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My 70ms latency is currently above 1300ms. I'm not sure if it's coincidental or the new client.
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I have no idea why it would freeze on certain computers, is this only working on Windows? 32 bit or 64 bit? Checked if sound is enabled or disabled? If possible attach your game_console.log to your post.
If possible also try to run the game with "-opengl" as option to see if it's the graphics which make the problems. |
Not a problem on Windows 7 64bit.
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Security Concern: There still isn't a prompt for OpenURL, reported this ages ago.
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In addition, you can click the blue arrow in a quote to be taken directly to the post. http://img337.imageshack.us/img337/5688/mor0n.png Quote:
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This can also be easily exploited to open hundreds of browser tabs, etc. PHP Code:
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In the mean time it may be a good idea to filter openURL requests from the client. |
I've now noticed that going from one level to another but then staying still causes a line of the previous level to be drawn over the current one, I think this depends on the differences between the new and old position of the player somewhat as it occurs every time in some places and others not at all, it can also be done with or without being on a gmap:
http://img186.imageshack.us/img186/3610/levelbug.th.gif Regarding the playerlist alot of things seem really inconsistent, when you receive a PM you should be able to click the Icon at the top that has been changed into a PM bubble in order to open it, but this now doesn't seem to work half the time, mouse-over hint text also seems to display the wrong thing until you click somewhere on the playerlist. It's also annoying that you now have to maximise both the client window and the playerlist window separately, they used to be in sync with eachother. |
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Having tried further it seems to be happening when entering pretty much every level where there is a black background, but we do not use transparent tiles or layers on Classic, it also seems that moving doesn't make it instantly disappear but actually shifts its position. |
Thor, your error sound very similar to this.
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I cannot close the playerlist if my window is maximized, the options to close/minimize/etc do not show up when I focus on the playerlist.
I can't duplicate the error you're getting Thor, are you doing something special other than entering/exiting a level? |
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http://img828.imageshack.us/img828/81/say2.th.gif Just tried Graal with OpenGL however and these problems are fixed. |
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In it's current state OpenURL can be abused and V5 prevented this with an "Open 'http://example.org' OK Cancel" this is obviously something Stefan had to cut out from his builds due to the External Windows / Scripted Version of certain systems (Options, etc) and other refactoring. It needs to be re-added that's it. |
I did a quick test in 997mhz again in opengl mode and the result was it's slightly faster than regular mode on v6; 17fps vs 14fps, but the skipping still happens every second. By "skipping" I mean it freezes for a short time then unfreezes. Like this:
------skip---------skip----------skip------- And for system info, I have: Windows XP Professional SP3 Intel Core 2 Duo T5600 1.83ghz Mobile Intel 945 Express Chipset Family SoundMAX Integrated HD audio |
Had to switch back to V5 today, I got disconnected about 10 times in less than an hour x_x
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It was mentioned that this.chat was automatically hiding after 3 seconds, it also seems that once it gets hidden like this it will not display the next time this.chat is set.
Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be. I was testing a few things on a trial and noticed another level display issue as a result of entering Observer Mode and the screen focussing on a player several levels away: http://img217.imageshack.us/img217/7231/ombug.th.gif The black square was much bigger than this and had correctly animated flower tiles within it originally but I couldn't screenshot it quick enough, it was without opengl again however. |
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We can also add an option to change the default font. |
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I've had the skipping problem since I downloaded v6, but it's VERY minor, but annoying. FPS checks can't even notice it because it's so quick, and I have a decent HDD.
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Kind of a weird bug but this is the best I can describe it and replicate it:
On GK, when I hold out my shield with the D button, you hold D press ctrl, let go of D then let go of ctrl and your shield will be held out until you either press D again or sometimes it just stops itself. I hope I explained this good enough. :P |
Using openGL seemed to fix my client freezing when connecting to other servers some how.
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Attachment 51782 Attachment 51783 It would also be nice with an option to mute/un-mute all sound at once with just one button. Un-muting would restore the bars to the positions they were at before muting. Attachment 51784 |
i'd like to say that, openURL is very annoying without a promt, as on GK, when you spar, there is a "scroll" on the ground that uses openURL, next to the door, that you hit frequently when you get killed because of the pushback when damaged.
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Pressing any key also doubles the CPU usage graal uses for me until I let go of it, including movement. This is me on v6 with only me in a level: slowwwwww*SKIP*slowwwwww*SKIP*slowwwwww*SKIP*sloww www I'm so tempted to make a video of it, should I? |
If you have something highlighted in the F2 menu and you try to get something to add to it, it won't unless you unhighlight whatever you had highlighted. o-o hopefully I explained this right. :P
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Could you post or attach your game_console.log file (from the Graal folder) ?
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I'm getting a weird image where my mouse is when taking videos.
EDIT: OK, here's something new... The client just crashed while I was playing through my server ( In OpeGL, btw) |
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Here it is, and I guess I used opengl mode last.
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