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I know the forest is buggy, will fix tomorrow, as for the inside levels can you tell which levels this occured, usually happens when I don't place a proper transparent tile in a empty value above layer 0. Although I believe this is fixed in v6
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I was going to get all the level names where the glitch appeared, then this happened in level gale_house3.nw (See attachment)
But the glitch where random tiles appear inside happened in pretty much all the houses below the castle. |
Can you please check out that level again and tell me if the same happens?
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Recent Progress:
Issues: Noticed an odd bug in the movement system. (Fixed) Solution: Built a new movement system, better collision detection. Issues: Black blocks show up in levels with layer tiles that have no value. ( Almost, if not done) Solution: Ok, I believe the levels are fixed if anyone sees anymore blacks square please take a screenshot and show me. Updates: Made it so it looks more fluid when lifting up a bush. Bushes no longer spawn when player is standing on tiles that theyre trying to spawn. Instead it will wait until the player is off the cut bush tiles then spawn. Added a few features to the castle scene. Fixed pull switch behind castle, looks fluid now. NEW BADDIES Bat - Flies down at you to bite you! Snake - If you cross it's path it will come towards you! |
Varia is up to date, tile layers fixed and NPC's/Systems all working, once I finish the first dungeon I will apply for hosted, just to get Varia's name out there to the public.
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I can't wait!
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You know what you should do? Make a custom GUI for when you log in to start your adventure, MrOmega. Do you agree?
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Looking forward to this.
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Figure I show the current gmap, it's a 7 by 7, with each level not being "boring". I've blurred out the non developed areas. But here it is.
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Very.... "oceanic/water" based. But nice nonetheless.
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Thank you, I also figured I share this, Varia is the name of the planet. I plan on dividing the world up into 6, 7x7 gmaps and have a wrapping effect of the sorts. (This would mean varia is a cube world, haha xp) this is currently side 2.
___ |1|......... |2|3|4|5| .........|6| Just imagine that as a cube and you have Varia. |
awesome
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Looks nice! How did you render such nice map screenshot by the way? My offline editor gives way less details to my map screenshots.
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Oh wow this looks so helpful! Thankies ~
Keep up the good work with Varia :) |
Dungeon 1 has been started! And it's it's turning out great.
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Here's a little demo of how Dungeon 1 will be, also attacked some screenshots showing new varia with layers.
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you can definitely script, but the actual tiling leaves something to be desired.
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so excited for this
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That door transition is going get annoying real fast.
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In game or on the video? Cause in game it's a lot smoother
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I agree. That door transisition is going to give me a headache.
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Redo the inner detailing of your paths after you make them with the dirt-path tool. The sand doesn't really fit in the with the pics1 tileset either. |
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I agree with the sand tiles being un-pics1.png so ill work on those some more, I like the castle tiles, but maybe I adjust them too. As for the detailing of the level, I don't agree at all, if you look lttp the dirt paths were straight as Joe Biden on 4th of july, and as for the too much grass detail, well I don't really know what to do, I like it as is, tiles aren't blocking the players path. Swamp tiles do slow down the player and I've placed them accordingly. Maybe you can show me an example of an ideal level, if I like it I'll redo the levels, but as for now i like them as they are. I guess you could say its the style of Varia
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Link to the Past levels were okay for the time and for the purpose they served, it is 20 years later, you're going to have to improve on that. If you want to stick with a Classic theme, I suggest you search for WanDaMan, he has an album with a bunch of examples plus a lot of work posted in the levels forum.
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They aren't as "pretty" as graal levels but they serve purpose. Each level connects to the next. Instead of aethstetic appeal it is more of a gameplay appeal. In other unrelated news: I think this server looks like ass. However, the concepts and general idea behind it more than makes up for that. |
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Obviously the levels need some work, take a lot of time making them. Just like drawing, do not speed up go slowly and you will get a better end result. I hope you add some effects in the levels, too. Like candle lights? Anyway I'm pretty excited for this.
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We have candle lights in the inside levels waterfall particles etc. I just played through four swords so I feel confident in the new level designs will release sometime this week
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