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projectigi
01-26-2008, 01:14 AM
Hi,

is there any way to detect if a weapon has been added/updated/whatever?

Twinny
01-26-2008, 01:25 AM
Since you gave no real information, I'd say just have an updateid var. It checks itself against the server and updates itself if the server has a higher number.

cbk1994
01-26-2008, 02:45 AM
Explain.

You could just use onCreated, if you mean when someone hits UPDATE in RC?

Chompy
01-26-2008, 02:51 AM
Well, you have these:

function onCreated() {
}

function onPlayerEnters() {
}

function onInitialized() {
}

cbk1994
01-26-2008, 03:27 AM
Well, you have these:

function onCreated() {
}

function onPlayerEnters() {
}

function onInitialized() {
}


I've never needed onPlayerEnters in a script. onCreated works fine for me.

Not exactly sure what onInitialized is.

DustyPorViva
01-26-2008, 03:45 AM
onInitialized is when the code is first executed on server start, I believe.

onCreated is fired whenever the NPC is saved/updated.

Chompy
01-26-2008, 03:49 AM
I've never needed onPlayerEnters in a script.


Hmm, I used it in my baddy script :o In the timeout, when there's no players it will set timeout to 0 and don't execute anything. So, in the onPlayerEnters() event I restart the timeout again etc. :o

I think it's pretty nice :)

cbk1994
01-26-2008, 04:23 AM
Hmm, I used it in my baddy script :o In the timeout, when there's no players it will set timeout to 0 and don't execute anything. So, in the onPlayerEnters() event I restart the timeout again etc. :o

I think it's pretty nice :)

Sorry, I meant in a weapon, like I assume he is talking about.

EDIT: On second thought, I used it once to make a zone system (meaning PK and No-PK zones).

DustyPorViva
01-26-2008, 05:58 AM
I use it for map-related instances.

projectigi
01-26-2008, 11:23 AM
i meant if theres a way to detect that a weapon has been added/updated(any weapon in rc)(from a weapon or dbnpc)(without changing the actual weapon you check)

Inverness
01-26-2008, 12:47 PM
The only way to detect if a weapon has been updated is to put something in its onCreated() area which is called when updated.

projectigi
01-26-2008, 02:56 PM
well i just wanna do a non-anonymous echo()(that it adds the weapon name)
but i need to know if a new weapon has been added xD

Chompy
01-26-2008, 03:28 PM
well i just wanna do a non-anonymous echo()(that it adds the weapon name)
but i need to know if a new weapon has been added xD

Err, you want to detect from one wnpc that an other wnpc has been updated?

projectigi
01-26-2008, 03:59 PM
no, that a new wnpc has been added

cbk1994
01-26-2008, 05:30 PM
Like added to the player?

in a loop something like:

if ( this.oldWeps != player.weapons )
{
// ...
}
this.oldWeps = player.weapons;


?

projectigi
01-26-2008, 05:32 PM
no, added in rc

cbk1994
01-26-2008, 05:43 PM
no, added in rc

Then onCreated would be the only way, to my knowledge of course.

Chompy
01-26-2008, 06:38 PM
Hmm, why would you want that? o.o

Anyways, you made this thread to see if there was an event for it? Or some way to detect it? Or an idea that you thought could be added :o

projectigi
01-26-2008, 06:47 PM
to see if theres a way to do it :p

well because i have to overwrite the echo for all weapons, and new weapons don't have it overwritten, and i don't feel like using a timeout XD

zokemon
01-26-2008, 07:40 PM
The only way to do that would be to have some script that would either read the "weapons/" folder (not recommended) or to read the "weapons" variable (serverside) which is a list of all weapons on the NPC Server.

Do the latter using a loop or so like someone previously suggested. Not a very good use of your NPC Server's CPU though.

And no, there is no event for when a new WNPC is added to the NPC Server (other then locally with-in that script, but that doesn't help you).

Twinny
01-27-2008, 12:54 AM
Add a weapon/object called "version". In every script, add version.(@this.name)++; If the version number is 1, doStuff();

Otherwise, I cannot see a point in your desires >_<

zokemon
01-27-2008, 01:44 AM
Yeah but that requires adding stuff to each new script which kind of defeats the purpose.