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More info on the problem....
I did several tests, here are the results... When I use addtiledef with pics1.png, it works. When I rename pics1.png and do addtiledef, it doesn't work. When I do addtiledef with a thing called pics, then use a NPC to open a tileset other then pics1, it doesn't work. When I open a image using pics1.png as tiles, then open a tileset other then pics1.png it doesn't work. When I replace pics1.png with my tileset, renamed to pics1.png, then use a NPC and open the same tileset with a different name, it doesn't work. Those are the results...I really need help :( I'm gonna try naming it pics2, 3, 4.... |
There could be a possibility the graphic was not saved in 256 color so the tiles screw up like that.
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*bump*
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Calling it pics2 didn't help either, Stefan could you tell what could possibly be wrong?
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*still need help*
I will make a little animal like a penguin to whoever figures the problem out! :D |
:spam: *bump* :spam:
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*bump*:spam: *bump*:spam: *bump*
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;)
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Like our music emoticon for aquanet Stan? We have a cool book one too. *bump*
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Why is everyone bumping this? Oh nevermind its just spam *bump* :spam:
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:spam:
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Argh. :mad:
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Have you tried this on someone else's PC, Soul Blade? Maybe it's just you.
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