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Borrowing a little screen shot from LTTP for an example..
http://img684.imageshack.us/img684/7079/exampleuj.png Of course I'm going to be doing new tiles and they'll match his proportions better. But if you guys insist that he's too small, Let me see what I can do with a little thing I like to call the weekend. |
I just feel like it's going to turn into some sort of Graal-Habbo server based on the current sprite.
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Same. With clothes on it looks a little wierd. It will look lot less "Habbo/Graal" when the sprites have armor. I think 32x32 tiles would look ok for a sprite that big. :) I think smaller houses and mabye the same sized door. http://img149.imageshack.us/img149/7432/20281536.png
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Yeah it was a quick sprite, and that in no way shows where the waist is. I was spriting what I was wearing.
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I was showing how it would look wit 16x16 tiles in dirt. Btw I like the sprite anyway.
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Not a problem. And thanks. Hopefully I can get some more samples to show soon :D
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http://img816.imageshack.us/img816/4628/samplebody7.png How's them apples. Added a bit of shadow for a little more depth. Noted changes, I took away his chin. Arms do not bow--they are simply pointed out. Smaller feet and longer, less disproportional legs. |
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I think a blackoutline would fit better, especially in a level, it will define the character better, it can also be dark gray or dark brown for that matter in this case.
edit: apparently the blackoutline makes the entire body look lighter. |
http://img88.imageshack.us/img88/7338/samplebody8.png
Tilted the other angles. I'll definitely think about a black outline though. I'm trying to avoid it, really. http://img10.imageshack.us/img10/9124/samplebody9.png Tried a darker brown out first :D |
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He's not done, no--But I thought I would share some progress.
http://img823.imageshack.us/img823/2364/sample.gif I just pegged his arms on there. I plan to make him angled more forwards and make his arms more fluid. |
That dude is chill.. like this is his world and no one can tell him what to do.
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ontopic:looks good imo |
http://img404.imageshack.us/img404/4759/sample2.gif
Didn't want to post back to back, so thanks for the feedback. XD His knees were bothering me, and I thought his arm really did go too far back. XD time for sleep, more animating tomorrow. |
http://img12.imageshack.us/img12/7656/sample3.gif > http://img84.imageshack.us/img84/1139/sample5e.gif > http://img534.imageshack.us/img534/7286/sample6.gif > http://img31.imageshack.us/img31/1294/walkbp.gif
Lol, Reordered the sprites--less frames and he looks more fluid. imo. Edit: Getting the animation more fluid :D Edit: Added his shading back in. Edit: Shadows :D |
Last one looks pretty damn nice if I do say so myself. ^^
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Awesome :)
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We know he's incomplete and all but...
That left leg is bothering the **** out of me. he's got like a 1.25 ft leg and a 1.60 ft leg. (Im trying to think ratios of normal to this size) |
Lol, Yeah--I finished what I was working on and uploaded him. XD At first I was trying to build an angle, now I'm not going to be using that wide of angle.
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looks good, now for the running bit ;D
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Yeah, shouldn't be too hard.
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http://img718.imageshack.us/img718/8845/fungsiyan.gif
Can't live without Fung Si Yan. |
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Gotta say. GK/Zone is probably jealous right now.
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To be honest I don't care what the 12 people on those servers feel about my work. |
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But it can't compete with the GK/Zone sprites possabilities |
To be honest I like the coloring of these sprites more than GK/zones, Elk. My saying that GK/Zone are probably jealous right now was a joke. Though I think with time this could develop a very flexible sprite set up just like GK/Zones, Besides I like sprites a bit more cartoony than anything else.
To Shards: That's good. |
Yeah I could basically tell from the first post that this would look terrible animated
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I think the downward walking animation looks awesome. The side-view one is eh...but that's probably because it's incomplete.
My only complaint is that the perspective seems more side-scroller than graal. |
Well, it seems pretty off to me how the torso is basically fixed in place with some random limbs waggling around it, in either perspective. But hey I guess it is too much effort to make an animation that looks anything like a human being actually moving about because then you cannot copy-and-paste it for every frame!!
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And I don't mean anything harsh about that. I'll take it into consideration and move in that direction. Could have been more constructive with your feedback, but I think I get the point nonetheless. |
The sprites for Sanstrata once made were cool
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I honestly can't picture myself playing a server with these sprites (Nothing against your work) I just don't think the whole slim look is 'graal-like'
Graal characters to me = chubby/cute. |
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