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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

MrOmega 10-28-2010 09:12 PM

onActionSProjectile seems to not be registering all the time... and when it does params[ 0] and params[ 1] are nullified.

Admins 10-29-2010 12:29 AM

Quote:

Originally Posted by MrOmega (Post 1608944)
onActionSProjectile seems to not be registering all the time... and when it does params[ 0] and params[ 1] are nullified.

Isn't that server-side?

MrOmega 10-29-2010 04:43 AM

Quote:

Originally Posted by Stefan (Post 1608974)
Isn't that server-side?

Yes, is that normal behavior?

Admins 10-29-2010 12:33 PM

Quote:

Originally Posted by MrOmega (Post 1608995)
Yes, is that normal behavior?

Well I would say it doesn't have anything to do with v6, and when used correctly then the server-side projectiles should also work fine.

MrOmega 10-29-2010 07:28 PM

Quote:

Originally Posted by Stefan (Post 1609015)
Well I would say it doesn't have anything to do with v6, and when used correctly then the server-side projectiles should also work fine.

Hm, understood, but params[ 0] and params[ 1] work fine in a classs script but not in a normal NPC in v6 and "sometimes" works in v5. I'll review my script.

fowlplay4 10-29-2010 07:32 PM

Quote:

Originally Posted by MrOmega (Post 1609040)
Hm, understood, but params[ 0] and params[ 1] work fine in a classs script but not in a normal NPC in v6 and "sometimes" works in v5. I'll review my script.

You should include a working demo script displaying the problem when you report a bug.

MrOmega 10-29-2010 07:35 PM

Quote:

Originally Posted by fowlplay4 (Post 1609042)
You should include a working demo script displaying the problem when you report a bug.

well it's just generally shoot() with setshootparams() before it.

Luda 10-29-2010 11:35 PM

I am unable to see npcs I use on the overworld (bombs), it could just be UN though.

MrOmega 10-30-2010 07:35 PM

resolved my issue with projectiles, seems that when you call onActionSProjectile again in a different script it doesnt return params[ 0] and params[ 1].

Deas_Voice 11-02-2010 01:49 PM

on Graal Kingdoms, you can't see any text, inventory, chat etc.

is this just happening on there or is it the client?

joel34 11-03-2010 08:52 PM

Graal v6 error
 
Graal has stopped working.
Windows is looking after a solution on the problem.

I get that when i try to open Graal v6.
Does anybody else get it? Or is it just me?

Twinny 11-03-2010 11:37 PM

Quote:

Originally Posted by joel34 (Post 1609987)
Graal has stopped working.
Windows is looking after a solution on the problem.

I get that when i try to open Graal v6.
Does anybody else get it? Or is it just me?

You should really be using http://forums.graalonline.com/forums...hp?t=134257598

Also, that really doesn't provide any useful information. I got that you use Windows but what Windows? XP,Vista,Windows 7, 3.11? 32/64bit? Service Packs?

Provide details of your hardware and verify if your drivers up to date.

Also check your game_console.log for any useful indications.

Theres alot of details you will need to provide before anyone could even begin to diagnose...

joel34 11-05-2010 11:05 AM

Quote:

Originally Posted by Twinny (Post 1610054)
You should really be using http://forums.graalonline.com/forums...hp?t=134257598

Also, that really doesn't provide any useful information. I got that you use Windows but what Windows? XP,Vista,Windows 7, 3.11? 32/64bit?

Windows vista, 32-bit.

And to Stefan, Yes i downloaded it yesterday.

ffcmike 11-05-2010 11:16 AM

Quote:

Originally Posted by joel34 (Post 1610276)
Windows vista, 32-bit.

And to Stefan, Yes i downloaded it yesterday.

I got this while attempting to run it on Vista 32 bit in XP compatibility mode which was a relic from V5, worked once I set it to run normally.

Crow 11-05-2010 06:35 PM

This is an old bug which exists for far too long. When the player dies (default systems), images on layers 4 and above seem to simply disappear or get destroyed or something else I can't think of, forcing us coders to recreate them when the player dies.

Fun fact: To try this, I echoed the image's x position upon death (onPlayerDies). It should've been 9, but returned 30.5 on v5, and 31 on v6. Strange stuff happens there.

Admins 11-07-2010 03:18 AM

I did some /clientstats of v6 users on Zodiac and Era today. The two main speed problems:
- for players with older graphics card such as the Intel built-in stuff the tiles drawing is quite slow (up to 40% CPU time), will need to fix that
- on Era the -Movement script (onTimeout()) is taking tons of CPU time even if the player is not moving at all, the script is taking around 30-50% CPU time; will have to debug a little which parts of that are slow and help to speed it up I guess; there is a lot of anti-hacker things, may be those can be improved

Admins 11-07-2010 10:10 PM

We have improved the speed on Era a little bit (by speeding up the nick name display for NPCs which was done in the movement system/-Nicknames). The tiles drawing for inside levels will be modified a little bit so that it eventually also fixed problems with transparent blackness.

