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Or in simpler terms, clicking the mail icon on my desktop / dockbar, new message, typing 'clas' to get to [email protected] (Graal Staff), clicking upload and sending... Oh, almost forgot about typing ATTN: Shield w/e.. I don't know the 'easier' way that is expensive, but I'd imagine it goes almost the same way with having to be on a computer, and uploading your file while taking the steps to get onto the website. Possibly explain to me how it is easier for players o.o? And more worth it? I mean with Taylor Richaard, it isn't like these uploads are personal/private as they were more when people had to get iFile to steal.. However, FACEBOOK: David K Graal Stupid thing is anyone can use your shield or sword. They all go up on Taylor Richaard which means you are paying for everyone else to use them. There are no guild or personal shields or swords... At least on iFile it's only 1 of every 20 people playing the game who can get it, now it's about 1 of every 4 people on the game who can... Depends on how badly you want something uploaded. 19 hours ago · Like Stefan Knorr We could theoretically protect the shield or sword from being used by other people, although they could also just take the gfx and upload themself. 18 hours ago · Unlike · 3 people David K Graal Do it! :D Having to pay for the shields and swords makes it so that there are less people to submit, not to mention staff members have less to sort through to 'try' and make sure they aren't submitting doubles.. I like that idea! 18 hours ago · Like Stefan did talk about this on Pimpsy's status, and a few of us think it is a great idea. ^^ :D http://www.facebook.com/permalink.ph...00001248129618 Quote:
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unixmad will slowly but surely run this platform into the ground as well as he's done before. |
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Because it says I can't positive rep you for a while. :cry: |
charging for it on iEra was my idea.
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how about we charge a few cents every time you swing a sword or take a step or pull on a wall
then we can start charging a few cents for every time you try and talk on client. and then we can charge a few cents for every time you post on OGCC with all these micro-payments, we won't even realize we're still paying full price! |
I recall making an eventually deleted post within one of the earlier threads regarding this in the Era section, which was as follows:
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Undoubtedly anything that charges will always be unpopular to an extent and some will react more thoroughly than others, but it seems as if what as always been one of the biggest contributors to what makes Graal...... Graal, has been ruined. There are some things you just not should put a price tag on. |
People are quitting. I've seen it and experienced it firsthand.
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looks like the playercount has stayed static if you ask me
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35 shields were uploaded this week, 318 the week before that, 653 two weeks ago, 658 three weeks ago, 375 four weeks ago.
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I hope you enjoy those 35 dollars Stefan. I really hope you do.
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I wonder if the creation of an "Upload Pack" which would allow an infinite number of future uploads but for a few dollars more could possibly achieve a finer balance between income and graphic uploads.
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I want to know what was the logic behind this choice? Is the game not making enough money as it is? (Serious question) Can the servers not take the amount of uploads/players on at a time? If its space thats an issue, then this price still seems quite ridiculous. As i'm sure it doesn't cost 1 dollar for the extra space to host a couple KB file. |
you all know you can make in-game money from various jobs right?
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This is really one of the base foundations of the game they should be trying to build sell-able updates on-top of rather than market it directly, it essentially should be acting as a glue. I'm only proposing the possibility of a fairer system on the assumption that the system won't be removed entirely. |
so what do you recommend? every 10 uploads you get one free?
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I think its fair to charge 20k for a head, classic does it for ****ty heads all the time, this way you get to choose a head that you actually like, However I disagree to the payment of uploading a shield. Take the price of uploading a shield down to 500 which still requires work/money to obtain but you dont loose half your life in the process.
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I also believe this would act as a slight reciprocation for the fact that you pay to upload a graphic only for another player to then be able to wear that same graphic for free (assuming this is still an issue), as this price would be covering all future uploads you make. |
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And thats the problem. If there were jobs to make money on Classic, this wouldn't be that much of an issue. |
The ghetto farms okayish (1k-2k/hr, depending on how many noobs there are)... just give 2000 hours of your life to iClassic and your all set or you could just ruin your battery and afk the whole thing. Your choice.
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There are just so many problems with this...
You spend hours to pay to upload a shield for everyone to use. There is just nothing right about that statement. |
There is nothing right with charging money for a dead pc graal game yet people still pay, why do you think stefan or unixmad is gunna change it anyway. If people are still paying why would they care?
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Well since hats and heads are sold without issue, making them cost money but provide an option to 'Submit for Public Consumption' (include a free to submit not necessarily get uploaded and usable) option and if enough of them are of high enough quality, create a new store and sell them, and as a sign of good faith give the artist a 5-10% cut per sale.
It would actually give the people who spend time making the heads and hats incentive to continue making them. So instead of getting gralats from just one player, you get it from multiple. Obviously submitting stolen work would be a problem but the end result definitely seems worth it as compared to the system currently proposed. Shields and swords should be free though, or 100 gralats if you really insist are on charging for it. |
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You don't always need to cry OH NO NOW I MUST GO AND CUT SOME BUSHES TO GET MY BEAUTIFUL SHIELD ONLINE Prices can always be changed although like I said there is more about it than just 2k hard drive space or so. |
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Holy hell, Thats long. 10 Hours bushcutting.. why do you still play that game?
