SayianOozaru

09-22-2006, 02:12 AM

Well, I've thought of a Zone RPG. I was going to ask Stefan, if we could start a project like this, and have me manage it, once we were finished. I was going to try to have things end up like this:

Levels = Vulcan / Huwajux

GANI's = Vulcan / Huwajux

Scripts = Stefan / ?

GFX = Me / ?

But then I thought about that part, and figured that Stefan wouldn't allow it. So heres the idea...

Zone hasn't been doing so well. It gets very repetitive. I just started playing GK again, about a week ago, along with Graal itself. During the time that I've started playing again, I've found out a couple of things.

Zone:

-Negitives.

Is very repetitive.

Gets boring, very quickly.

Has small "planet" levels.

To many people look alike.

Laggy.

-Positives.

Nice Graphics.

Guns. ;)

Graal Kingdoms:

-Negitives.

To hard to raise your level, after about 25.

You have to eat like 20 times a day.

-Positives.

Alot of different sets of "armor" and "weapons"

Big "Over World(s)"

Not very laggy.

Now, We could try this on a "World" for Zone, and if things went well, we could make "Zone" that planet. Of course there would need alot of work for the "Planet". The size itself would have to be probly the size of the GK world map.

So, I was thinking. I thought of "Combining" Graal Kingdoms, with Zone.

It would be like this;

Q-Menu.

http://img179.imageshack.us/img179/9510/zonerpgguigo3.gif

Hp/Energy Menu.

http://img79.imageshack.us/img79/4682/zonerpgguihpbarts3.gif

Stats.

http://img246.imageshack.us/img246/9628/zoneexcm5.gif

Top-Left to Bottom-Left.

IMG]http://img246.imageshack.us/img246/9628/zoneexcm5.gif[/IMG]

-Strength (Str)

Determines your Weight Limit.

For every 2 Str points, you get 1 WC and 1 AC. After 20 points every point adds 1 WC and 1 AC.

Every 3 Str points adds .1 speed. After 20 points every 2 points adds .1 Speed.

Every 5 Str points adds 10 health points to you. After 20 points every point adds 10 Health.

-Dexterity (Dex)

Determines how long, and how fast you can run.

Every 5 Dex points adds .5 speed. After 20 points every 2 points adds .5 Speed.

Every Dex point adds 1 AC.

-Constitution (Con)

Determines your max health points.

Each Con point adds between 3-10 health. After 20 points each point adds 6-13 Health points.

-Intellegence (Int)

Determines how many bullets hit you, out of a group.

Determines if you have the "common sence" to use something. (ex. -To use a powerful gun, you would need alot of "common sence". Without "common sence" you wouldn't be trusted.)

Points.

- 7 points = Way Below Average. Only trusted with using some Pistols, and some Rifles.

- 12 points = A little Below Average. Trusted with all Pistols, and some Rifles, and some Grenades.

- 15 points = Average. Trusted with all Pistols, all Rifles, and all Grenades.

- 20 points = Trusted with everything. (Able to use any weapon.)

Some items require you have more than 20 int points to use.

-Energy (Energy)

Determines how long you can run.

Determines how much energy you use with weapons/items.

Each point adds 5 energy. After 20 points, it adds 10 energy.

-Damage (Dmg)

Determines how much Dmg, per bullet/stab, that your weapon does.

Each point adds 1 Dmg to the weapon.

To figure out the amount of damage, take the whole amount of dmg, and divide it by 5. The number remaining is the players dmg per bullet.

-Aim (Aim)

Determines how far your bullets spread, and how far they go.

Every 2 points increases your chances for bullets to hit, and increases the distance the bullets go by 1 tile

Top-Right to Bottom-Right.

http://img246.imageshack.us/img246/9628/zoneexcm5.gif

-Speed (Speed)

Determines how fast you walk. Double-Tappin a keypad (running) is two times faster than your walk speed.

-Weight (Weight)

How much your carrying

-Weight Limit (Weight Limit)

How much weight you can carry total.

-Armor Class (AC)

Displays how much armor you have on.

In order to break someones AC you must be within atleast 12 WC of the players AC

-Weapon Class (WC)

Displays how much armor your bullets can peirce through.

