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Venom_Fish 06-23-2011 01:56 AM

Quote:

Originally Posted by WillaWonka (Post 1655822)
Yeh, they had the skill to make alotta money.

Also, all you pro-scripters say that guns go by .1, .15, .2, .25. If thats the fact, then all wil did was "rollback" the stats of the guns, so what used to be .05, are .1, those be .1, are now .15, etc. So there STILL isn't much of a difference between guns, according to the pro-scripters.

But if this is not the case, I know for sure, I owned you guys in another argument...

Yeah, Graal Runs 20 FPS: Guns (Freezetime, Sleeptime) are in .05 Intervals.

Thats pretty much known.

And, amongst other changes (only noticeable if you own a certain gun), that has some legitimacy.

Put it this way, guns are all unique in their own way. Until you use each one, you won't know the pros/cons. The stats are just numbers. Seeing something and experiencing it are two different things, as you'll grow to find out. :D

Grimm753 06-23-2011 02:33 PM

The changes Will made are fine. Most of you are either pissing and moaning because you want instant gratification, (I.E. Uzi w/ old MP5 stats, etc). The rest of you can't seem to cope with the fact that instead of holding D and creating a perfectly lame wall of bullets, there's more skill involved than there was prior to his revamping of era's weapons.

Personally, I would be in full support of going back to HGs, SGs, Uzis. Seperates the men from the boys.


Great job Will. Keep at it!

bloodykiller 06-24-2011 06:40 PM

Quote:

Originally Posted by Venom_Fish (Post 1655684)
Up to your last imagery, you see what exactly's supposed to be seen.
The difference between guns however, is a lot less than what it was.
Due to that, the "bad" guns as you call them, can easily topple the good guns dependent upon the player using them. However, such an effect won't be fully utilized until players absolutely adjust and begin to actually gain skill.

Basically: A gun is as good as its user is the change. However, players can't be made good users overnight. So this update is an effect to be rendered in a timely fashion. Those who realize the effect immediately, are the players who already were at that level of "good".

Sounds very immaterial, but give it a thought. =].



stfu, yesterday i log on, get summoned in the middle of gang ctf, go get the flag and we win lmao (recking wil and the rest of his ****ty gang)

and a GIGANTIC mistake wil did in "rebalancing" guns was to not consider that, for example, .2, .22 and .24 r different for fire rate, unlike freeze
idk y since im not a scripter but i remember mt changing from .24 to .22 and s6 from .22 to .2, and both these changes had noticeable difference

Supaman771 06-24-2011 10:39 PM

Quote:

Originally Posted by bloodykiller (Post 1656005)
stfu, yesterday i log on, get summoned in the middle of gang ctf, go get the flag and we win lmao (recking wil and the rest of his ****ty gang)

and a GIGANTIC mistake wil did in "rebalancing" guns was to not consider that, for example, .2, .22 and .24 r different for fire rate, unlike freeze
idk y since im not a scripter but i remember mt changing from .24 to .22 and s6 from .22 to .2, and both these changes had noticeable difference

You froze and lag-warped legitimately halfway across the map past half of us (from our towers to the water in the middle). It's not like you won MVP (or were even in the top 5).

Fire Rate works the same as freeze.. it probably had a noticeable difference because (in the case of S6) it went from .22 (.25 loop) to .2 (.2 loop). MT should've stayed the same, but its semi-auto now so it might feel different I assume.

Venom_Fish 06-25-2011 01:57 AM

@TK: Your point really flies over my head on this one.
Its not unintentional that even firerate is .05 intervals.
I knew I'd be able to make all weapons unique given the variety of variables.
Therefore, I didn't need to go in-between and make it all sloppish, for what?
So Tk can sleep at night? No. Its fine this way and guns retain their individuality.

cbk1994 06-25-2011 02:01 AM

Quote:

Originally Posted by bloodykiller (Post 1656005)
.2, .22 and .24 r different for fire rate, unlike freeze

0.2 ≠ 0.22 or 0.24, but 0.22 and 0.24 are both equal to 0.25 seconds for reload, freeze, and fire rate.

The_Federov 06-25-2011 02:03 AM

Why are they mad! I LOVE the new stats, I cleared 4 people on TTS with an AK! Yeah, my gun's are weaker, but SO IS EVERYONE ELSE'S! so, if you had skill, it's shown now, the people who complain, obviously didn't have the skill to back their big mouths up.


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