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Yen
09-02-2006, 08:27 PM
Well, we had thought that Zodiac's problem with players being non-existant to the NPC Server was caused by the item list becoming too wrong.

About an hour after you helped us fix the people with long item lists, they had the problem again so I looked at their accounts..
And I noticed that the people who had the problem's attributes were all more than 60000 bytes.

I tested it, and it turned out that after about 65000 bytes I stopped communicating with NPCs.
I'm going to guess that attributes can't exceed 65535 (FFFF) bytes?


Edit: Another minor problem, sometimes players will enter a level but the NPC Server will think they're in another level.
i.e. Player is in level a. Player moves into level b. Player can see NPCs in level b, but can't interact with them. The serverside portion of scripts returns player.level as level a, even though the player is in level b.
They have to reconnect or re-enter the level to fix it. It's not a big problem, just thought I'd put it down.

Admins
09-03-2006, 01:18 AM
Will try to fix the problem of sending the flags to the npcserver on Monday