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when your a real iNoob time has no meaning :P
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hell i dont either i should be playing iphone :cool: |
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And 'relatively cheap' as compared to what? The actual price of the game? If thats your measure, then yes. Uploading shields is cheaper than buying the game itself. (Not by much, mind you) And I dont know where you get your information that players like the system. I read through countless complaints on facebook. Quote:
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Thor had the best idea, making an upload pack for players to purchase...then you get money for server space, and people dont pay an arm and a leg to upload shields. |
I think everyone should remember how rarely we get to discuss these things with Stefan, and how sarcasm usually doesn't do much except make things confusing and heat up the discussion. It's best to think critically and utilize this opportunity we have to make a point.
Let me throw some information around to orient the discussion:
Of course, on the other hand, it's also worth mentioning that the PC community has felt 'gypped' for a long time and there is trust lacking that when Graal charges for something, it isn't just trying to bludgeon all the money out of its customers. Something that has always contributed to this sense of being gypped is that players often are charged for doing things which help Graal out. Such as:
So charging for player uploads, whether it's good or not, definitely doesn't look or feel good considering Graal's track record. Many probably think: "Who's to say that they aren't just trying to do the same dance that makes us pay to do work for them?" Whether it's micro- or mega- transactions, the sense of being gypped won't go away if these sorts of charges exist. The way to fix this problem is to:
I don't think this feeling of being gypped is a hard one to fix, it just requires some time to figure out the numbers. If that time is invested, expect a good response from the playerbase. I think this investment from Eurocenter is a reasonable thing for all the players to ask for. |
Either way players keep the PC version alive both as 'players' and 'developers'. Despite the worst, a lot of us kept going.
You're welcome. |
You get money from sponsers, events, quests; just to name a few.
On iEra if people help us develop something we also give them a free upload or if we do a competition and get everyone involved on the server we also give other freebies. We understand that players are funding everything so we have a lot of fun with them we constantly participate and get involved in events on the server to make it more enjoyable for them. |
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getting involved in events, and making it more enjoyable' secrets. ------------- I personally think players should be payed 'slightly' for making their 'codes' as they call them, or others would say heads, bodies, shields, swords, and hats. Perhaps 10-20% profit for each head, hat or body bought. Shields and Swords could be private, global, or for guild members. Possibly each person could be limited to 5 or so uploads. Some of the current staff members could search through some of the shields and swords they consider crap and delete them. Furthermore, it could also cost money to delete one of the five already uploaded to be able to have a different thing submitted. (Gralets Purchase, not USD, maybe USD for 10-20 uploads) This takes care of the trust issue if the prices are reasonable. It gives players a reason to take the time to do fix up the sword or shield how they want since they can only submit up to ?5. And it would, I assume, save space on the server. Stefan already said it could be done to have the swords or shields private. And the creators would even be happy; especially if they developed a nice hat, head, or body. I agree to different money systems as bushwhacking can get old ;o Why not have different type of ways to make money on iClassic too? I don't think I'd mind picking cotton for money. |
Here's my dilemma:
When Graal first decided to charge money to its players, what did it charge them for? A server. What server? Graal2001. Was it worth the money? Yes. Are the things Graal is now charging money for worth purchasing compared to Graal2001 in its entirety? Have the management and main influences (as far as thought goes) changed? No. Stefan, we expect you to produce something good for the price you ask, just as if, say, we hear that Shigeru Miyamoto is going to release a new game and the price is going up, the players are really going to put the pressure on the man to produce something worth the money. And I really do think that Graal2001 is up there with Super Mario Bros. 3, being one of the very best video games ever created that I have personally played. Why not make another good server worth playing, and furthermore worth paying for? |
How to do nothing at all and still make money, graal style:
Step 1: Score free graphics made by PC-Graalians over the years. Step 2: Sell those graphics via micro transactions to people using the new platform. Step 3: Charge the kids on the new platform even more money to get their custom stuff uploaded. They pay money to do work for Graalonline (just like any owner of an UC server, I guess..) Step 4: Sell the new graphics to everyone else. Now that's an awesome business-model! |
Just let the developers run their company the way they want and enjoy the game. The game is incredibly cheap and only expensive if you don't have self control. None of us really know the profits or statistics so we can't assume or claim anything. We will see what happens, but so far it has been super positive with the newer players--the most important demographic business wise if we wanna keep the Graal servers running.
It ain't that serious folks. It really ain't. |
I don't think that iPhone classic will go away any time soon considering the lowest number of players on per day is no less than 900 people as far as I know. It has been a big hit, is still a big hit and will continue to be a big hit for a while in the future.
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