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Very awesome.
I do think that baddies really ought to be able to fall, though. Even if it's the most difficult script you've ever produced. If you have an organized system of keys that unlock doors in respective dungeons, AND baddies that fall into holes, then we're seriously in business. Also, I think we had something like this working before: a method to where each different place you could fall sends you to a separate and planned-out location in a level below. |
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It's funny, when I'm playing ALttP I get the feeling that nintendo found a way to get around that method as a whole, because their script for doing it seems to be really simple and logical. But, alas, they weren't using Gscript.
I was hoping it would be as easy as this: 1. enemy moves onto specific x/y location 2. enemy plays an animation 3. script nullifies enemy amidst this lol |
is the falling thing on atlantis too?
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But good work, Thor! :) |
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Ok, awesome. Do this Thor please sir.
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