Drakeero
01-06-2009, 02:02 AM
The word's out that the Misty Mug Tavern has negotiated a deal with the Crescent Pirates for a bunch of pirate rum. The deal is pretty good and will involve some event prizes. [maybe, maybe even kingdom event points if enough people show up to impress Maroku.] This is currently scheduled for Saturday, Jan. 10. Probably early afternoon EST.
The idea of the event is simple. The pirates try to sail some rum up from their island to the the dock next to MMT and then trade the rum over for cool lootz. It is currently undecided whether this is going to be a solo or a team event. It's probably going to be a team event.
Now, if you could steal the rum on the way up... maybe you could get a share of the loot or even just keep the rum for yourself.
The rum will be divided among one or more ships depending on participation. The rum will be stored in locked barrels. You can either trade the locked barrel in for the prize at Bomboria, or sell the barrel to the claim rum for a prize yourself.
Here are the rules:
1: You can only board the pirate trade ship by slamming into it and hopping over. Then you must pick up the barrel and HOP BACK onto your ship. Unsticking or jumping into the water to warp back is not allowed. The rum will be considered "lost" and you are obligated to return it.
2: Ship to ship combat is allowed, however if the pirate ship holding the rum is sunk the pirates will get a point anyway to discourage bad sportsmanship. This point can be traded in for a prize in place of the barrel.
3: The barrel of rum cannot be held in inventory other then when its being carried from one ship to the other ship. If the ship you are on docks at the destination, the captain [or crew] of that ship gets the point even if you are on the opposing team. You are obligated to turn the barrel over to the winner. If you successfully capture the rum and are back on your own ship you must proceed down to the hold of the ship and place the barrel there.
4: Although creativity is encouraged, there may be certain techniques that have not been thought of, but will be considered unfair or inappropriate for the spirit of the event. By choosing to participate [and by trying something new] you are obligated to accept any last minute or in progress changes to the rules. Since it is usually impossible to rewind an event or even to redo it [for time restraints] if one of the rounds gets screwed up too horribly it may likely be considered a null event and the rum may not be worth a prize. In this case, you are obligated to turn the barrel over to the events team.
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Question #1: If we have to put the rum down into the hold of your ship, what keeps the pirates from just grabbing it back?
Answer: Alright, you can hold the rum in your inventory long enough for the ships to untangle each other. After which, you -should- really really put it down. If a pirate has indeed followed you over, and can indeed pick up the rum, he will have to wait until his ship can tangle with yours again before he can run back over with it. "Stealbacks" will be a little easier since you may only need to crash your ships once rather then twice. If you reach the finish line [the docks in bomboria] it doesn't matter if the pirate still has it. He is obligated to turn it over to you.
The idea of the event is simple. The pirates try to sail some rum up from their island to the the dock next to MMT and then trade the rum over for cool lootz. It is currently undecided whether this is going to be a solo or a team event. It's probably going to be a team event.
Now, if you could steal the rum on the way up... maybe you could get a share of the loot or even just keep the rum for yourself.
The rum will be divided among one or more ships depending on participation. The rum will be stored in locked barrels. You can either trade the locked barrel in for the prize at Bomboria, or sell the barrel to the claim rum for a prize yourself.
Here are the rules:
1: You can only board the pirate trade ship by slamming into it and hopping over. Then you must pick up the barrel and HOP BACK onto your ship. Unsticking or jumping into the water to warp back is not allowed. The rum will be considered "lost" and you are obligated to return it.
2: Ship to ship combat is allowed, however if the pirate ship holding the rum is sunk the pirates will get a point anyway to discourage bad sportsmanship. This point can be traded in for a prize in place of the barrel.
3: The barrel of rum cannot be held in inventory other then when its being carried from one ship to the other ship. If the ship you are on docks at the destination, the captain [or crew] of that ship gets the point even if you are on the opposing team. You are obligated to turn the barrel over to the winner. If you successfully capture the rum and are back on your own ship you must proceed down to the hold of the ship and place the barrel there.
4: Although creativity is encouraged, there may be certain techniques that have not been thought of, but will be considered unfair or inappropriate for the spirit of the event. By choosing to participate [and by trying something new] you are obligated to accept any last minute or in progress changes to the rules. Since it is usually impossible to rewind an event or even to redo it [for time restraints] if one of the rounds gets screwed up too horribly it may likely be considered a null event and the rum may not be worth a prize. In this case, you are obligated to turn the barrel over to the events team.
----------------------------------------------------------
Question #1: If we have to put the rum down into the hold of your ship, what keeps the pirates from just grabbing it back?
Answer: Alright, you can hold the rum in your inventory long enough for the ships to untangle each other. After which, you -should- really really put it down. If a pirate has indeed followed you over, and can indeed pick up the rum, he will have to wait until his ship can tangle with yours again before he can run back over with it. "Stealbacks" will be a little easier since you may only need to crash your ships once rather then twice. If you reach the finish line [the docks in bomboria] it doesn't matter if the pirate still has it. He is obligated to turn it over to you.