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-   -   My plans for Era (https://forums.graalonline.com/forums/showthread.php?t=134258889)

deathbarrier99 04-23-2010 10:13 PM

Bring back Helicopters.

Damn right I want one.

Cubical 04-23-2010 10:31 PM

Bring back digging up P4's and nitro, I miss suicide bombing people for free.

Vman13x 04-23-2010 11:56 PM

Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.

Crono 04-24-2010 12:14 AM

Quote:

Originally Posted by Vman13x (Post 1571698)
Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.

better market atmosphere

think g2k1

iRedemption 04-24-2010 12:27 AM

give cars dmg again i miss running over noobs

natchez416 04-24-2010 12:32 AM

Quote:

Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.
a) It will create another well needed "sink" in era's economy by forcing players to pay for a mall stand every time they trade their items.

b) and what Crono said.

I suggested this years ago.

cbk1994 04-24-2010 01:13 AM

Quote:

Originally Posted by Sam (Post 1571568)
Hmm I'm not familiar with Era and perhaps my post is dumb, but what about raise a big tax from very rich people?

We've considered doing this but ultimately abandoned it. There aren't any "off shore bank accounts", but there are definitely ways of hiding wealth (across trials, for example). The real reason for a reset is to facilitate the new scripting improvements.

Quote:

Originally Posted by elite_master (Post 1571648)
Alongside with the reset, I feel that everyone should be unbanned aswell.

I've planned this since the initial conception of "new Era" :).

Quote:

Originally Posted by MontyPython (Post 1571664)
Limiting players to a set list of pre-generated items will dilute any real creativity or actual purpose for the business in the first place. Then, on top of that, the pawn shop will sell most (if not all) items in the shop. This just isn't an ideal way to give "everyone" a chance at running a business while combating economic woes.

There's not really a better way to do it. Era Dev right now has the backbone of a MUDLib but a full one would be way overkill and would make purchasing and handling weapons extremely difficult.

Quote:

The biggest problem with the current businesses is lack of diversity and purpose. You have a couple stores selling very basic guns and ammo (all of which can be bought at an NPC shop), and you've got three food stores. The only difference in the food stores is the graphics, levels, and which owner you're better friends with. The -only- thing that gives any of the businesses some sort of control is setting the price, its physical location, and/or holding special sales and discounts. When literally every item in each store yields the exact same results to the player, the only thing that matters is price and location.
I agree with you here. I don't like food businesses at all and I want to either completely change them or remove them completely. However, as for ammo, there's not a whole lot that can be done. I suppose arbitrary stock limits can be imposed in hopes of forcing shops to compete on constant stocking, but there aren't a lot of solutions to that.

Quote:

I think that rather than making another mass-produced automated business system (even looking past the economic havoc wreaked by it, the first incarnation was the most uninspired form of businesses on era ever), you should instead rework the way the business administrator handles new ideas and suggestions. Open up a forum where people submit applications with ideas and a solid plan for new businesses.
Similar to gangs, I don't want staff to be involved in businesses. Staff involvement inevitably leads to inactivity and poor choices. I'd rather see them run themselves competitively.

Quote:

Now here's the thing, I know a classic response is going to be "too much work brah, that's stupid." And maybe it is a bit demanding. But anything of quality and worth takes time and effort. Sure, you can have 3-5 clone businesses battling it in a vicious price and location war. Or you could have 3-4 businesses each with a unique purpose, unique products, and unique vision. Each could possibly add new variations to gameplay and new ways to enjoy Era, rather than the same product at a different price from the store down the street but still a bit lower than the pawn shop.
We did actually plan something that would have businesses interoperating with player jobs. For example, a furniture shop was planned that would use wood (purchased from individual players or even from some other business). However, these would most likely be player-ran completely (think Speedy Pizza).

Quote:

Originally Posted by Crono (Post 1571707)
better market atmosphere

think g2k1

This is one of the main goals behind it, we've actually pretty much ripped off the trade tables.

comet 04-24-2010 01:15 AM

Yes We Can™

I myself, have quit playing Graal from the lack of entertainment it now brings... especially after seeing so much of its community leave with the new "pay for Gold" subscriptions. I may consider coming back once Era resets, though.

Will there be a new gmap which has been "supposedly" worked on for the reset?
I think the Mall should be worked on if you want to attract players to utilize it or go inside... give it more of a real-life Mall feel.

I suggest you have a "scrolling message board" near the mall displaying Era's current economic status, GDP, or even upcoming events. That should give the manager or players a feel about Era's changing economic status.
Maybe even another "scroll-board" below which constantly alternates the message on what's currently being sold inside the mall... A system could also be created to allow a player to pay for a message on the "board" for (x) minutes.

cbk1994 04-24-2010 01:22 AM

Quote:

Originally Posted by comet (Post 1571720)
Will there be a new gmap which has been "supposedly" worked on for the reset?

Yes, we're actively working on it. As for the rest of the post, most of that is planned except for the messages. The mall itself will display certain items (not sure how yet) and that will suffice for advertising.

