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Sean, in case you're just tuning in - I don't have enough developers and no administrative support. I'm not looking for the "The Update", I just need to start steering Zone in the right direction and building the base player count with the few resources I have.
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Base playercount? A playercount that will last a week and then once again leave? Limited resources doesn't mean the project can't be done. It just takes time. |
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Stephen wanted simple and doable ideas, that's what we should be giving him. It's our chance to suggest something and actually be listened to for once. |
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Petty little things to make the game look nicer while attracting no players, and granting no income for Graal itself (Not like that's really a big one..). Quote:
The game is too repetitive. Trials aren't lacking much to anything anymore besides the classes..and of course there's the gelat system. Quote:
Why work on some tiny update every day that'll do close to nothing for the server and you won't receive credit for? Do you want to become similar to SN's time as manager? I'm sure he did a lot of work, but all of it made no progress to Zone's playercount. I'd rather you spend that tiny bit of time every day on a bigger release that'll effect the game, but maybe I'm being unrealistic like you said. |
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Trials? Lol, I don't even consider logging onto Zone because trials/classics can't be a commando (since arctic is the only map I would want to play). 80 hp and guild restrictions? No thanks. I'd rather not have my data saved and start with 100 hp, take part in guilds, and get access to the fastest class on arctic than sit there crippled. Gelat system I hate as well but, if you remember, Zone died before it was even thought of. Quote:
I'd rather spend time getting the easy and simple things out of the way first and then move onto the hard stuff. It's like that with anyone you do, you should start with the simple things first then work your way up. This thread is for the simple things, even if they go unnoticed. |
.Make something new like a mission or quest for a reason to play and acheive stuff. Like if you beat this quest you can get money and a limited gun or melee weapon. And for harder quest on mission you can earn hp. Maybe this one can be for gold to earn more hp. These mission can lead to more player count and more fun.
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I really want to see a new tileset on Zone, but I'm not sure that is the easiest task.
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Of course I haven't been particularly active, but I can at least say Zone has no metagame. The gameplay itself never changes. It's continuation of laming, and when a pvp event comes forth, any metagame is equivalent to laming. You've been there for these updates, I think. What happens anytime a new weapon is released, a new planet? How long does that player count last? How long til someone pulls out a over-powered weapon and destroys the new community? I'm almost always there for every update. Maybe deep down I'm still hopefully for the server, despite my pessimistic attitude for it. But, trying to please a player base you don't have is dumb. If you want to do small updates to maintain players, do it, but please attract players first, because without any real maintenance on the gameplay/weapons, you'll end up in a bigger hole. Quote:
I think the old system was better too, if you wanted to save, you upgraded, simple. Too bad it's not what Stefan thinks, one whom rarely plays and knows about his own game. Commando is a personal choice, of course a majority of players tend to learn to love it, but it's not a requirement. I remember starting off using EP and Chaingun. Quote:
It should give an edge I suppose, but the boost you get from them is far too great. Quote:
Zone has plenty of content from what I know, but no player base to support it. This might prove true to a server with a steady player count going for it, but not for one that averages 1-5 on a daily basis. |
More reason to try to win a game on Iricia, so it's not just a baselaming war, such as a bigger cash reward or something.
Also, something to toggle the bars above your head, because it makes me lag (unless there's a way to do it already that I'm not aware of). |
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How can you deny Zone's metagame? It used to have a pretty solid one revolving around countering weapons when people actually fought eachother. Laming wasn't a big problem and amongst the actual good sparrers it's not an issue. Yeah, weapon updates tend to be overpowered but that's not the kind of updates we're talking about here. I also have ideas for zomg big updates but this isn't the place for that. Quote:
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As of now, too many players pull out an obsessive overpowered weapon and decide to lame players. Besides, what's more fun? Everything Zone does, it always ends up with players on iricia laming the other base. Oh, lets not forget how we'll gather up all our friends so all the "pros" don't fight each other and we're left getting kills and exp by newbies consistantly. Crono, I was ET during the time period it died, I'd like to say I brought the server back (Seeing as a majority of the players online I had some connection with). I brought back the newer generation of Zone whilst doing so. I know what's going on. Quote:
It needs a change, something dramatic. Quote:
Simple updates, like new weapons, vehicles, whatever, should be to maintain a player count the way Zone is. None of these will change the metagame for long, if it does, it'll make the game more horrid. Trials getting shanked? I feel that's just your own personal vendetta since..well..that one time you logged on and realized what had happened. I knew a bunch of trials that enjoyed being able to save now. They only lose so much now. Something most players would upgrade for. Otherwise they could play it out. Player count dropping is because of many things. Jesse's thread pretty much covers that portion. |
If Zone can't pull off simple updates/fixes, what chance does it have of pulling anything off?
