WoW Rant* |
You can't realistically expect "realistic drops" on Kingdoms when it boast with a total of maybe 10 different baddies.
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Pojo and a ton of other people submitted numerous graphic ideas for baddies. im sure if Graal Kingdoms wanted to add more monsters it could be done rather easily :rolleyes: Course that means a few people would have to get over their pride issues and accept work from people they hate. |
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I would like to see more lobsters.
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Gk needs to be rebuilt from the ground up, the systems are constantly breaking and the gameplay is getting old (hardly any one plays it anymore)
Since I know this is too much work for now you should focus on implementing a transaction shop so you can remove the trial level cap. Also, the economy seriously needs fixing. Diamonds and EC replaced the actual currency. You can win 100 diamonds in one event which takes like 10 minutes, yet it takes days to earn it by mining/clearing haunted house. The economy basically revolves around events. Also, the whole exp/level up system is flawed. If you try to level up on your own to start after about level 5, it takes hours then days. However, if you have People help you level up with brutals, you can level up without even doing any work. So basically progress on this server revolves around winning events and begging people to help you level up/using the prizes you won from events to pay for scrolls to level up).At least boost soloing exp rate and add a nerf for having high levels in your party, and make making diamonds easier. |
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I think it'd be cool if hit detection was rescripted to be boxes instead of single triggeractions.
Also, to tell you specifically how much EXP you get from kills. I suggested this a while ago but it was never implemented. |
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The best thing that can be done for GK is to build a new server. just like they are doing with gk for iphone. Totally redo the whole system. Use the same basic concept... only make an actual storyline people can rp with, good ways to level, better craftable items, better alchemy, monster drops, ACTUAL QUESTS, make classes uyseful from start to finish ( one class shouldn't be able to do everything,) A good fishing system, a much better skill system that you can actually level each skill, a bigger more vast land that would take a while to get from point a to point b.
GK needs to be redone from scratch... We need a Graal 2011, 12, or even 13. Put in some effort. The best RPG's online are successful cause there is much to do... make a new server with lots to do, and with GK gfx. I would def go. GK is old... out with the old... and in with the new. =O |
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The current PC GK is impossible to 'fix' in the short term. Which I believe is not worth anyone's dedicated time in it's current state. I'm glad Tig's focus is much more pointed towards the new server rather than the current broken and outdated one. |
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Besides the fact imposing the pc community to the iOS community may not be a good decision from a business' viewpoint, in the shorter term at least. And Ol' West is much closer to the completion stage. |
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Being able to move instantly after having a spell interupted..
My god this would improve so much.. |
Can we get a Kart Race event with roughly 50 tracks, easily changeable by an events master with a /track # command? It's not enough to have 1 track (easily mastered) for all of time. Event gets stale, and it's still the best event around o.O
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new server... help draenin, His will prolly be better anyways
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playercount. open easter house all year round. adjust crypt droprates.
another instance with neat drops that arent already existing items. make new items for this (same with crypt). smaller risk of messing up current items' values. new items = recolor swords and ****. takes 5 mins in mspaint. belts and **** that dont need anything besides icons are even easier. fixed gk |
I want to see Napkin beat DripZ
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**** man
this game so bad and im so mad |
A piano NPC much like the one you see on Era. How boss would that be?
I'd pretty much be on it 24/7 since the only reason I log off of GK is to use a piano. |
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