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fuzie
08-06-2001, 05:11 AM
whats the script for making the player talk and making him move??? And whats the script if you want a weapon to lay down a pic where the player is and was da script if u want it to do something if the player touches that pic in that x,y???PLZ HELP!!!!
Thanx,
EvileDemon













http://eternaldestiny.8m.com/

General
08-06-2001, 05:12 AM
Okay, you'll ge tthe results of your drug test back in 24 hours

LiquidIce00
08-06-2001, 06:05 AM
POST UPDATE
engine ..

//the engine part
function move() {
disabledefmovement; //disable movement
for (this.i=0;this.i<this.SpacesToMove;this.i=this.i+this.PlayerSpeed) { //loop
playerdir=this.PlayerDirection; //set direction of player
setplayerprop #c,#s(playermsg); //display message
playery+=vecy(this.PlayerDirection)*this.PlayerSpe ed; //move y
playerx+=vecx(this.PlayerDirection)*this.PlayerSpe ed; //move x
setani walk,; //set animation to walk
sleep .05; // sleep
}
enabledefmovement; //re-enable movement
setani idle,; //idle player animation
}

thats the engine.. to use it u just call it .. ill show u an example


if (playerenters) {
this.SpacesToMove=5; //how many steps?
this.PlayerSpeed=.5; //Speed
this.PlayerDirection=2; //Direction 0=up, 1=left, 2=down, 3=right
setstring playermsg,Message; //Message for player to say
move(); //call function
}


but if you want the player to go a direction then go another direction and so on you just do

if (playerenters) {
this.PlayerSpeed=.5;
//first walking part
this.SpacesToMove=5;
this.PlayerDirection=2;
setstring playermsg,First Part;
move();
//second walking part
this.SpacesToMove=10;
this.PlayerDirection=0;
setstring playermsg,Second Part;
move();
//third walking part
this.PlayerSpeed=1;
this.SpacesToMove=10;
this.PlayerDirection=3;
setstring playermsg,Third Part;
move();
}

If you notice you dont always need to change the playerspeed..
but I changed in the last part to make him walk faster.
there you go ;)

fuzie
08-07-2001, 04:59 AM
Thanx Man
L8

LilNiglet
08-07-2001, 09:15 AM
Originally posted by LiquidIce00
POST UPDATE
engine ..

//the engine part
function move() {
disabledefmovement; //disable movement
for (this.i=0;this.i<this.SpacesToMove;this.i=this.i+this.PlayerSpeed) { //loop
playerdir=this.PlayerDirection; //set direction of player
setplayerprop #c,#s(playermsg); //display message
playery+=vecy(this.PlayerDirection)*this.PlayerSpe ed; //move y
playerx+=vecx(this.PlayerDirection)*this.PlayerSpe ed; //move x
setani walk,; //set animation to walk
sleep .05; // sleep
}
enabledefmovement; //re-enable movement
setani idle,; //idle player animation
}

thats the engine.. to use it u just call it .. ill show u an example


if (playerenters) {
this.SpacesToMove=5; //how many steps?
this.PlayerSpeed=.5; //Speed
this.PlayerDirection=2; //Direction 0=up, 1=left, 2=down, 3=right
setstring playermsg,Message; //Message for player to say
move(); //call function
}


but if you want the player to go a direction then go another direction and so on you just do

if (playerenters) {
this.PlayerSpeed=.5;
//first walking part
this.SpacesToMove=5;
this.PlayerDirection=2;
setstring playermsg,First Part;
move();
//second walking part
this.SpacesToMove=10;
this.PlayerDirection=0;
setstring playermsg,Second Part;
move();
//third walking part
this.PlayerSpeed=1;
this.SpacesToMove=10;
this.PlayerDirection=3;
setstring playermsg,Third Part;
move();
}

If you notice you dont always need to change the playerspeed..
but I changed in the last part to make him walk faster.
there you go ;)
heheh

LiquidIce00
08-07-2001, 12:43 PM
woops I found a problem..
if you change playerx or playery it re-enables def movement.
so put this for the engine

//the engine part
function move() {
for (this.i=0;this.i<this.SpacesToMove;this.i=this.i+this.PlayerSpeed) { //loop
playerdir=this.PlayerDirection; //set direction of player
setplayerprop #c,#s(playermsg); //display message
playery+=vecy(this.PlayerDirection)*this.PlayerSpe ed; //move y
playerx+=vecx(this.PlayerDirection)*this.PlayerSpe ed; //move x
setani walk,; //set animation to walk
sleep .05; // sleep
disabledefmovement; //disable movement
}
enabledefmovement; //re-enable movement
setani idle,; //idle player animation
}

(just moved the disabledefmovement in the loop)

and LilNiglet what was that post for?!?

fuzie
08-08-2001, 11:57 PM
*yawn i noticed that

fuzie
08-09-2001, 10:27 AM
the player walk is still messed up....

Brian

08-09-2001, 10:34 AM
setani walk,;
playerx+= 0.02;
timeout = 0.05;


like that.. also you people got to read other post, thats like my third time today post something like that.

LiquidIce00
08-09-2001, 10:47 AM
Originally posted by IcePick_2001

setani walk,;
playerx+= 0.02;
timeout = 0.05;


like that.. also you people got to read other post, thats like my third time today post something like that.
read the thread before u post
and ur forggeting a timereverywhere =(