Eclipse 04-24-2010 04:14 AM

Quote:

Originally Posted by Vman13x (Post 1571698)
Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.


unstick me


walk 3 feet


beside the Mall was a mini pawn shop back in the day, because everyone could only use the mall to sell items they always had other things up forsale in their stall

Old_Days 04-24-2010 04:36 AM

How do you measure feet on graal?

cbk1994 04-24-2010 04:39 AM

Quote:

Originally Posted by Old_Days (Post 1571765)
How do you measure feet on graal?

Computer screens are approximately 96 ppi, therefore one inch has 96/16 tiles in it. 6 tiles per inch, multiplied by 12, results in 72 tiles per foot.

silly rabbit

Old_Days 04-24-2010 04:46 AM

Ok, and I'm sure Eclipse already knew that.

Eclipse 04-24-2010 05:23 AM

i know EVERYTHING

DustyPorViva 04-24-2010 05:33 AM

I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*

Demisis_P2P 04-24-2010 05:50 AM

Quote:

Originally Posted by DustyPorViva (Post 1571777)
I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*

Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.

Eclipse 04-24-2010 06:11 AM

just walk 3 feet jesus

DustyPorViva 04-24-2010 06:14 AM

Quote:

Originally Posted by Demisis_P2P (Post 1571783)
Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.

You can't apply any sort of logic to it... because Graal, especially perspective/character sizes and such don't make any sense. In that case, why overcomplicate it?

Demisis_P2P 04-24-2010 06:53 AM

Quote:

Originally Posted by DustyPorViva (Post 1571789)
You can't apply any sort of logic to it... because Graal, especially perspective/character sizes and such don't make any sense. In that case, why overcomplicate it?

Well you might not be able to apply absolute logic to it. But you can make it closer or farther from reality.

If you know that you're going to get shot by a gun and there is absolutely no way to avoid being shot but you try and control where you get shot then that is better than nothing, right?

Ever since JennEra buildings and characters sizes on Era have made more sense than other servers on Graal, so it's easier to draw comparisons between the sizes of things relative to eachother. Era isn't exactly Zodiac with "daggers" the size of the player and swords as tall as a building.

DustyPorViva 04-24-2010 06:58 AM

Quote:

Originally Posted by Demisis_P2P (Post 1571791)
Well you might not be able to apply absolute logic to it. But you can make it closer or farther from reality.

If you know that you're going to get shot by a gun and there is absolutely no way to avoid being shot but you try and control where you get shot then that is better than nothing, right?

Ever since JennEra buildings and characters sizes on Era have made more sense than other servers on Graal, so it's easier to draw comparisons between the sizes of things relative to eachother. Era isn't exactly Zodiac with "daggers" the size of the player and swords as tall as a building.

Ya, except bullets are nearly as large as the players hands. Guns are huge in comparison to what scale they really should be, as well(a handgun isn't as big as a person).

Also, my suggestion wasn't really my absolute suggestion. My suggestion was to just simplify the whole matter and just convert the size of tiles into something reasonable and forget about trying to make sense of scaling. The numbers didn't really matter, they were just there to make an example.

Kenshin851 04-24-2010 09:57 AM

Quote:

Originally Posted by Frankie (Post 1571598)
removing money from the economy doesn't mean it will be balanced. it's a lot more complicated than that. the economy needs to be completely redesigned because the same methods that managers have been using over the past 5+ years are clearly not working.


I'll tell you why it doesn't work :)

There is no limit to the max amount of cash you can flow through the server.

In real life, money is exchanged, they print a set limit and it circulates.

In Graal money is generated through the "jobs" and there is no limit, so you can make more and more cash and everything just blows up in price. If there was a max limit to how much cash can be in the server at one time and have it circulate instead of just be held onto it'll prevent people from hoarding it all.. but they makes a problem for new players.. because if there is a set limit then all those scripted jobs become useless wants the cap is hit.. and so they would have to try and find a job working for a player ran business and just get a paycheck.. Which wouldn't really work out.

Sorry I'm just ranting and thinking now lol.

Anyways, all I know is no matter what you do if you have jobs that can spawn money like they do, which is inevitable because you need them for new players.. Then there will always be too much money flowing in the system unless every weapon was purchasable from a shop that removed cash from the system.

Supaman771 04-24-2010 03:39 PM

Alright so, Eras Economy....

The reason it is ruined is not because of staff, or spawning, or abuse, or Ace or whatever.

The reason it sucks is because the players and the players only. Let me give an example:

The most money on the server currently is me and dave, we each have about 900k. Yet there are weapons like Mp5 (and many others) that people still say cost 15m. How can this be possible? The players created their own own prices totally ignorant to how good the gun actually is. Looking at the stats of TG and Mp5 right now, and knowing TG costs around 750-900k, using logic and the fact theres about 6 TGs and 5 Mp5s Mp5 should cost a max of 1-1.5m.

