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aw man I said out loud, "Hah! He's got the slide!". Very nice.
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I was working on a Sonic the Hedgehog platformer a few months back actually.
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Really great work Dusty.
Rep++ I've never seen work like this before on Graal. And on the sliding part, i think his slide is almost to far than normal, try chopping it down a fraction, but I think I saw that you were still working on it. |
Actually I have toned it down some :) Oddly enough though, on NSMB on the DS he slides quite far.
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The only errors I see now is: -Sliding (already mentioned) -Turtles come back to life when they're still in motion after being hit, you can notice it when towards the end of the video when it's going though all of those blocks. |
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Well I just tested it in SMB3 and SMW, and neither have the ability to fall back through platforms(except for the white ones in SMB3). It's not an ability in NSMBds or Wii, either(like I said, they use this to create one-way paths. For example, using a pipe to get access to an area that is under a bridge, which you can up through, by can not fall back down through).
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Wow... I've actually been working on a Side-Scrolling Graal level myself.... grats to who beat me to making a video first Y_Y
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Zomg awesome work,
However you should use some NSMB Koopas if Graal can handle that. |
Just wanted to stop in and say that this looks really awesome. Keep up the good work.
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This is looking absolutely outstanding Dusty, you're doing an amazing job.
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Ran into a problem... added death and respawning, but apparently Graal handles caching level data fairly well, and even when you're warped out of a level and warped back in, the NPCs hold their previous data. Not exactly sure how to remedy this short of scripting a system in all the NPCs that will store their original status and restart them upon entering the gmap.
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Would still require the same set-up of storing spawn data, which I was hoping I didn't have to do. It's easy, just not fun :(
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Wow. Hmm, that doesn't even describe it. Nicely done Dusty. I hope to see more of this :)
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dustys over here making kick ass mario graal remix's with ease and era is still working on that "new era" for 5 years
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This is epic.
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This is REALLY REALLY impressive. I love platforming games so I'll love this.
It would be so amazing if there was a platformer server on Graal. You did an amazing job. |
Well not sure if people are aware, but I did release it to try out here:
http://forums.graalonline.com/forums...hp?t=134257875 And if I could get some nice graphics made I'd love to make a server out of this, as GS2 is way more powerful and would certainly be able to handle things better. However... platformers just don't make very good online servers in my opinion, at least not platformers like Mario. |
This is great. :)
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very cool- it's a mix between Mario & Sonic though- Mario's levels were not like that! very cool though! :D
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However, the level I made was simply a test level -- to showcase and test various degrees of gameplay that a normal level normally wouldn't have all in one place. |
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