We have also updated the options:
- playerlist docking should work again
- the option for displaying the playerlist in-game should work again
- PMs and history should also display in-game when you have that option enabled
- on Windows you have a new checkbox 'Cache filenames for faster startup'
- removed some older 3D and voice chat options

Deas_Voice 11-07-2010 11:03 PM

Quote:

Originally Posted by Stefan (Post 1610750)
We have improved the speed on Era a little bit (by speeding up the nick name display for NPCs which was done in the movement system/-Nicknames). The tiles drawing for inside levels will be modified a little bit so that it eventually also fixed problems with transparent blackness.

We have also updated the options:
- playerlist docking should work again
- the option for displaying the playerlist in-game should work again
- PMs and history should also display in-game when you have that option enabled
- on Windows you have a new checkbox 'Cache filenames for faster startup'
- removed some older 3D and voice chat options

can we have a linux update already? there isn't even an open beta for it!

nice to see external toggle was added. the other windows needs one too.

salesman 11-16-2010 11:36 PM

border, fillColor, etc don't seem to work with GuiMLTextCtrl in v6
PHP Code:

new GuiMLTextCtrl("Test_Control") {
  
profile GuiBlueMLTextProfile;
  
useOwnProfile true;
  
profile.border 1;
  
profile.opaque true;
  
profile.fillColor = {192224255200};
  
profile.fontColor = {000};
        
  
text "Test";
  
// Rest removed for brevity


The above works fine in V5 and displays the MLTextCtrl with the colored background and border, but in V6, it lacks the border and fill color.

Also,
PHP Code:

new GuiTextCtrl("Test_Text") {
  
profile GuiBlueTextProfile;
  
useOwnProfile true;
  
profile.fontStyle "i";
      
  
text "Some text that should be italicized";
  
// rest removed for brevity    


This no longer italicizes text as it did in V5. I haven't tested with other controls.

Zeke_iPhoneGP 11-17-2010 01:47 AM

Quote:

Originally Posted by Deas_Voice (Post 1610767)
can we have a linux update already? there isn't even an open beta for it!

Yes please :o

MrOmega 11-17-2010 04:19 PM

Quote:

Originally Posted by salesman (Post 1612028)
Also,
PHP Code:

new GuiTextCtrl("Test_Text") {
  
profile GuiBlueTextProfile;
  
useOwnProfile true;
  
profile.fontStyle "i";
      
  
text "Some text that should be italicized";
  
// rest removed for brevity    


This no longer italicizes text as it did in V5. I haven't tested with other controls.

I've noticed this too on some fonts. It seems we also need to upload the italic and bold versions of the font aswell. e.g. verdanai.ttf

fowlplay4 11-17-2010 04:44 PM

Issue with scripted ganis in player.attrs.

Quote:

Originally Posted by fowlplay4 (Post 1611999)
I.e:
1. Player A poisons Player B
2. Both see the effect fine
3a. Player A leaves level and re-enters, and the poison effect isn't shown anymore but it still is to B.
3b. Player B leaves level and re-enters, and the poison effect isn't shown to Player A anymore but it still is to B.

I feel like there's an event that I'm missing or something that has to apply to the above, I thought it was onPlayerEnters but obviously not.

Detailed here:
http://forums.graalonline.com/forums...hp?t=134261099

joel34 12-16-2010 09:00 PM

Quote:

Originally Posted by ffcmike (Post 1610277)
I got this while attempting to run it on Vista 32 bit in XP compatibility mode which was a relic from V5, worked once I set it to run normally.

How do you do that? I suck at computers.

fowlplay4 12-16-2010 11:34 PM

Google "compatibility mode" and it'll be the first result.

Soala 12-16-2010 11:57 PM

Quote:

Originally Posted by fowlplay4 (Post 1616430)
Google "compatibility mode" and it'll be the first result.

..or take a look at the properties of a program by right clicking it, and see how far you can modify the settings. Every new version of Windows OS is supposed to include compatibility modes of previous versions.

