View Full Version : The Official Zorbi Thread

03-27-2001, 01:06 PM
All Zorbi (as a viable G2K1 race) info goes here.

Zorbis are basically humans with restricted heads. Only they can use head35 and some fish heads, they're the only human race that can use the fish heads.
Got it pretty much scripted on the thread back in the Main forum, I'll paste that here. I don't much care for this race as a concept, but if someone wants to go somewhere with it, be my guest....

03-27-2001, 01:13 PM
Tyhm, Can I continue the Zorbies? I ahve alot of Ideas.

03-27-2001, 01:16 PM

Fine with me. Here's the code so far:

if(!strequals(#3(0),head35.gif)&&playerisfemale) setplayerprop #3,head35.gif;
if(!strequals(#3(0),head992.gif)&&playerismale) setplayerprop #3,head992.gif;
if(playerswimming){//or whatever
if(keydown(0)) this.testy--;
if(keydown(1)) this.testx--;
if(keydown(2)) this.testy++;
if(keydown(3)) this.testx++;
if(onwall(this.tx,this.ty)&&board[this.tx+this.ty*64]<102*1024+12) this.wall=1; //I don't know the tile values
// precisely....sufficed to say, we just tweak this until it detects the dark blue tiles, and if that's the onwall, ignore
// it.
//optional code: if you really can't set negative glove strength, this will make them throw anything which is at their
// glove strength...at level 2 you can lift a green stone, but it hurts and you immediately throw it, and you can
// carry vases/signs easily...at level 3 you can lift a blackstone and carry greenstones...etc.
if(playerglovepower<1||(playerglovepower<2&& (carryingstone||carryingblackstone))||carryingblac kstone) hurt 1;

03-27-2001, 01:17 PM
ok. I will look at it. Copy it into a text file and do well, the other stuff.

03-27-2001, 04:00 PM
Why don't you like Zorbis, Tyhm?

03-27-2001, 10:48 PM
k. Thanks Tyhm. I am gonna start probably when I get home from school.

03-27-2001, 11:04 PM
Blah, Tyhm likes his Zorbi's he's just too busy to continue their production I think.

03-28-2001, 03:38 AM
Grim's got it.
I like Zorbis. Not too amped about them as a race though. Too Valkorlia for my tastes. But that's just me...and yeah, way too swamped to do any heavy lifting on it.
If Zorbis are gonna be their own race, they'd either need something to differentiate themselves from humanoids beyond the obvious head and color defaults...setplayerprop races have a reputation for, well, sucking royally. I can't think of a way the Zorbis would turn out any different, but you're all welcome to prove me wrong. ^_^

03-28-2001, 07:52 AM
Can I make a tag called (Zorbi Race Admin)?

03-28-2001, 08:00 AM
Not half up to me. Maybe after the race goes up, if it does. More likely the Bomy Admins will become the New Races Admins. They might hire subteam members for each race though...

03-28-2001, 08:06 AM
hmm, I see.

03-30-2001, 12:44 AM
I can see flashbacks of old graal and the other quest hehe

Crono Illusion
03-30-2001, 10:32 AM
Can the song "Fish Heads" be their theme song?

03-30-2001, 11:19 AM


03-31-2001, 02:53 PM
idea how bought they are all blue and they are bigger than the humans or the can only stay out of water for so long?

03-31-2001, 03:03 PM
Nay, Zorbi's are half-fish like creatures, so they can seperate air from water with their gills.

That's why their city is underwater.

03-31-2001, 03:22 PM
Right, but he said they can only stay OUT of water...

I dunno, I think they can live on land. Amphibious. Or maybe they need to get the Air Lung first in an underwater quest...^_~

03-31-2001, 04:04 PM
Air Lung sounds 1337!

04-01-2001, 12:37 AM
Lol Zorbis could hunt People as well as Fish then
hehe :)

04-01-2001, 05:53 AM
Cool.....Im an asst. Bomy admin...whats gonna happen to me?

04-01-2001, 06:10 AM
I get the impression the Bomy Admins will be rolled over into New Races Admins...since so much of the job for any given race is basically the same...

04-01-2001, 06:14 AM
Ok cool!.....

08-23-2001, 11:47 AM
Zorbis and Zoraas (or are Zorbi males Zordas?), IMO, are just too humanoid to constitute a racetype. head35 and head992 with cynober hands works just as well. Only difference I could think of would be 1.5x waterspeed and .5x landspeed.

09-07-2001, 08:42 AM
hey, how about the Zorbis can go under water and hide, with just a dark blue blue spot in the water, and for some quests, they are needed to travel under an obstacle to hit a door switch.