View Full Version : Level.attr

08-22-2007, 11:07 PM
I've suggested this before but nothing really happened. I've made a ton of scripts through out my Graal life that are rather laggy because they create a bunch of npcs just for "effects". If we had TServerLevel.attr[i]'s then it would be much easier to display these effects without creating npcs.

Of course the problem arises about what would you do on a gmap? Maybe make player.gmap (clientside) also a TServerLevel rather then just a TGraalVar?