PDA

View Full Version : Gassy!!!


Angel_Light
07-24-2007, 05:39 PM
//#CLIENTSIDE
// Made by Mr. Omega
//Inspired by a script of Napo
function onCreated() {
onTimeOut();
this.on = 0;
}

function onWeaponFired() {
if ( this.on == 0)
{
this.on = 1;

with ( findimg( 200)) {
layer = 2;
emitter.delaymin = 0.1;
emitter.delaymax = 0.5;
emitter.nrofparticles = 1;

emitter.particle.lifetime = 3;
emitter.particle.image = "g4_particle_smoke.png";
emitter.particle.mode = 1;
emitter.particle.red = 0;
emitter.particle.green = 1;
emitter.particle.blue = 0;
emitter.particle.alpha = 0.6;
emitter.particle.zoom = 0.5;
emitter.particle.speed = 4;

emitter.addglobalmodifier("range", 0, 1000, "movex", "add", -4, -10);
emitter.addglobalmodifier("impulse", 0.2, 0.2, "spin", "multiply", 0.9, 0.9);
emitter.addlocalmodifier("once", 0, 0, "angle", "add", -0.2, 0.2);
emitter.addlocalmodifier("once", 0, 0, "rotation", "replace", 0, 2*pi);
emitter.addlocalmodifier("range", 1, 3, "alpha", "replace", 0.6, 0);
emitter.addlocalmodifier("range", 0, 3, "zoom", "add", 0.5, 0.25);
emitter.addlocalmodifier("range", 0, 0.5, "speed", "replace", 8, 4);
emitter.addlocalmodifier("range", 0.5, 3, "speed", "replace", 4, 1.5);
emitter.addlocalmodifier("once", 0, 0, "spin", "replace", 2, 4);
}
}

else if ( this.on == 1)
{
hideImg( 200);
this.on = 0;
}
}

function onTimeOut() {
if (this.on == 1)
{
with( findImg( 200)) {
if (player.dir == 0)
{
x = player.x-0.5;
y = player.y+1;
layer = 2;
emitter.particle.angle = pi*3/2;
}

if (player.dir == 1)
{
x = player.x+1;
y = player.y+0.3;
layer = 2;
emitter.particle.angle = 0;
}

if (player.dir == 2)
{
x = player.x-0.3;
y = player.y-0.5;
layer = 0;
emitter.particle.angle = pi/2;
}

if (player.dir == 3)
{
x = player.x-2;
y = player.y+0.3;
layer = 2;
emitter.particle.angle = pi;
}
}
}

setTimer( 0.05);
}


Just press D to use it ;]

Here's a vid of what it does.

Twinny
07-24-2007, 05:56 PM
Here's a vid of what it does.

I can almost see the video! So close....

Anyhoo, the else if () isn't really necessary...it's a boolean condition. You could have also done if (this.on) {} else {}. Also, do setTimer(0) in the else part and add setTimer(0.05); to save the timeout from running when it's not needed.

Angel_Light
07-24-2007, 06:01 PM
sorry the vid took some time to upload, and also because I choose not too :P

theHAWKER
07-28-2007, 07:48 PM
good job xD, the video's a bit much of a file size...