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View Full Version : A balanced approach to sniper rifles


Raeiphon
01-11-2007, 06:08 PM
Here's the deal - I've been playing Zone for almost 3 years now. Sniper ammo has been there since I was a trial, and every day I had my gold subscription, I awaited it to come out (since i'm a fanatic sniper at heart).

It never did. Blamed on balance issues.

So here, I propose to you - a solution to the balancing problem of the sniper rifle.

The sniper system would be fairly simple. In order to shoot, you prone on the ground and are immobilized the whole time you're looking through the scope. You can shuffle slightly to better your aim, but very, very slowly. Think half poison speed slow. While you lie prone, you are extremely vulnerable to mid-close range attacks. How much so? 50% more damage taken from the first three hits within 10 seconds of standing up from the prone state. A newb with a r51 will one shot you if he catches you off guard.

However - you are invisible from radar, and 80% invisible to players who are further away than 6xy radius (think a 6cm circle on the screen). They can spot you through a shimmering effect on the ground, from an absolute maximum of 9xy.

An average sniper scope (low grade) can zoom up to 3-4x. In Zone, we'll translate this to 3 levels. The further away you aim, the longer the bullet will take to reach it's target (we're talking milliseconds here) and will be subject to random bullet drop once it surpasses the 2 level limit (bullet drop is where the bullets disappear with the typical ricochet fx). Once you have fired (provided your sniper rifle isn't silenced), you are highly visible on the radar and are marked by a red crosshair on it. This effect will disappear after 3 seconds (how long it takes to reload, a sniper rifle will have 1-3 shots per clip).

Sniper rounds travel at incredible speeds - twice as fast as an iricia speeder. The noise the rifles make counteract this, as they may be able to be heard from nearly 2 levels away.

Sniper damage is multiplied 1.25x to "light" targets. The following classes fall under the light category:

Commando
Scout
Light infantry
Medic
Squad leader

Sniper damage is reduced by a multiplier of 1.25x to "heavy" targets. The classes that aren't listed as light fall under the heavy category.

And now, for a few sniper rifles:

IX41-LR Sniper Rifle
Power: 75 (subjective)
Spread: .05
Cloaking effect: 60%
Reload time: 4 seconds
Clip size: 2
Clip amount: 10 (plus sniper ammo)
Kit: Sniper/Light Infantry
Effects: IX41 is a highly versatile sniper rifle, providing deadly surgical striking capability, and can be equipped with a silencer to reduce detection rates. (Silencer is a gun specific addon that costs 4000)

TI-LR Sniper Rifle
Power: 45
Spread: 0
Cloaking Effect: 75%
Reload time: 6 seconds
Clip size: 3
Clip amount: 20 (+ ammo)
Kit: Scout/Light Infantry
Effects: A reconnaissance-geared sniper rifle which does sub-lethal damage but is completely silent in doing so. Boasting a high cloaking effect, a large clip but one of the longest reloads a sniper rifle can have, the TI-LR is excellent for highly mobile situations.

I4 MKII-HV Sniper Rifle:
Power: 90
Spread: .30
Cloaking Effect: 30%
Reload time: 3 seconds
Clip size: 1
Clip amount: 10
Kit: Sniper/Heavy Infantry
Effects: The I4 is an effective tool boasting huge amounts of stopping power at the price of stealth and accuracy. Provided one can score a hit with the I4, it's an instant kill or a lethal wound to many soldiers.

I7-LR Light Sniper Rifle:
Power: 50
Spread: .20
Cloaking Effect: 90%
Reload time: 10 seconds
Clip size: 2
Clip amount: 10
Kit: Sniper
Effect: Not to be confused with it's heavyweight cousin, the I7 provides one of the best cloaking systems known to date. However, due to the high energy usage of the system, the I7 severely lacks in stopping power, and the automated clip feeding system is very slow due to high resource sharing.

Oh, by the way: spread is effectively how much x/y the bullet offsets by over each level. A .20 spread rifle will have shifted .6x/y at a 3 level range. This leaves the potential for highly powerful rifles with huge inaccuracy problems. The rest is up to you.