You get 1 WC for every level you gain in Weapons.

-Energy Dmg (Energy Dmg)

Determines how much Dmg you do with energy attacks.

Each point adds 1 dmg.

To figure out the amount of damage, take the whole amount of dmg, and divide it by 5. The number remaining is the players dmg per bullet.

-Bullet Speed (Bullet Speed)

Displays how fast your bullets are.

The max amount of points you can get with any of these, is 30.

Armor.

http://img179.imageshack.us/img179/9510/zonerpgguigo3.gif

Helmets.

Amulets.

Body Armor.

Belts.

Boots.

Bracers.

Gloves.

Rings.

Weapons.

Grenades.

Misc. Items. (Jetpack, Medpack, Cloaks, etc.)

Levels.

Levels would only mean more Health, and more of anything else that is added from leveling up.

Level System:

[LIST]

1 = 250 exp.

2 = 500 exp.

3 = 750 exp.

4 = 1000 exp.

5 = 1750 exp.

6 = 3500 exp.

7 = 5250 exp.

8 = 8750 exp.

9 = 14000 exp.

10 = 22750 exp.

11 = 36500 exp.

12 = 59250 exp.

13 = 95750 exp.

14 = 150000 exp.

15 = 245000 exp.

16 = 300000 exp.

17 = 365000 exp.

18 = 480000 exp.

19 = 560000 exp.

20 = 700000 exp.

21 = 850000 exp.

22 = 980000 exp.

23 = 1250000 exp.

24 = 1500000 exp.

25 = 1610000 exp.

26 = 1870000 exp.

27 = 2100000 exp.

28 = 2500000 exp.

29 = 2750000 exp.

30 = 3300000 exp.

31 = 3950000 exp.

32 = 4600000 exp.

33 = 5100000 exp.

34 = 6000000 exp.

35 = 7500000 exp.

36 = 8500000 exp.

37 = 9500000 exp.

38 = 10500000 exp.

39 = 11500000 exp.

40 = 13500000 exp.

41 = 15500000 exp.

42 = 17000000 exp.

43 = 19500000 exp.

44 = 23500000 exp.

45 = 27000000 exp.

46 = 40000000 exp.

47 = 45500000 exp.

48 = 50500000 exp.

49 = 56000000 exp.

50 = 70000000 exp.

Highest level is 50.

[B]Max.

Health = 600

Energy = 300

Speed = None.

Damage = 300

Weapon Class = -120

Armor Class = -100

Bullet Speed = 5.0 (in player speed)

Weight Holdable = 5,000 lbs.

Resistances.

Fire

Lava

Ice

Poison

Explosions

Bullets

*We would need a "Trade Center" or some way to trade items/money.

**We would need a .GMAP, set up like GK's (with the 3D terrain)

***We would need to make "Baddies" that give away exp.

We'd have to make "Planets". These "Planets" would be like GK "Treasure Maps". To get to a "Planet" you would use a device to call the "Drop Ship". You'd be beamed to the ship, and then you would be given a "ride" to the planet. (It'd be kinda like the boat on GK, except your inside a Dropship.

Planet Types.

Level 1 Planets = "Baddies" (NPC's that look like characters) running around with different types of pistols. These types of "Planets" would have weak "Baddies". Each "Baddie" would give 50 exp.

Level 2 Planets = "Baddies" run around here with different pistols, and some using rifles. These "Baddies" would be harder than the Level 1's. Each "Baddie" would give 100 exp.

Level 3 Planets = "Baddies" running around with only Rifles. These "Baddies" would be harder than the Level 2's. Each "Baddie" would give 250 exp.

Level 4 Planets = "Baddies" running around with ALL weapons. These "Baddies" would be the hardest types of "Baddies" around. Each "Baddie" would give 1000 exp.

(Remember you'd be able to stay on the "Planet" until you died, or "Called the DropShip")

uhhh this is just an idea...as you can tell ive been thinking about it lol...uhhh i thought of it 2 days ago...not tryna spend more time writing this, cause most of you will probly not like it.or say "go to era" lol. i'm waiting for that one.

Anyways...It'd make Zone alot more interesting. And I think it'd be a nice idea.

