PDA

View Full Version : Regressive Gameplay


Mark Sir Link
10-28-2008, 12:04 AM
Remind me again how taking what players already have and making them earn it again is innovative or entertaining.

Crono
10-28-2008, 12:08 AM
Huh?

Elizabeth
10-28-2008, 01:58 AM
Remind me again how taking what players already have and making them earn it again is innovative or entertaining.

sotrue

maximus_asinus
10-28-2008, 03:54 AM
What are you talking about?

jorollychu
10-28-2008, 10:08 AM
bowling

DrakilorP2P
10-28-2008, 10:52 AM
Because using the full set of weapons for the rest of the game can become monotonous.

Half-Life did it.

Bell
10-29-2008, 01:03 AM
Remind me again how taking what players already have and making them earn it again is innovative or entertaining.

You amongst others wanted the stuff back? Well you got it, stop whining and either bowl or don't.

Mark Sir Link
10-29-2008, 03:47 AM
I had no idea I was talking about bowling!

maximus_asinus
10-29-2008, 05:09 AM
maybe you should clarify on what you are talking about

Mark Sir Link
10-29-2008, 07:28 AM
Thor knows what i mean

StrykerTFFD
10-29-2008, 07:51 AM
And yet we don't.

Crono
10-29-2008, 12:16 PM
Thor knows what i mean

This obviously isn't a PM.

DutchGuy
10-29-2008, 03:39 PM
Remind me again how taking what players already have and making them earn it again is innovative or entertaining.

your removal of classic would be innovating and entertaining.

Rufus
10-29-2008, 04:24 PM
He's talking about the Knife of Fiends and hearts, probably.

kia345
10-30-2008, 12:00 AM
It's the quest's way of saying "Hey! Look at me!"

Mark Sir Link
03-03-2009, 07:30 PM
He's talking about the Knife of Fiends and hearts, probably.

too bad I didn't get to respond to this sooner but DING DING DING.

Kamaeru
03-03-2009, 10:57 PM
It worked in all the Metroid games.