PDA

View Full Version : _((Client-Server)side)_


03-15-2008, 07:43 PM
So what's the difference between the two?

coreys
03-15-2008, 08:05 PM
Well, their names describe it pretty well, but they are basically the two different ends.

Clientside deals with the client, it's processes that happen just on the players end.

Serverside deals with the server itself.

Tigairius
03-15-2008, 08:16 PM
http://wiki.graal.net/index.php/Clientside
http://wiki.graal.net/index.php/Creation/Dev/Clientside
http://wiki.graal.net/index.php/Serverside

There are many articles on the wikipedia that can always help you if you don't know. It's very useful, bookmark it! :)

03-15-2008, 08:20 PM
w00p w00p!! i have learned function procedures and the difference between the two! thanks!! ^^^^^^^^

can someone teach me?? :D:D:D

Tigairius
03-15-2008, 08:25 PM
http://wiki.graal.net/index.php/Creation/Dev/Basics_of_NPC-Control
http://wiki.graal.net/index.php/Creation/Dev/NPC_scripting
http://wiki.graal.net/index.php/Creation/Dev/GScript/New_Engine_GScript_for_Dummies
http://wiki.graal.net/index.php/Creation/Dev/Excalibur%27s_scripting_guide

cbk1994
03-16-2008, 12:12 AM
Make sure you use //#SERVERSIDE

[/sarcasm]

Serverside happens on the server, clientside happens on the actual player's computer.

Inverness
03-16-2008, 01:55 AM
//#SERVERSIDE does not exist and should not be used

Don't even joke about it, because people WILL believe you.

cbk1994
03-16-2008, 03:21 AM
//#SERVERSIDE does not exist and should not be used

Don't even joke about it, because people WILL believe you.

LOL

I remember this guy on Symphonia who put //#SERVERSIDE at the top of every one of his scripts, bugged me to death.

03-16-2008, 11:11 AM
i got a few websites from people!! thank u!! :D:D:D

Tolnaftate2004
03-16-2008, 08:49 PM
Who cares if people use //#SERVERSIDE ? It's a comment...

Chompy
03-16-2008, 09:16 PM
Who cares if people use //#SERVERSIDE ? It's a comment...

But then //#CLIENTSIDE is also a comment.. wait.. *error*

Tolnaftate2004
03-16-2008, 09:29 PM
But then //#CLIENTSIDE is also a comment.. wait.. *error*

This is correct. Outside of being a unique identifier for the NPC-Server to split the script into server- and clientside parts, it is nothing more than a comment.