FOR 2 HOURS IVE BEEN WRITING THIS, so you guys better like it. :D

Levels = Vulcan / Huwajux

GANI's = Vulcan / Huwajux

Scripts = Stefan / ?

GFX = Me / ?

But then I thought about that part, and figured that Stefan wouldn't allow it. So heres the idea...

Zone hasn't been doing so well. It gets very repetitive. I just started playing GK again, about a week ago, along with Graal itself. During the time that I've started playing again, I've found out a couple of things.

Zone:

-Negitives.

Is very repetitive.

Gets boring, very quickly.

Has small "planet" levels.

To many people look alike.

Laggy.

-Positives.

Nice Graphics.

Guns. ;)

Graal Kingdoms:

-Negitives.

To hard to raise your level, after about 25.

You have to eat like 20 times a day.

-Positives.

Alot of different sets of "armor" and "weapons"

Big "Over World(s)"

Not very laggy.

Now, We could try this on a "World" for Zone, and if things went well, we could make "Zone" that planet. Of course there would need alot of work for the "Planet". The size itself would have to be probly the size of the GK world map.

So, I was thinking. I thought of "Combining" Graal Kingdoms, with Zone.

It would be like this;

Q-Menu.

http://img179.imageshack.us/img179/9510/zonerpgguigo3.gif

Hp/Energy Menu.

http://img79.imageshack.us/img79/4682/zonerpgguihpbarts3.gif

Stats.

http://img246.imageshack.us/img246/9628/zoneexcm5.gif

Top-Left to Bottom-Left.

IMG]http://img246.imageshack.us/img246/9628/zoneexcm5.gif[/IMG]

-Strength (Str)

Determines your Weight Limit.

For every 2 Str points, you get 1 WC and 1 AC. After 20 points every point adds 1 WC and 1 AC.

Every 3 Str points adds .1 speed. After 20 points every 2 points adds .1 Speed.

Every 5 Str points adds 10 health points to you. After 20 points every point adds 10 Health.

-Dexterity (Dex)

Determines how long, and how fast you can run.

Every 5 Dex points adds .5 speed. After 20 points every 2 points adds .5 Speed.

Every Dex point adds 1 AC.

-Constitution (Con)

Determines your max health points.

Each Con point adds between 3-10 health. After 20 points each point adds 6-13 Health points.

-Intellegence (Int)

Determines how many bullets hit you, out of a group.

Determines if you have the "common sence" to use something. (ex. -To use a powerful gun, you would need alot of "common sence". Without "common sence" you wouldn't be trusted.)

Points.

- 7 points = Way Below Average. Only trusted with using some Pistols, and some Rifles.

- 12 points = A little Below Average. Trusted with all Pistols, and some Rifles, and some Grenades.

- 15 points = Average. Trusted with all Pistols, all Rifles, and all Grenades.

- 20 points = Trusted with everything. (Able to use any weapon.)

Some items require you have more than 20 int points to use.

-Energy (Energy)

Determines how long you can run.

Determines how much energy you use with weapons/items.

Each point adds 5 energy. After 20 points, it adds 10 energy.

-Damage (Dmg)

Determines how much Dmg, per bullet/stab, that your weapon does.

Each point adds 1 Dmg to the weapon.

To figure out the amount of damage, take the whole amount of dmg, and divide it by 5. The number remaining is the players dmg per bullet.

-Aim (Aim)

Determines how far your bullets spread, and how far they go.

Every 2 points increases your chances for bullets to hit, and increases the distance the bullets go by 1 tile

Top-Right to Bottom-Right.

http://img246.imageshack.us/img246/9628/zoneexcm5.gif

-Speed (Speed)

Determines how fast you walk. Double-Tappin a keypad (running) is two times faster than your walk speed.

-Weight (Weight)

How much your carrying

-Weight Limit (Weight Limit)

How much weight you can carry total.

-Armor Class (AC)

Displays how much armor you have on.

In order to break someones AC you must be within atleast 12 WC of the players AC

-Weapon Class (WC)

Displays how much armor your bullets can peirce through.

You get 1 WC for every level you gain in Weapons.

