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-   -   Mario is Missing! (https://forums.graalonline.com/forums/showthread.php?t=134257825)

Stephen 02-03-2010 03:22 AM

aw man I said out loud, "Hah! He's got the slide!". Very nice.

benpoke103 02-03-2010 03:39 AM

I was working on a Sonic the Hedgehog platformer a few months back actually.

coreys 02-03-2010 04:02 AM

Quote:

Originally Posted by DustyPorViva (Post 1553569)
This is not a feature of Mario :P

It is on some platforms/ledges.

DustyPorViva 02-03-2010 04:14 AM

Quote:

Originally Posted by coreys (Post 1553882)
It is on some platforms/ledges.

Like? I have never seen the ability to fall back through platforms on Mario, as jump-through platforms are usually used as one-way paths.

Imperialistic 02-03-2010 04:49 AM

Really great work Dusty.
Rep++
I've never seen work like this before on Graal.


And on the sliding part, i think his slide is almost to far than normal, try chopping it down a fraction, but I think I saw that you were still working on it.

DustyPorViva 02-03-2010 04:52 AM

Actually I have toned it down some :) Oddly enough though, on NSMB on the DS he slides quite far.

Imperialistic 02-03-2010 05:01 AM

Quote:

Originally Posted by DustyPorViva (Post 1553887)
Actually I have toned it down some :) Oddly enough though, on NSMB on the DS he slides quite far.

Not sure, never played Mario on the DS, I still have an old Super Nintendo that I play NSMB on every once in a while.

The only errors I see now is:

-Sliding (already mentioned)
-Turtles come back to life when they're still in motion after being hit, you can notice it when towards the end of the video when it's going though all of those blocks.

DustyPorViva 02-03-2010 05:07 AM

Quote:

Originally Posted by Imperialistic (Post 1553889)
Not sure, never played Mario on the DS, I still have an old Super Nintendo that I play NSMB on every once in a while.

The only errors I see now is:

-Sliding (already mentioned)
-Turtles come back to life when they're still in motion after being hit, you can notice it when towards the end of the video when it's going though all of those blocks.

Not coming back to life lol. They're dancing, and it doesn't check whether they're in their shells or not. I had planned on adding it, but thought it was quite funny to see them dancing as they slide around, or spontaneously pop out of their shell, heh.

maximus_asinus 02-03-2010 06:14 AM

Quote:

Originally Posted by DustyPorViva (Post 1553883)
Like? I have never seen the ability to fall back through platforms on Mario, as jump-through platforms are usually used as one-way paths.

It has always been a feature. I'm fairly certain you can do it on all platforms if you quickly double press the down button. I don't have Super Mario World open right now, so I can't verify (but it might have been something only in Mario 2 or 3, and not in all games).

DustyPorViva 02-03-2010 06:30 AM

Well I just tested it in SMB3 and SMW, and neither have the ability to fall back through platforms(except for the white ones in SMB3). It's not an ability in NSMBds or Wii, either(like I said, they use this to create one-way paths. For example, using a pipe to get access to an area that is under a bridge, which you can up through, by can not fall back down through).

KrimsonSky 02-03-2010 06:36 AM

Wow... I've actually been working on a Side-Scrolling Graal level myself.... grats to who beat me to making a video first Y_Y

Quote:

Originally Posted by Stephen (Post 1553427)
Nice, you should get the mario sprites, sound effects, and music going.

Got those permits ?

Crow 02-03-2010 09:50 AM

Quote:

Originally Posted by KrimsonSky (Post 1553903)
Got those permits ?

Don't need any. This is all offline.

joel34 02-03-2010 12:19 PM

Zomg awesome work,

However you should use some NSMB Koopas if Graal can handle that.

Aknts 02-03-2010 02:44 PM

Just wanted to stop in and say that this looks really awesome. Keep up the good work.

coreys 02-03-2010 11:03 PM

This is looking absolutely outstanding Dusty, you're doing an amazing job.

DustyPorViva 02-05-2010 01:01 AM

Ran into a problem... added death and respawning, but apparently Graal handles caching level data fairly well, and even when you're warped out of a level and warped back in, the NPCs hold their previous data. Not exactly sure how to remedy this short of scripting a system in all the NPCs that will store their original status and restart them upon entering the gmap.

Stephen 02-05-2010 01:04 AM

Quote:

Originally Posted by DustyPorViva (Post 1554186)
Ran into a problem... added death and respawning, but apparently Graal handles caching level data fairly well, and even when you're warped out of a level and warped back in, the NPCs hold their previous data. Not exactly sure how to remedy this short of scripting a system in all the NPCs that will store their original status and restart them upon entering the gmap.

Set a timestamp on death and each NPC checks the timestamp?

DustyPorViva 02-05-2010 01:08 AM

Would still require the same set-up of storing spawn data, which I was hoping I didn't have to do. It's easy, just not fun :(

scriptless 02-11-2010 08:56 AM

Wow. Hmm, that doesn't even describe it. Nicely done Dusty. I hope to see more of this :)

Eclipse 02-12-2010 06:04 AM

dustys over here making kick ass mario graal remix's with ease and era is still working on that "new era" for 5 years

Inverness 02-12-2010 06:28 AM

This is epic.

EclipsedAngel 02-12-2010 08:40 AM

This is REALLY REALLY impressive. I love platforming games so I'll love this.
It would be so amazing if there was a platformer server on Graal.

You did an amazing job.

DustyPorViva 02-12-2010 08:51 AM

Well not sure if people are aware, but I did release it to try out here:
http://forums.graalonline.com/forums...hp?t=134257875

And if I could get some nice graphics made I'd love to make a server out of this, as GS2 is way more powerful and would certainly be able to handle things better. However... platformers just don't make very good online servers in my opinion, at least not platformers like Mario.

SalfordJamesBoii 02-19-2010 05:39 PM

This is great. :)

DeCeaseD 02-19-2010 10:35 PM

Quote:

Originally Posted by DustyPorViva (Post 1555790)
Well not sure if people are aware, but I did release it to try out here:
http://forums.graalonline.com/forums...hp?t=134257875

And if I could get some nice graphics made I'd love to make a server out of this, as GS2 is way more powerful and would certainly be able to handle things better. However... platformers just don't make very good online servers in my opinion, at least not platformers like Mario.

A server like maplestory.. except more Graal-like ftw?

Spark910 02-21-2010 08:09 PM

Quote:

Originally Posted by DustyPorViva (Post 1555790)
Well not sure if people are aware, but I did release it to try out here:
http://forums.graalonline.com/forums...hp?t=134257875

And if I could get some nice graphics made I'd love to make a server out of this, as GS2 is way more powerful and would certainly be able to handle things better. However... platformers just don't make very good online servers in my opinion, at least not platformers like Mario.

Perhaps have it so that there are many quests/missions/side-quests/tasks that all take part in a platform style, where as the world between them all is a normal Graal universe? :cool:

xAndrewx 02-21-2010 10:13 PM

very cool- it's a mix between Mario & Sonic though- Mario's levels were not like that! very cool though! :D

DustyPorViva 02-21-2010 10:19 PM

Quote:

Originally Posted by xAndrewx (Post 1557694)
very cool- it's a mix between Mario & Sonic though- Mario's levels were not like that! very cool though! :D

Newer Mario levels are much more inventive and creative in their design than the older games.

However, the level I made was simply a test level -- to showcase and test various degrees of gameplay that a normal level normally wouldn't have all in one place.


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