Admins 12-18-2010 01:46 AM

The new windows version v5.309 has been released
(http://www.graalonline.com/downloads..._windows.zip):

- The default keys (escape, F1 etc.) have been reworked and now use script. There are new events onControlKeyDown/Up with parameters keycode,keytext,scancode and window name. Closing the default external windows with escape key should work much better now. Pressing Escape in the main game window will show a scripted external window now for the quit dialog. We will be able to change this behaviour by script.
- Filebrowser enhancement: in the scripted RC you can now double-click on files to open the file in the default viewer or editor
- Allows to edit the position of external windows by script:
GuiWindowCtrl.externalwindow (object)
TWindow.bounds, position, extent, x, y, width, height, screenbounds, screenwidth, screenheight (these are the attributes of the external window)
- Adds GuiTextListCtrl.setSelectedRows() and setSelectedByIds()

fowlplay4 12-18-2010 02:38 AM

The issue with waitfor and return values has also been fixed. Thanks.

Luda 12-18-2010 09:46 AM

I'm having troubles with the client freezing when I get to the serverlist. Works completely fine on older version :(

xAndrewx 12-18-2010 10:01 PM

http://forums.graalonline.com/forums...hp?t=134261344

spinning screen gk

Admins 12-19-2010 06:05 AM

We have identified a problem with npcs which are not showcharacter() and use particles (visible size of the npc is updating each frame), it's crashing the game. We will fix it as soon as possible.

Demisis_P2P 12-19-2010 08:35 AM

Ok buddy keep up the good work.

Admins 12-19-2010 06:48 PM

A new version v5.313 has been uploaded to the usual location (http://www.graalonline.com/downloads...al_windows.zip).

Twinny 12-22-2010 03:31 PM

I've updated to latest client and it freezes for a split second every second. The frequency seems constant. It started to happen as soon as I logged into Era iPhone.

Quick Stats:
Windows 7 64bit
2.4GHz quad
9800GT

All drivers up to date

Admins 12-22-2010 06:22 PM

On Era iPhone it might be the playerlist :D

ffcmike 12-22-2010 07:06 PM

Perhaps not so much of a bug but I knew that within V5 while on a GMAP showimg type displays would not display while the parent NPC was not visible on your screen, this now seems to be the case with non-GMAP levels too in V6, for example:

http://img704.imageshack.us/img704/4...visible.th.gif

http://img545.imageshack.us/img545/6...visible.th.gif

I've since noticed it is possible to prevent by setting a shape on the NPC but would it be possible for there to be some form of server option or npc variable to prevent this?
Setting a shape doesn't solve the problem of NPCs that display things on your screen similarly to a HUD not working properly as a result of the NPC itself not being visible, which happens in our Spar Arena for instance.

I've also now noticed that you have to be more careful with variable names, for instance in one weapon script I had:

PHP Code:

function onCreated(){
  
dash this;


In another weapon script I had:
PHP Code:

if(dash != NULL){
  
temp.dash dash.attemptDash();
  if(
temp.dash){
    return;
  }


In V5 this worked fine but in V6 this caused the global variable "dash" to be set to NULL after the first time the function was called, I figured it would be because of the temp.var also being named "dash" and changing it fixed it but is this supposed to be happening now?

Unkownsoldier 12-24-2010 04:16 PM

Quote:

Originally Posted by Twinny (Post 1617511)
I've updated to latest client and it freezes for a split second every second. The frequency seems constant. It started to happen as soon as I logged into Era iPhone.

Quick Stats:
Windows 7 64bit
2.4GHz quad
9800GT

All drivers up to date

this.

Crono 12-24-2010 07:12 PM

Quote:

Originally Posted by Twinny (Post 1617511)
I've updated to latest client and it freezes for a split second every second. The frequency seems constant. It started to happen as soon as I logged into Era iPhone.

Quick Stats:
Windows 7 64bit
2.4GHz quad
9800GT

All drivers up to date

happened to me too, but then there was a new update available so i downloaded it and it was fixed. :o

salesman 12-24-2010 11:32 PM

player.dontBlock(), player.blockAgain(), and player.setShape() don't seem to work at all in v6. ;)

DustyPorViva 12-25-2010 12:02 AM

There seems to be a glitch with showimg on indexes under 200(I THINK, it only happens on v6, not v5). On UN there is a weapon called Halloween/Broom. However, when I get off the broom, the script fades away a shadow showimg. But in v6 because of this, the body of my player gets glitched and starts fading whenever I'm idle.

Tim_Rocks 12-25-2010 04:55 AM

Not sure what's causing this, but every time I try to connect to a server I Graal seems to crash with this error.

Quote:

Graal has stopped working

Problem signature:
Problem Event Name: APPCRASH
Application Name: Graal.exe
Application Version: 5.3.1.3
Application Timestamp: 4d0e34a5
Fault Module Name: opengl32.DLL
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdadb
Exception Code: c0000005
Exception Offset: 000218a9
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Edit: for some reason it only happens when I try connecting to Era.


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