Dante55555
01-11-2007, 07:33 PM
The format of the sniper rifle was already great and didnt need modification, staff are just too lazy to release it. Sniper rifle was released a very long time ago tho, back when i just 1st started i think, but was called back for moderation and then never was seen again. Well Hiro the trader in DM still has it, lucky bsterd.

Googi
01-11-2007, 10:07 PM
Just make it so that you can only use it from bases like the Rocket Launcher.

Huwajux
01-11-2007, 10:09 PM
Just make it so that you can only use it from bases like the Rocket Launcher.
That would suck so hard.

anubis_wing
01-11-2007, 10:11 PM
Wow, Raeiphon's idea is kickass, good job.

Crono
01-11-2007, 10:25 PM
i agree with rae

Leoxx
01-11-2007, 10:34 PM
(since i'm a fanatic sniper at heart).

omg i love sniper rilfes ive heard of it before but never got to use it.
SWEET ;)

pooper200000
01-11-2007, 11:02 PM
I accede with rae.

Zulu15
01-12-2007, 01:20 AM
Just make it so that you can only use it from bases like the Rocket Launcher.

Idiots like you (No offense) are why the Rocket Launcher can shoot only from bases, and why it's dead, DEAD.

I agree with the Sniper Rifle idea tenfold, but you have to realize that although we all know it's farely simple to make those add-ons needed for the sniper Riffle to be balanced (in your perspective) Somebody will probably overcomplicate them in their heads and not bother with making them because it's "Too much work".

ceserthen
01-12-2007, 01:27 AM
I kindv'e like the idea but not really. If it had 1 sniper only and the aiming system was remisnecent to knigdoms arrows system would be nice but... this has been suggested before and around the same things were said.

Wolfey
01-12-2007, 02:03 AM
Just make it so that you can only use it from bases like the Rocket Launcher.

Prob with ur idea when ur aiming ur basically Dead if u get shot so ur kinda Screwed so no need to rune the weap so no one buys it and the staff delete it for good because it will suck to the Max by Limiting it to Nothing the Rocket Launcher is Understandable the *** Rockets chase u down i highly dount the Sniper Bullets are Pixel Heat Seeking so making the Sniper Rifle More Complex to get a Kill while you are Highly Vulnarble would just be dumb and not needed.

MisterMastermind
01-12-2007, 02:15 AM
Only allow them to be moved by the movement keys so they have to use those for aiming well, and use a red laser dot for aiming.

kia345
01-12-2007, 02:50 AM
i agree with rae


agreed, i definatly come back to zone for a sniper

someonesomewhere
01-12-2007, 02:58 AM
<3 raei

Raeiphon
01-12-2007, 03:45 AM
A scope, laserdot, whatever. When you're sniping, you press D to scope/unscope and S to fire. Scoping cloaks you and places you in the prone state.

Time to simplify:
If you get caught prone, you're very likely dead. Higher damage weapons will have less cloaking power, while lighter more mobile weapons will have more cloaking power at the expense of damage. All sniper rounds are subject to random bullet drop over the 2 level mark. Bullet velocity is roughly 50-60 xy per second. All enemy sniper shots in range of you are flagged with a crosshair on the radar until you reload, otherwise they are invisible to it. Cloaking percentage is the chance not to be detected by eye when enemy players move close to you. The calculation that determines whether you are exposed or not triggers every 5 seconds.

someonesomewhere
01-12-2007, 03:50 AM
Maybe I can post. I dunno. D:

Added: Cool, I can. Anyways, I've been waiting for the sniper rifle for more than 2 years now, and this seems as balanced as anything.

jkool666
01-12-2007, 04:06 AM
I agree. <3 sex later k babe?

Leoxx
01-12-2007, 04:16 AM
I agree. <3 sex later k babe?