-Energy Dmg (Energy Dmg)

Determines how much Dmg you do with energy attacks.

Each point adds 1 dmg.

To figure out the amount of damage, take the whole amount of dmg, and divide it by 5. The number remaining is the players dmg per bullet.

-Bullet Speed (Bullet Speed)

Displays how fast your bullets are.

The max amount of points you can get with any of these, is 30.

Armor.

http://img179.imageshack.us/img179/9510/zonerpgguigo3.gif

Helmets.

Amulets.

Body Armor.

Belts.

Boots.

Bracers.

Gloves.

Rings.

Weapons.

Grenades.

Misc. Items. (Jetpack, Medpack, Cloaks, etc.)

Levels.

Levels would only mean more Health, and more of anything else that is added from leveling up.

Level System:

[LIST]

1 = 250 exp.

2 = 500 exp.

3 = 750 exp.

4 = 1000 exp.

5 = 1750 exp.

6 = 3500 exp.

7 = 5250 exp.

8 = 8750 exp.

9 = 14000 exp.

10 = 22750 exp.

11 = 36500 exp.

12 = 59250 exp.

13 = 95750 exp.

14 = 150000 exp.

15 = 245000 exp.

16 = 300000 exp.

17 = 365000 exp.

18 = 480000 exp.

19 = 560000 exp.

20 = 700000 exp.

21 = 850000 exp.

22 = 980000 exp.

23 = 1250000 exp.

24 = 1500000 exp.

25 = 1610000 exp.

26 = 1870000 exp.

27 = 2100000 exp.

28 = 2500000 exp.

29 = 2750000 exp.

30 = 3300000 exp.

31 = 3950000 exp.

32 = 4600000 exp.

33 = 5100000 exp.

34 = 6000000 exp.

35 = 7500000 exp.

36 = 8500000 exp.

37 = 9500000 exp.

38 = 10500000 exp.

39 = 11500000 exp.

40 = 13500000 exp.

41 = 15500000 exp.

42 = 17000000 exp.

43 = 19500000 exp.

44 = 23500000 exp.

45 = 27000000 exp.

46 = 40000000 exp.

47 = 45500000 exp.

48 = 50500000 exp.

49 = 56000000 exp.

50 = 70000000 exp.

Highest level is 50.

[B]Max.

Health = 600

Energy = 300

Speed = None.

Damage = 300

Weapon Class = -120

Armor Class = -100

Bullet Speed = 5.0 (in player speed)

Weight Holdable = 5,000 lbs.

Resistances.

Fire

Lava

Ice

Poison

Explosions

Bullets

*We would need a "Trade Center" or some way to trade items/money.

**We would need a .GMAP, set up like GK's (with the 3D terrain)

***We would need to make "Baddies" that give away exp.

We'd have to make "Planets". These "Planets" would be like GK "Treasure Maps". To get to a "Planet" you would use a device to call the "Drop Ship". You'd be beamed to the ship, and then you would be given a "ride" to the planet. (It'd be kinda like the boat on GK, except your inside a Dropship.

Planet Types.

Level 1 Planets = "Baddies" (NPC's that look like characters) running around with different types of pistols. These types of "Planets" would have weak "Baddies". Each "Baddie" would give 50 exp.

Level 2 Planets = "Baddies" run around here with different pistols, and some using rifles. These "Baddies" would be harder than the Level 1's. Each "Baddie" would give 100 exp.

Level 3 Planets = "Baddies" running around with only Rifles. These "Baddies" would be harder than the Level 2's. Each "Baddie" would give 250 exp.

Level 4 Planets = "Baddies" running around with ALL weapons. These "Baddies" would be the hardest types of "Baddies" around. Each "Baddie" would give 1000 exp.

(Remember you'd be able to stay on the "Planet" until you died, or "Called the DropShip")

uhhh this is just an idea...as you can tell ive been thinking about it lol...uhhh i thought of it 2 days ago...not tryna spend more time writing this, cause most of you will probly not like it.or say "go to era" lol. i'm waiting for that one.

Anyways...It'd make Zone alot more interesting. And I think it'd be a nice idea.

FOR 2 HOURS IVE BEEN WRITING THIS, so you guys better like it. :D