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onActionSProjectile seems to not be registering all the time... and when it does params[ 0] and params[ 1] are nullified.
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I am unable to see npcs I use on the overworld (bombs), it could just be UN though.
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resolved my issue with projectiles, seems that when you call onActionSProjectile again in a different script it doesnt return params[ 0] and params[ 1].
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on Graal Kingdoms, you can't see any text, inventory, chat etc.
is this just happening on there or is it the client? |
Graal v6 error
Graal has stopped working.
Windows is looking after a solution on the problem. I get that when i try to open Graal v6. Does anybody else get it? Or is it just me? |
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Also, that really doesn't provide any useful information. I got that you use Windows but what Windows? XP,Vista,Windows 7, 3.11? 32/64bit? Service Packs? Provide details of your hardware and verify if your drivers up to date. Also check your game_console.log for any useful indications. Theres alot of details you will need to provide before anyone could even begin to diagnose... |
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And to Stefan, Yes i downloaded it yesterday. |
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This is an old bug which exists for far too long. When the player dies (default systems), images on layers 4 and above seem to simply disappear or get destroyed or something else I can't think of, forcing us coders to recreate them when the player dies.
Fun fact: To try this, I echoed the image's x position upon death (onPlayerDies). It should've been 9, but returned 30.5 on v5, and 31 on v6. Strange stuff happens there. |
I did some /clientstats of v6 users on Zodiac and Era today. The two main speed problems:
- for players with older graphics card such as the Intel built-in stuff the tiles drawing is quite slow (up to 40% CPU time), will need to fix that - on Era the -Movement script (onTimeout()) is taking tons of CPU time even if the player is not moving at all, the script is taking around 30-50% CPU time; will have to debug a little which parts of that are slow and help to speed it up I guess; there is a lot of anti-hacker things, may be those can be improved |
We have improved the speed on Era a little bit (by speeding up the nick name display for NPCs which was done in the movement system/-Nicknames). The tiles drawing for inside levels will be modified a little bit so that it eventually also fixed problems with transparent blackness.
We have also updated the options: - playerlist docking should work again - the option for displaying the playerlist in-game should work again - PMs and history should also display in-game when you have that option enabled - on Windows you have a new checkbox 'Cache filenames for faster startup' - removed some older 3D and voice chat options |
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nice to see external toggle was added. the other windows needs one too. |
border, fillColor, etc don't seem to work with GuiMLTextCtrl in v6
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Issue with scripted ganis in player.attrs.
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http://forums.graalonline.com/forums...hp?t=134261099 |
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Google "compatibility mode" and it'll be the first result.
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The new windows version v5.309 has been released
(http://www.graalonline.com/downloads..._windows.zip): - The default keys (escape, F1 etc.) have been reworked and now use script. There are new events onControlKeyDown/Up with parameters keycode,keytext,scancode and window name. Closing the default external windows with escape key should work much better now. Pressing Escape in the main game window will show a scripted external window now for the quit dialog. We will be able to change this behaviour by script. - Filebrowser enhancement: in the scripted RC you can now double-click on files to open the file in the default viewer or editor - Allows to edit the position of external windows by script: GuiWindowCtrl.externalwindow (object) TWindow.bounds, position, extent, x, y, width, height, screenbounds, screenwidth, screenheight (these are the attributes of the external window) - Adds GuiTextListCtrl.setSelectedRows() and setSelectedByIds() |
The issue with waitfor and return values has also been fixed. Thanks.
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I'm having troubles with the client freezing when I get to the serverlist. Works completely fine on older version :(
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We have identified a problem with npcs which are not showcharacter() and use particles (visible size of the npc is updating each frame), it's crashing the game. We will fix it as soon as possible.
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Ok buddy keep up the good work.
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A new version v5.313 has been uploaded to the usual location (http://www.graalonline.com/downloads...al_windows.zip).
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I've updated to latest client and it freezes for a split second every second. The frequency seems constant. It started to happen as soon as I logged into Era iPhone.
Quick Stats: Windows 7 64bit 2.4GHz quad 9800GT All drivers up to date |
On Era iPhone it might be the playerlist :D
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Perhaps not so much of a bug but I knew that within V5 while on a GMAP showimg type displays would not display while the parent NPC was not visible on your screen, this now seems to be the case with non-GMAP levels too in V6, for example:
http://img704.imageshack.us/img704/4...visible.th.gif http://img545.imageshack.us/img545/6...visible.th.gif I've since noticed it is possible to prevent by setting a shape on the NPC but would it be possible for there to be some form of server option or npc variable to prevent this? Setting a shape doesn't solve the problem of NPCs that display things on your screen similarly to a HUD not working properly as a result of the NPC itself not being visible, which happens in our Spar Arena for instance. I've also now noticed that you have to be more careful with variable names, for instance in one weapon script I had: PHP Code:
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player.dontBlock(), player.blockAgain(), and player.setShape() don't seem to work at all in v6. ;)
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There seems to be a glitch with showimg on indexes under 200(I THINK, it only happens on v6, not v5). On UN there is a weapon called Halloween/Broom. However, when I get off the broom, the script fades away a shadow showimg. But in v6 because of this, the body of my player gets glitched and starts fading whenever I'm idle.
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Not sure what's causing this, but every time I try to connect to a server I Graal seems to crash with this error.
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