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I also don't think it would be hard to make a simple classic, zelda-esque server, which judging from dusties and more threads, people really seem to like. Having the GDT pan out for positions of development would be easy with Soala taking the lead, or giving it to someone, and having that person give leadership of specific areas of development to those in the GDT who can do it, and then they can take as long as they want in developing it. At least then they have something being done, rather than wait for someone to beg for their help. |
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i mean, i guess you could have a modern server with the current default tiles... |
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I've said it before (although I was directing it at CJ and people who actually make money for their work) -- if you ever want to attract more players, drop the Zelda rip-off theme and provide developers with a wider variety of options to get started.
This means more default tilesets to choose from, new default body templates, tutorials, guides, starter packs, etc. There can still be a Zelda-themed server or two (preferably one backed by CJ), but as a "development platform" it really limits your developers and in return, what types of worlds/games they can make. |
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Not to mention I don't see the GDT providing that large amount of stuff, when it took 9 months to get out a starter pack that could have been salvaged from the code gallery and free tiles thread in 15 minutes. The developers in GDT are just that, developers. They are not (for my knowledge) skilled in writing particularly good guides. I see their time better spent writing the scripts and making the graphics for a server quickly, and on thier own time. |
One thing we really need in the starter pack is a guide to RC. Now I've been asked to "help" plenty of UC servers in the past and pretty much 9 times out of 10 the problem is something to do with the RC. For example: not knowing how to set up a gmap.
A simple, visual guide on how to the RC properly can be easy made and will make a big difference. One thing you don't want to do if you've just bought a server is spend the first few weeks trying to navigate around the RC. |
I don't think they should concentrate on producing graphics for a server.
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A set of scripts and graphics to support Zelda-style dungeons is something I've been interested in for years.
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Also, a direct 'plug-in' mechanism was one of the major things discussed, and what made me first interested in the GDT. Quote:
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Who is in charge of developing global events like the Graal Olympics and the World Cup idea I put down in this thread? Seems like the GDT didn't really pay any attention to the idea, and I'm not really bothered by that, but I wonder who should be developing that kind of entertainment on a global level.
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http://monkeedo.files.wordpress.com/...-url--tehe.jpg |
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It really doesn't matter what the GDT does now, anything that gets it out of the current slump that it's in will be fine.
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The World Cup event sounds like a great idea and has been discussed about a few minutes ago on IRC. The GDT forums will be running tomorrow and further discussions about the World Cup project will be held there.
Thanks again to anyone that has replied here, and don't forget you can contact the GDT anytime to get help. :) |
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I'm gonna try and help with the World Cup project, hopefully others will as well :)
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Some of you people just don't make sense.
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And perhaps you should be more focused on developing the actual content, since there is hardly a need for a new delivery system unless there is something to deliver. Quote:
Developing new servers wasn't isn't a responsibility of the GDT, but naturally what the members do with their time is their business. So they can continue to work where they want or work on a new server, but there is no obligation. |
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And on a side note so that I don't sound as if I am playing favorites, NPulse would also benefit from GDT-related help. If a Global Development team is indeed interested in making Graal a better place than I see no logical reason why servers like Delteria and NPulse shouldn't be somewhat of a priority. I believe that through teamwork, as community members with skills we could take the initiative to make in the game more fun by coming together.. and in the process we could also take it upon ourselves to attract more players, which is really what a lot of us want anyway. Since I am responsible for Delteria of course I need to see it through first, though afterward I would certainly have no problem aiding other classic servers in need. Heck, save for super sensitive things I'm even willing to share some things to aid in the process. |
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Helping finish major projects should probably be the priority of the GDT, though, like Inverness said, it's more or less up to each GDT what they care to do. |
The GDT should not exist as a global resource, when they would be far more useful as legit server developers. As it stands, the GDT puts alleged "great developers" in a passive aid position, instead of attaching the dream team to a server and making it flourish.
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GDT should really take initiative towards the wiki and documentation.
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I don't understand where everyone is getting the idea that throwing a bunch of good developers at a server will make it succeed. Scripters don't like working together on large projects, it's annoying to work on bad code, and sometimes developers may not like the administration of the server. There is a big array of issues with just dedicating the GDT to a server.
I think the power of the GDT is in dedicating small groups (2-3 people) to small development projects. Or, for them to all work on stuff like common resources like the server pack, or things such as GS2 documentation, and development tutorials. |
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Some coordination within the group is definitely possible -- it has happened already. But projects that require extreme teamwork would simply not succeed, such as a server. |
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