GLEVNW01 NPC - 0 0 //#CLIENTSIDE if (created) { addtiledef tiles_inside.png,#L,; } NPCEND NPC light4.png 52 51 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(6, 7.5); dontblock(); } NPCEND NPC light4.png 1 57 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 42 32 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 24 25 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 52 10 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 27 4 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 3 12 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 2 38 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC light4.png 23 48 //#CLIENTSIDE function onCreated() { this.alpha = random(0.15, 0.35); this.green = random(0, 0.25); this.blue = random(0.4, 0.75); this.red = random(0.4, 0.75); this.zoom = random(4, 5.5); dontblock(); } NPCEND NPC - 21 21 // NPC made by Tig //#CLIENTSIDE function onCreated() { onStartEffect(); } function onPlayerEnters() { onStartEffect(); } function onStartEffect() { if (particleeffectsenabled) { with (findimg(300)) { layer = 3; with (emitter) { delaymin = 0.4; delaymax = 0.5; nrofparticles = 5; with (particle) { lifetime = 7; image = "light2s.png"; mode = 0; zoom = 0.5; angle = pi; speed = 2; green = 0.25; red = 0.5; blue = 0.75; } addlocalmodifier("range", 0, 4, "alpha", "replace", 0.5, 0); addlocalmodifier("once", 0, 0, "x", "replace", 0, 64); addlocalmodifier("once", 0, 0, "y", "replace", 0, 64); addlocalmodifier("once", 0, 0, "angle", "add", 0, random(0, pi * 2)); } } } } NPCEND NPC g4_particle_sun.png 17 4 // NPC made by Tig //#CLIENTSIDE function onCreated() { this.spin = 1.5; this.mode = 1; this.red = this.green = 1; this.blue = 0; this.alpha = 0.75; this.zoom = 3; with (findimg(200)) { image = "light4.png"; blue = 0; red = 1; green = 1; alpha = 0.35; x = thiso.x; y = thiso.y; x -= 1; y -= 1; zoom = 5; } } NPCEND NPC lighteffect3.png 12 39 // NPC made by Tig //#CLIENTSIDE function onCreated() { this.blue = 1; this.green = 1; this.red = 1; this.zoom = 1; this.alpha = 0.25; drawaslight(); } NPCEND NPC lighteffect2.png 30 0 // NPC made by Tig //#CLIENTSIDE function onCreated() { this.blue = 1; this.green = 0.75; this.mode = 0; this.red = 0; this.zoom = 2; this.alpha = 0.15; this.layer = 0; dontblock(); drawunderplayer(); } NPCEND NPC lighteffect.png 38 17 // NPC made by Tig //#CLIENTSIDE function onCreated() { this.blue = 1; this.green = 0.75; this.red = 0; this.zoom = 1.5; this.alpha = 0.35; } NPCEND NPC lighteffect2.png 13 23 // NPC made by Tig //#CLIENTSIDE function onCreated() { this.blue = 1; this.green = 0.25; this.mode = 0; this.red = 0.75; this.zoom = 2; this.alpha = 0.15; this.layer = 0; dontblock(); drawunderplayer(); } NPCEND