The guns like this are outside of the economy, meaning they won't be sold for actual money only for other guns within their league of lame-ness. This makes larges sums of money obsolete. And creates a insanely large gap in the economy. A few examples of how stupid Era players can be:

Gun Stats for 'Tommy Gun':
Damage: 20
Rate of Fire: 0.3
Freeze: 0.05
Reload: 0.15
Spread: 0.17 (19.48°)
Price: 750-900k

Gun Stats for 'Mp5 Navy':
Damage: 20
Rate of Fire: 0.25
Freeze: 0.05
Reload: 0.3
Spread: 0.1 (11.45°)
Price 10-15m

----------------------------------

Gun Stats for 'Shipka':
Damage: 20
Rate of Fire: 0.35
Freeze: 0.12
Reload: 0.36
Spread: 0.06 (6.87°)
Price: 600-800k

Gun Stats for 'Desert Raven':
Damage: 20
Rate of Fire: 0.22
Freeze: 0.12
Reload: 0.36
Spread: 0.03 (3.43°)
Price: 3-5m

The only stat difference for either set is Rate of Fire, and it is only by 5-13 HUNDRETHS (Lower RoF = shoots faster btw) Yet you can clearly see the difference in price, when theres about the same amount of each gun so you can't blame it on rarity. Thus the era players don't know how to tell prices based on stats and the whole getting better guns thing doesn't work out.

Also, I would hope Chris can find out solutions to the things other managers missed, like the obviousness that theres over 100 Axes on Era when only about 3 were actually bought from the EC shop. I mean seriously.

Vman13x 04-24-2010 03:41 PM

What if you are talking to a friend. You'd have to unstick go to the mall and then walk back. I think it's pointless to do that

Eclipse 04-24-2010 04:06 PM

Quote:

Originally Posted by DustyPorViva (Post 1571793)
Ya, except bullets are nearly as large as the players hands. Guns are huge in comparison to what scale they really should be, as well(a handgun isn't as big as a person).

Also, my suggestion wasn't really my absolute suggestion. My suggestion was to just simplify the whole matter and just convert the size of tiles into something reasonable and forget about trying to make sense of scaling. The numbers didn't really matter, they were just there to make an example.

lol are u serious

Elk 04-24-2010 04:25 PM

oh cool i have a desert raven from soffro, does that mean im rich?

Vman13x 04-24-2010 04:29 PM

I believe some axes were prizes for winners of events, so ya. Also smu spawned an axe and did an event with it.

Eclipse 04-24-2010 05:21 PM

Quote:

Originally Posted by Elk (Post 1571861)
oh cool i have a desert raven from soffro, does that mean im rich?

yes

LordSquirt 04-24-2010 06:20 PM

Quote:

Originally Posted by Elk (Post 1571861)
oh cool i have a desert raven from soffro, does that mean im rich?

I checked your attributes and 5 uzis, an ak47, and 2 golden uzis don't morph together to form a DR

DustyPorViva 04-24-2010 07:39 PM

Quote:

Originally Posted by Eclipse (Post 1571857)
lol are u serious

http://i39.tinypic.com/x4q2xz.png

Elk 04-24-2010 08:24 PM

Quote:

Originally Posted by LordSquirt (Post 1571881)
I checked your attributes and 5 uzis, an ak47, and 2 golden uzis don't morph together to form a DR

kekekekekekekeke

way to fool staffs :3

Dnegel 04-25-2010 12:04 AM

Quote:

Originally Posted by DustyPorViva (Post 1571894)

I gotta agree, the bullet is quite large.

DustyPorViva 04-25-2010 12:17 AM

Quote:

Originally Posted by Dnegel (Post 1571973)
I gotta agree, the bullet is quite large.

It's a good thing, though. I'm not bashing Era, as these sort of logical approaches need to be dismissed for the benefit of gameplay. My problem is with the attempt to justify or try to make it make sense when you can't. Hence my suggestion to just simplify the whole matter.

Komali 04-25-2010 02:16 AM

I like the new ideas but I'm still waiting for a reset before I come back to Era.

Catbert 04-25-2010 04:16 AM

Reset will make me lose my mining level, but the good thing is that I don't care, because then I'll just get it back and Roguebabe will be the nub nao! hahaahhahrerer

Dnegel 04-25-2010 03:06 PM

Quote:

Originally Posted by Catbert (Post 1572026)
Reset will make me lose my mining level, but the good thing is that I don't care, because then I'll just get it back and Roguebabe will be the nub nao! hahaahhahrerer

http://mokellyreport.files.wordpress...03/dr-evil.jpg

swift 04-25-2010 03:23 PM

fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.

i'd only play this again if there was a reset.

cbk1994 04-25-2010 03:29 PM

Quote:

Originally Posted by swift (Post 1572093)
fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.

That's beyond our control to fix, it's a problem with the projectile functionality in Graal.

Pelikano 04-25-2010 07:27 PM

Quote:

Originally Posted by cbk1994 (Post 1572095)
That's beyond our control to fix, it's a problem with the projectile functionality in Graal.

Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?

DustyPorViva 04-25-2010 07:34 PM

Quote:

Originally Posted by Pelikano (Post 1572160)
Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?

Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.

Pelikano 04-25-2010 07:39 PM

Quote:

Originally Posted by DustyPorViva (Post 1572161)
Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.

Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.


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