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I could make 2 gui controls for the full size of the tiles, but thats also just a work around, and the problem will still exist. |
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The whole white/black transparency should be dropped regardless. It's a stupid, primitive hack for transparency. |
I feel the slow downs that randomly come every few seconds.
System Specs: Windows XP SP3 32 bit AMD Athlon 64 Processor 3200+ OverClocked to 2.25Ghz 2 GB of Ram Nvidia GeForce 7600 GT Driver Version 258.96 |
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I see a max of 20fps a problem in the fight against lag.
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What happened to fps anyways Stefan, I thought I remembered you posting that you would increase the fps limit with v6?
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No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
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A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs - fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia) - added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days) - added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines |
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Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize. |
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it's basically doing things like: PHP Code:
With clientside player classes you seemingly have to join them clientside, we've always had player classes containing both serverside and clientside script joined seperately on the server and client as only the serverside script would work when only joined by the server. |
Class loading has not been changed though, is onClassLoaded showing something? Also normally you can add some init function and call it from the other script and it will wait with executing the function until the class has been downloaded.
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Tried the other thing which I've said?
Will check it anyway though. |
I noticed similar class loading issues on Maloria, where classes simply wouldn't load straight away, causing the class specific functions called afterwards to not be recognized. Putting a 0.5 second sleep after joining the classes "fixes" it, but I'd rather see it fixed on your end rather than using a hack to solve it.
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Varia isn't having the class issue, but sometimes the client will randomly freeze and crash. I've tried several time to replicate this by doin what I was doing before, but it seems to be just random.
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Uploaded 5.303.
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http://img834.imageshack.us/img834/3230/crashp.th.gif x_x |
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Still getting the issue of when I reconnect a couple of times the client freezes.
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I completely forgot about this, but when I was working on my project a while ago I noticed a very odd bug: Having a weapon named Shield caused it to disappear from the players inventory(and any reference to it, even in the weapons array) when the player logged on, until the weapon was updated. Though the last time I tested this I had v5, I imagine it's still there.
Considering it's not a default weapon like Bomb or Bow, I found this a little odd. |
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EDIT: New client will sometimes just freeze when closing. |
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From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC). |
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It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all |
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I always considered this a bug, and it's still not fixed with v6:
When using play2() or playlooped2() with coordinates, the "direction" of the sound playing doesn't update when the player moves, but stays the same all the time, from the point where the function is called. Not cool. Can't we make this dynamic? |
You probably already now this but:
All of the era instruments besides flute I suppose are silent and needs the correct .wav supposedly. |
Latest V6 broke the dialog system on Zodiac, narrowed it down to the use of waitfor.
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If you put a player on ignore who is in the same guild with the tag on at the time, it will keep them under the "Guild" tab
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Also, am I the only one who finds the automatic name search on playerlist annoying? |
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