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Your idea will make developing exclusive, and that's not how it should be. And before you pull the "they have Testbed" card, we all know that developing on Testbed is not the same as being a part of creating a playerworld. |
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It is a quality versus quantity argument. The old system resulted in quality, specifically every other classic playerworld besides Zodiac. The new system results in quantity, Zodiac and a plethora of infinitely under construction playerworlds. You're not making a very convincing argument. You don't have to have an RC somewhere to learn to make content. Of course, that is how it used to be, scripting is the exception to that now. |
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Have you considered the fact that there's now several servers to compete with as being why there are fewer "successful" servers now? I'm sure it was easy to become successful when players didn't really have many other options. Graal's population is already spread thin as it is, making it very difficult for a new server to get a starting player-base especially with so much competition. Correlation != causation. The playerworld system is not necessarily the cause of newer servers being unable to succeed. I can see this system completely backfiring and turning even more developers (current and potential) away from this game. Where you see bad in the playerworld system, I see good. I think the best thing Graal has to offer is that anyone can start their own project with almost no restrictions. If they fail...so what? At least they gained experience that can help them somewhere else. Not to mention they just paid for your home server to stay hosted. I've learned so much by working on several UC servers that I probably can't even name anymore, and I'm sure that is true for most of the developers reading this. |
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Even with the current system someone looking to learn dev doesnt MAKE a server thats just dumb... they JOIN servers. With that said that means that if some groups of players manage to get a free server that still allows other people to learn dev underthat server if those people acutally hire him. Have free servers and free dev will GREATLY increase the traffic graal is getting with UC servers. Really if we keep the system people need to pay 100 bucks to start deving. if you switch it anyone can practice on any free server... I dont see how changing the system would make it worse.... I only see good things happening. People can submit gfx to sites including this forum and for levels they can submit it on graal. For scripts they can still request a server bed or they could work alnog side other people on "free rquested servesr". |
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Somehow limiting the options that Graal's current developers have is supposed to increase the number of available developers. All it's really going to do is scare them off. Quote:
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It seems logical enough to me that UC servers will have a better chance of succeeding if there are more developers to go around. Quote:
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I didn't need to have experience working on a server to develop my level-making skills to the point where they could get me hired. Quote:
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Anyhow, methinks a good interim move to make short of rolling back to the old system would be to make hosted servers free to develop for. It would be a good way to draw developers to those servers if it doesn't cost you money. Edit: Question for Chris and salesman, did you start developing before or after current system was introduced? |
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The economic side of this is kind of confusing. There is no doubt that the player count was indeed much much higher when the prices were lower, and I have no doubts that the price raising and especially the removal of lifetime classic is at fault for such a huge drop in the activity on Graal. However, the new prices that are proposed by Unix/Stefan do bring in a lot more money with monthly subscriptions. But consider this, exactly how far do you think this will go? More players will drop, they'll need more money, so they raise prices. More people give up on paying that monthly fee, the price rises. To be honest, I think if Graal would be changed just to that old one-time lifetime fee of maybe more than before (used to be $19, could be raised to $25 or so), and the selection of 1, 2, 3, 6, 12 months of graal at a time at maybe a few bucks a month.
However, the playerworld charge is what I find really to be insanity. In most cases, servers that are in UC are not helpful of Graal's future, and will probably never prosper merely because the staff isn't disciplined or serious enough. But sometimes servers are actually potential future pieces of Graal, so you're really paying to give Unix more content for his game. However, a big problem with actually trying to make a quality server is the problem mentioned before, the shortage of players. A shortage of players means a shortage of developers, which means a shortage of production. I propose the idea of free server purchasing with occasional inspection by multiple global staff assigned to inspection. If the server does not seem to be keeping up with development, it is shut down and no money is lost, no extra server space is taken from Graal. On the other hand, some servers may prosper, and eventually contribute to the game that Graal advertises. I hate the idea of paying $70 every 6 months (over $10 a month!) to attempt to help Graal develop into a larger and better game. I just don't understand that. Graal is falling into a limbo here. Servers can be lent out to any idiot and worked on by any amount of unqualified workers. If there were a smaller selection of servers that actually pass their occasional inspections, the needle in a haystack players that actually have good developmental talent that are working at deadbeat servers can help contribute to the quality servers that have a fighting chance to become classic. Would work out really well in my opinion. And maybe, since i know some people do this, there'd be an option to buy "Dev Servers", merely for development testing and building and maybe just for having fun that you could purchase without the fear of failing inspection. Those would require monthly payments. I probably just typed a big waste of time since Unix is going to be his usual self and continue with his own ideas, but I guess it's worth a shot. |
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Edit: This arguing is turning into a waste of time. None of the attempted arguments against the OP seem to address (imho) the overarching arguments made for the rollback. |
I haven't really been following the argument, but I'll throw in my two cents about your idea.
I remember in 2001 when I attempted to create a server with my cousin and it was offline. I still have the files on floppy disk somewhere. The server itself was just Classic but in a different setting, but that was the same for every other server. Mithica, Babylon, Andor, Providence; all servers that were released to the public but with little difference between them, and look at where they are now. When the Playerworld Renting system came out I made the purchase and worked with people like Tony Rivers, Massokre, and Mykel, but nothing came out of that either because it was more about having our own staff tools than having an outlet to develop. In 2007 I thought I had the right ideas and worked with people like Tom, Yen, and Crono but again nothing came of it either. The stuff we made on that server still looks nice today, but we struggled on a direction and there was a constant battle with motivation because of how the game was (and still is) in general. Times have changed, and clone servers are no longer accepted into the mix. We're striving something better, but there's always a constant battle against something. While I might just fail at coordinating and developing, I don't really believe I learned anything from any of those experiences I had either. It wasn't until I saw someone who had initiative and creativity (Konidias) that my outlook drastically changed. Being offline or online, it didn't make a difference, and it didn't magically change my ability to create a decent server. People are still going to want to work on their own projects because they'll still have that opportunity to do so, even if it is just a tiny chance of being accepted. People are still going to lack the motivation and skills needed to pull off something great. People are still going to struggle to get developers to work on what they believe are "promising" projects. People are still going to fail at making servers. |
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So we need some device to build the motivation of developers and potential developers. |
Inverness, sounds good but uhh.. You can't base the whole arguement around the "more Classic servers means more players buying subscriptions" thing.
And I totally have to agree with what Rufus said, he made absolute sense. |
You guys care too much.
Bottom line is more money is being made with this system in the short term. Nobody's taking risks here. |
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