Of course we all want that magical update that makes 50 players play on the regular again but that's just completely unrealistic especially considering how understaffed they may be. There's no sense overworking on a large update that could possibly flop, and leave you with burned out staff members. |
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No way that's unreasonable. If you can't do that, because you're understaffed, there's a problem, and part of it may as well be you. Get the picture? (This isn't directed at you, of course) rushed edit Small updates won't help the server, it'd be a waste of time and effort. Mine as well put that to better use. |
I read the thread and saw a lot of small updates (updates that don't require a significant amount of work), since a lot of it was just undoing changes that were made in the first place.
Now is probably the best time to start removing the gelat shop, and other things that completely ruined the balance Zone may have had. Being able to legally buy yourself into OPness with real money should of never happened in the first place but it's obvious that some amount of greed took place. Obviously there's been a miscommunication between what a small and large update is. The time taken, and amount of people required to perform the task are what I consider, not the amount of small details or effect that it'll have. |
Add rainbow rifle :D
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A positive change is a positive change no matter how small or large. I wish people would stop thinking that it's a "waste of time" to fix smaller things just because bigger changes are needed.
Sorry, it just doesn't work like that. |
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About sum it up? Quote:
That is nothing new. Players always flocked to the most "op" weapon. In 2004 appirces were the de facto weapon yet people countered it with the lrpulsar and eventually aprippers. That's just an example. The metagame now may be broken but to deny that it exists is simply retarded. Ya I brought up the friends not fighting b/s before. Laming has also always been present but there was a time when laming and actually playing arctic were two seperate things. The same applies to sparring, where it matters the most. Quote:
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I'm pretty sure Stephen has some "big" plans, he just hasn't presented them yet. Quote:
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I think that Zone's needs a better Manager, Not just talking about Stephen.. He is a good manager, Though not for Zone. Also Stefan shouldnt be needed to make updates and stuff.. The manager should do that with his staff.
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But this thread isn't here asking us to give idea for big changes so i'll drop this. I forgot to say, but I'll give Stephen a thumb up for asking us what we want to see in Zone. I would like to see this more in Graal, the communication/idea sharing between staff and players. |
Considering changing zone to what was essentially a "gold only" server was one of the things that killed it, giving trials a reason to play again might be a good idea
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I've briefly been playing Zone, and if there was something to keep other players there, it wouldn't be too bad.
Also, option to hide playerchat. |
Give trials more freedom like they used to have. Bring some of the old stuff that made it great back.
--New-- -Maybe add a new vehicle like a truck on Ircia? (Only 1 in a random location with a turret on its top?) Maybe noobs will like shooting people with the turret? -Maybe remove bunker planet? (If possible) Why keep it if no one plays it. Try and keep a low number of planets that people play. Ex: Koth, Spar, Ircia, DM and the Events Planet for the newbies. -Putting in more achievements/medals? I mean when I was getting medals it was kinda fun. -A more squad based/team based Ircia? Maybe each Ircia team can be divided into 3-4 squads. When you die and go in the portal, if you have teammates still alive you could respawn in their location to help them out? -When you run out of ammo with a weapon you could press P and punch people? Lol I think that'd be funny. Punches should do 15 damage. It'd be hilarious to watch. -Maybe for each team, 1 member is chosen at that particular round to be the leader. This "leader" can make himself invulnerable for 4 seconds (He can't move though) if he's getting damaged and waiting for backup. The "leader" can only do this once every round. Once a team wins a new leader (for each time, of course) will be chosen randomly again to use it again ONCE (Per round) -Make the roll make your energy go down. You don't have any kind of cool armour on that will make you stronger. Your a human in clothes in Zone in a futuristic time. Rolling should make your player tired, thus making your energy go down. -Capturing a base. Most bases, you will just stand on top of it and capture it. In base 1, however, because there is a bunker, you should have to go into the bunker and destroy some kind of computer device kind of object by shooting it. It has some health so you have to destroy it. Once you destroy the computers controlling the base as one team, the guy on top captures the base. Once they capture the base another team must come in and destroy the computer device and then go on top and re-capture it. -Maybe putting turrets on Ircia that don't shoot lasers would be okay. Like they shot bullets like a chaingun, the same speed, just less bullets so its fair. And while you turn the turret it slows down its gun fire and has to be powered up again. -Add a new kind of thing to get in the Zone-Money shop to get. TNT! Players can buy TNT (Only holding 1 at a time and they have to come back to buy another after they use their first) . They take their TNT out on the icy land of Ircia and plant the TNT. The TNT has the same explosion as a mortar but you can carry it while being any class. You just press D and it plants down on the ground and it has a time limit. Its almost like a proxmine. If someone steps on it, it'll explode. It can be seen like a proxmine from a speed bike. -Put mini map back! |
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Change the GFX and name of the Gravity Hammer. |
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