ANYWAYS!..>_<

Wolfey
01-12-2007, 10:54 PM
agreed, i definatly come back to zone for a sniper

U had to play zone to come back xD

Davidd
01-13-2007, 03:58 AM
1.I think u should let the snipers bullets be a bit slow so u can evade them a bit
2.let them be like event weps so they don't get over used or so that not everyone can use them
3. Put at store so only gold member or VIP can use them

Leoxx
01-13-2007, 04:46 PM
why dont u just make it like the sabre's "You have to be Solider to use this.", but instead it would be "You have to be General to use this."
it would work alot cause then it would strive trials to pay for membership to get to it, and it would strive other p2ps to go out and acually get good enough to use it. do u know wat im sayin?

Huwajux
01-13-2007, 09:17 PM
why dont u just make it like the sabre's "You have to be Solider to use this.", but instead it would be "You have to be General to use this."
LOLNOTY:]

Zulu15
01-13-2007, 09:28 PM
1.I think u should let the snipers bullets be a bit slow so u can evade them a bit
2.let them be like event weps so they don't get over used or so that not everyone can use them


1. I think you should stop being retarded
2. See #1

My explanation for #2: Event weapons are for show and should not grant players something "better" than normal weapons.

Storebought weapons however should be better than normal weapons usualy, but in Zone that's bad since you can use them on ANY class, which means you get a better weapon on a faster class = HomoSexual

Leoxx
01-14-2007, 09:35 PM
i didnt say that it HAD to be general huwa, it could be legend for all i care, just put it to where we wont have 50 noobs at one spot barraging ppl with sniper fire.

kia345
01-14-2007, 10:17 PM
U had to play zone to come back xD

i played it before delteria became...delteria.

Raeiphon
01-15-2007, 05:33 AM
insert homophobic comment here

Not in my thread please.

If anyone's seen me testing the new Neorifle on Era, that's basically what I have in mind, but with scoping.

Zulu15
01-15-2007, 06:28 AM
[QUOTE=Raeiphon;1265084]Not in my thread please.QUOTE]

You misinterpret me! I love Zodiac.

I use HomoSexual instead of *** because I'm one of those lame kids who likes to be "diferent".

pooper200000
01-15-2007, 03:11 PM
Not in my thread please.

If anyone's seen me testing the new Neorifle on Era, that's basically what I have in mind, but with scoping.

can you say what a neorifle is since I don't play era?

anubis_wing
01-15-2007, 04:29 PM
Maybe Sniper for Elite Only. Gives initiative AND makes it so not everyone is walking around with a high caliber uber weapon

pooper200000
01-15-2007, 05:09 PM
Maybe Sniper for Elite Only. Gives initiative AND makes it so not everyone is walking around with a high caliber uber weapon

seems fine to me but many would object.

Davidd
01-15-2007, 05:22 PM
if we make a new idea people will always object O_o i say we do

Huwajux
01-15-2007, 06:36 PM
Maybe Sniper for Elite Only. Gives initiative AND makes it so not everyone is walking around with a high caliber uber weapon
i didnt say that it HAD to be general huwa, it could be legend for all i care, just put it to where we wont have 50 noobs at one spot barraging ppl with sniper fire.
Guys, making it so high is ridiculous. Somewhere around Major would be ok.

pooper200000
01-15-2007, 06:37 PM
Guys, making it so high is ridiculous. Somewhere around Major would be ok.

why? Have the zone p2p's who are at a high level be allowed to get something for their accomplishment...

someonesomewhere
01-15-2007, 08:53 PM
why? Have the zone p2p's who are at a high level be allowed to get something for their accomplishment...

What about those who play other servers more than Zone, instead of mostly Zone?

I say no, Elite is way too high,

Leoxx
01-16-2007, 01:53 AM
i GUESS cor is right, but i just dont want it to be too easy to get them.
ill seltle for one of those ranks (nothing lower than major xP).i still think its a bad idea but yea, watever

Raeiphon
01-16-2007, 01:36 PM
It's hardly an issue whether it's easy to obtain or not.

With my system, the lethality of a sniper is based on three things:

luck, rifle and skill. Luck determines whether the shot is a perfect one, or whether it's a near miss or a non-lethal blow to someone other than your target. Rifle determines said luck, and also the amount of hits and time it takes to kill a single player. And finally, skill determines your ability to find a spot where you can snipe effectively from a distance without being seen, detected or fired upon.