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Is anyone else having problems with copy and paste on Mac v6? Normally all kind of shortcuts should work, including Cmd+C and Ctrl+C.
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You can enter the communityname in the stafflist, but for opening rights and attributes you have to use the Graal#, this just creates confusion for most people. Why did they have to change the account system to the current one in the first place? |
Oh yeah, can you make it so I do RC commands using Community Names instead of Accounts? Like /open MattKan instead of /open Graal752402?
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Also changes that are more sentimental than useful: (Needless to say they are absolutely necessary.)
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I think they should bring the green back actually. I forget what version of the client it was, but it was all green and it looked awesome. I'd really like to see that style come back.
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Graal refuses to open on secondary screens, opens on primary screen only.
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I know it's been mentioned twice now but it's one of the most ****ing annoying things ever.
REMOVE WINDOWS OPENING AT CENTER OF MOUSE BY DEFAULT Center of the screen (if last position not stored), or cascade on last position if possible. |
Hey, what about the Variable Tweening that was suggested a while back? (not sure if this was already brought back up)
http://forums.graalonline.com/forums...variable+tween Also, being able to manipulate some of the player's visuals. like being able to set their colors, alpha, stretchx, stretchy, rotation, etc. Perhaps also individually. (i.e. set the head color to one thing and the body to another.) For example, a proper 'superman' gani could be made by making a gani with a rotated body and arms. You could also rotate the arm parts to make better attack ganis. |
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Which is all detailed here. FEATURE REQUEST: Working partx, party, partw, parth findimg properties for ganis. |
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feature request:
player.blockAgain() player.dontBlock() player.setShape() edit: also player.width, player.height, and other variables to go along with the functions. |
onwall() checks with polygons? :o
I know this thread is like... the call for last-minute additions for v6 but I think v6 has been in the works for a long time and I'd love to see some amazing additions to make it worth while. You know, some fun stuff to play with. Remember when the version in 2001 was released? Ganis, NPC server, onwall2 and all kinds of great stuff? I want that again, so much. |
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So have another feature request: alpha masks for images and possibly particles. Pretty please? |
I'd rather see v6 first, then start adding new stuff—we don't need another cycle of adding a ton of new stuff then taking two years to test it before release. I think Stefan's purpose for this thread was to get a list of any bugs still existing or anything else absolutely needed before release, not new features.
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Actually v6 is already including tons of new things, but servers can only take advantage of those once all players are upgraded to v6.
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Are new body colors included as a feature? :D?
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Of course!
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Eta?
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What about the 256 body colors, Stefan? Don't ****ing toy with my emotions like this. |
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GuiFlash support?
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I wanna actually wear orange, not skin colored clothes! Edit: Can you give us a list of everything you added on to V6 that V5 didn't have? =o |
I'm still having problems with altering between tilesets on v6. When a server uses more then one tileset it only loads the tileset that you logged in on using, and will not alternate to the others.
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Since this thread is actually in bug reports, I'd really like to see this fixed:
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't seem to flip the image when using negative values. This even works in v5. Since I'm using this (as of recently), I really need this fixed. Thanks! |
From what I've noticed the sound menu doesn't save? I turned up SFX, got no sound and then restarted Graal and the bar was still at 0. I'm not even sure if Graal v6 sound is working at all, and I'm not running Windows 64bit.
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